def __init__(self, command, timeout, display_shell, identifier, priority, frame, log_exitcode_errors_only, renderthreads_node): """ Customize RenderCommand instance. Parameter timeout is in seconds NOT in ms. """ # super and objectName # ------------------------------------------------------------------ # parent_class self.parent_class = super(RenderCommand, self) self.parent_class.__init__() self.setObjectName(self.__class__.__name__) # instance variables # ------------------------------------------------------------------ # command self.command = command # timeout self.timeout = timeout # display_shell self.display_shell = display_shell # identifier self.identifier = identifier # nuke node full name # priority self.priority = priority # frame self.frame = frame # log_exitcode_errors_only self.log_exitcode_errors_only = log_exitcode_errors_only # renderthreads_node self.renderthreads_node = renderthreads_node # only used for readd_job in main wdgt # process self.process = None # enabled self.enabled = True # readd_count self.readd_count = 0 # logger_name self.logger_name = '{0}-{1}-{2}'.format(self.__class__.__name__, identifier, frame) # logger self.logger = renderthreads_logging.get_logger(self.logger_name)
def __init__(self, command, timeout, display_shell, identifier, priority, frame, log_exitcode_errors_only, renderthreads_node): """ Customize RenderCommand instance. Parameter timeout is in seconds NOT in ms. """ # super and objectName # ------------------------------------------------------------------ # parent_class self.parent_class = super(RenderCommand, self) self.parent_class.__init__() self.setObjectName(self.__class__.__name__) # instance variables # ------------------------------------------------------------------ # command self.command = command # timeout self.timeout = timeout # display_shell self.display_shell = display_shell # identifier self.identifier = identifier # nuke node full name # priority self.priority = priority # frame self.frame = frame # log_exitcode_errors_only self.log_exitcode_errors_only = log_exitcode_errors_only # renderthreads_node self.renderthreads_node = renderthreads_node # only used for readd_job in main wdgt # process self.process = None # enabled self.enabled = True # readd_count self.readd_count = 0 # logger_name self.logger_name = '{0}-{1}-{2}'.format(self.__class__.__name__, identifier, frame) # logger self.logger = renderthreads_logging.get_logger(self.logger_name)
def __init__(self, set_thread_count_to_half_of_max=True, queue=None): """ Customize instance. """ # super self.parent_class = super(ThreadManager, self) self.parent_class.__init__() self.setObjectName(self.__class__.__name__) # instance variables # ------------------------------------------------------------------ # logger self.logger = renderthreads_logging.get_logger(self.__class__.__name__) # max_threads self.max_threads = determineNumberOfCPUs() # thread_count self.thread_count = self.max_threads # set_thread_count_to_half_of_max if (set_thread_count_to_half_of_max and self.max_threads > 1): # set thread count to half of max self.thread_count = int(self.max_threads / 2) # thread_list self.thread_list = [] # queue self.queue = queue if not(self.queue): # create self.queue = Queue.PriorityQueue() # log self.logger.debug('No queue passed as argument. Creating queue.') # connect self.do_update_threads.connect(self.update_threads)
def __init__(self, set_thread_count_to_half_of_max=True, queue=None): """ Customize instance. """ # super self.parent_class = super(ThreadManager, self) self.parent_class.__init__() self.setObjectName(self.__class__.__name__) # instance variables # ------------------------------------------------------------------ # logger self.logger = renderthreads_logging.get_logger(self.__class__.__name__) # max_threads self.max_threads = multiprocessing.cpu_count() # thread_count self.thread_count = self.max_threads # set_thread_count_to_half_of_max if (set_thread_count_to_half_of_max and self.max_threads > 1): # set thread count to half of max self.thread_count = int(self.max_threads / 2) # thread_list self.thread_list = [] # queue self.queue = queue if not(self.queue): # create self.queue = Queue.PriorityQueue() # log self.logger.debug('No queue passed as argument. Creating queue.') # connect self.do_update_threads.connect(self.update_threads)
def __init__(self, queue, thread_id=0, thread_interval=2000): """ WorkerThread thread that watches the queue from within infinite run method call. run() is the only method thats actually called from within an own thread. All other methods execute in the main thread. """ # super self.parent_class = super(WorkerThread, self) self.parent_class.__init__() self.setObjectName(self.__class__.__name__) # instance variables # ------------------------------------------------------------------ # queue self.queue = queue # thread_interval self.thread_interval = thread_interval # ONLY IMPORTANT FOR INITIAL STARTUP INTERVAL. NOT USED AGAIN # thread_id self.thread_id = thread_id # first_execution self.first_execution = True # timer_created self.timer_created = False # logger self.logger = renderthreads_logging.get_logger(self.__class__.__name__ + ' - ' + str(self.thread_id)) # Connections # ------------------------------------------------------------------ self.restart.connect(self.on_restart) self.setup_timer.connect(self.on_setup_timer)
def __init__(self, queue, thread_id=0, thread_interval=2000): """ WorkerThread thread that watches the queue from within infinite run method call. run() is the only method thats actually called from within an own thread. All other methods execute in the main thread. """ # super self.parent_class = super(WorkerThread, self) self.parent_class.__init__() self.setObjectName(self.__class__.__name__) # instance variables # ------------------------------------------------------------------ # queue self.queue = queue # thread_interval self.thread_interval = thread_interval # ONLY IMPORTANT FOR INITIAL STARTUP INTERVAL. NOT USED AGAIN # thread_id self.thread_id = thread_id # first_execution self.first_execution = True # timer_created self.timer_created = False # logger self.logger = renderthreads_logging.get_logger(self.__class__.__name__ + ' - ' + str(self.thread_id)) # Connections # ------------------------------------------------------------------ self.restart.connect(self.on_restart) self.setup_timer.connect(self.on_setup_timer)
# lib.mvc # renderthreads_node from mvc import renderthreads_node if(do_reload): reload(renderthreads_node) # Globals # ------------------------------------------------------------------ # logger (Module Level) # ------------------------------------------------------------------ logger = renderthreads_logging.get_logger(__name__) # MemoryInfo # ------------------------------------------------------------------ MemoryInfo = collections.namedtuple('MemoryInfo', 'info ram_total ram_in_use total_virtual_memory') # Scene Interaction # ------------------------------------------------------------------ def get_nodes(filter_type=None, selected=False): """ Return list of all write nodes in DAG. """ # selected
if (do_reload): reload(renderthreads_logging) # lib.mvc # renderthreads_node from mvc import renderthreads_node if (do_reload): reload(renderthreads_node) # Globals # ------------------------------------------------------------------ # logger (Module Level) # ------------------------------------------------------------------ logger = renderthreads_logging.get_logger(__name__) # MemoryInfo # ------------------------------------------------------------------ MemoryInfo = collections.namedtuple( 'MemoryInfo', 'info ram_total ram_in_use total_virtual_memory') # Scene Interaction # ------------------------------------------------------------------ def get_nodes(filter_type=None, selected=False): """ Return list of all write nodes in DAG. """ # selected
def __init__(self, x, y): self.x = x self.y = y self.logger = renderthreads_logging.get_logger(self.__class__.__name__)
def __init__(self, x, y): self.x = x self.y = y self.logger = renderthreads_logging.get_logger(self.__class__.__name__)