def test_linear(self): sphere = Sphere(Vector3(0.0, 0.0, 0.0), 2.0, 0) mgr = ShapeManager() mgr.add('sph1', sphere) sphere2 = Sphere(Vector3(0.0, 2.0, 0.0), 3.0, 0) mgr.add('sph2', sphere2) isector = LinearIsect(mgr) runtimes = [Runtime()] direction = Vector3(-1.0, -1.0, -1.0) direction.normalize() ray = Ray(Vector3(5.0, 5.0, 5.0), direction) isect_sph = Sphere.isect_shader() isect_sph.compile() isect_sph.prepare(runtimes) isect_shader = isector.isect_shader() isect_shader.compile([isect_sph]) isect_shader.prepare(runtimes) code = """ min_dist = 99999.0 p1 = isect_scene(ray, hitpoint, min_dist) """ direction = Vector3(-1.0, -1.0, -1.0) direction.normalize() ray = Ray(Vector3(5.0, 5.0, 5.0), direction) hitpoint = HitPoint(0.0, Vector3(0.0, 0.0, 0.0), Vector3(0.0, 0.0, 0.0), 6, 0.0, 0.0) r_arg = StructArg('ray', ray) harg = StructArg('hitpoint', hitpoint) p1 = IntArg('p1', 6) args = [r_arg, harg, p1] shader = Shader(code=code, args=args) shader.compile([isect_shader]) shader.prepare(runtimes) hp2 = isector.isect(ray) shader.execute() hitpoint = shader.get_value('hitpoint') self.assertAlmostEqual(hp2.t, hitpoint.t, places=5) self.assertEqual(hp2.mat_idx, hitpoint.mat_idx) n1 = hp2.normal n2 = hitpoint.normal self.assertAlmostEqual(n1.x, n2.x) self.assertAlmostEqual(n1.y, n2.y, places=6) self.assertAlmostEqual(n1.z, n2.z) self.assertAlmostEqual(hitpoint.hit.x, hp2.hit.x, places=6) self.assertAlmostEqual(hitpoint.hit.y, hp2.hit.y, places=6) self.assertAlmostEqual(hitpoint.hit.z, hp2.hit.z, places=6) result = shader.get_value('p1') self.assertEqual(result, 1)
sampler = Sampler() sampler.set_resolution(1024, 768) sampler.load('regular') eye = Vector3(0.0, 10.0, 5.0) lookat = Vector3(0.0, 0.0, 0.0) distance = 100.0 camera = Camera(eye, lookat, distance) camera.load('pinhole') #intersection mgr = ShapeManager() sphere = Sphere(Vector3(0.0, 0.0, 0.0), 2.0, 0) mgr.add('sph1', sphere) isector = LinearIsect(mgr) isector.compile() isector.prepare(runtimes) ################### integrator = Integrator() integrator.load('isect_shader') sampler.compile() camera.compile() sampler.prepare(runtimes) camera.prepare(runtimes) integrator.compile([sampler.shader, camera.shader, isector.shader]) integrator.prepare(runtimes)