def init(self):

        a = Territory("a")
        b = Territory("b")
        c = Territory("c")
        d = Territory("d")
        e = Territory("e")

        a.addNeighbour(b)
        a.addNeighbour(c)

        b.addNeighbour(a)
        b.addNeighbour(c)

        c.addNeighbour(a)
        c.addNeighbour(b)
        c.addNeighbour(d)
        c.addNeighbour(e)

        d.addNeighbour(c)
        d.addNeighbour(e)

        e.addNeighbour(c)
        e.addNeighbour(d)

        abc = Continent("ABC", [a, b, c], 5)
        de = Continent("DE", [d, e], 3)

        continents = [abc, de]

        cards = []
        cards.append(Card(Card.TYPE_INFANTRY, territory=a))
        cards.append(Card(Card.TYPE_INFANTRY, territory=b))
        cards.append(Card(Card.TYPE_INFANTRY, territory=c))
        cards.append(Card(Card.TYPE_INFANTRY, territory=d))
        cards.append(Card(Card.TYPE_INFANTRY, territory=e))
        cards.append(Card(Card.TYPE_CAVALRY, territory=a))
        cards.append(Card(Card.TYPE_CAVALRY, territory=b))
        cards.append(Card(Card.TYPE_CAVALRY, territory=c))
        cards.append(Card(Card.TYPE_CAVALRY, territory=d))
        cards.append(Card(Card.TYPE_CAVALRY, territory=e))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=a))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=b))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=c))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=d))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=e))
        cards.append(Card(Card.TYPE_WILD))

        goals = []
        goals.append(GoalFactory.createConquer(4, 5))
        goals.append(GoalFactory.createConquer(5, 2))
        goals.append(GoalFactory.createEliminate(Player.COLOR_ORANGE, 5))
        goals.append(GoalFactory.createEliminate(Player.COLOR_LPINK, 5))

        players = []
        players.append(Player(Player.COLOR_ORANGE, CmdConnector()))
        players.append(Player(Player.COLOR_LPINK, CmdConnector()))

        return Game(continents, goals, cards, players)
    def init(self):
        """Territories
            generated from image http://en.wikipedia.org/wiki/File:Risk_game_map_fixed.png
        """
        """North America"""
        alaska = Territory("Alaska")
        alberta = Territory("Alberta")
        centralAmerica = Territory("CentralAmerica")
        easternUnitedStates = Territory("EasternUnitedStates")
        greenland = Territory("Greenland")
        northwestTerritory = Territory("NorthwestTerritory")
        ontario = Territory("Ontario")
        quebec = Territory("Quebec")
        westernUnitedStates = Territory("WesternUnitedStates")
        """South America"""
        argentina = Territory("Argentina")
        brazil = Territory("Brazil")
        peru = Territory("Peru")
        venezuela = Territory("Venezuela")
        """Europe"""
        greatBritain = Territory("GreatBritain")
        iceland = Territory("Iceland")
        northernEurope = Territory("NorthernEurope")
        scandinavia = Territory("Scandinavia")
        southernEurope = Territory("SouthernEurope")
        ukraine = Territory("Ukraine")
        westernEurope = Territory("WesternEurope")

        """Africa"""
        congo = Territory("Congo")
        eastAfrica = Territory("EastAfrica")
        egypt = Territory("Egypt")
        madagascar = Territory("Madagascar")
        northAfrica = Territory("NorthAfrica")
        southAfrica = Territory("SouthAfrica")

        """Asia"""
        kazakhstan = Territory("Kazakhstan")
        china = Territory("China")
        india = Territory("India")
        irkutsk = Territory("Irkutsk")
        japan = Territory("Japan")
        kamchatka = Territory("Kamchatka")
        middleEast = Territory("MiddleEast")
        mongolia = Territory("Mongolia")
        siam = Territory("Siam")
        siberia = Territory("Siberia")
        ural = Territory("Ural")
        yakutsk = Territory("Yakutsk")

        """Australia"""
        easternAustralia = Territory("EasternAustralia")
        indonesia = Territory("Indonesia")
        newGuinea = Territory("NewGuinea")
        westernAustralia = Territory("WesternAustralia")

        """Continents"""
        northAmerica = Continent(
            "North America",
            [
                alaska,
                alberta,
                centralAmerica,
                easternUnitedStates,
                greenland,
                northwestTerritory,
                ontario,
                quebec,
                westernUnitedStates,
            ],
            5,
        )
        southAmerica = Continent("South America", [argentina, brazil, peru, venezuela], 2)
        europe = Continent(
            "Europe", [greatBritain, iceland, northernEurope, scandinavia, southernEurope, ukraine, westernEurope], 5
        )
        africa = Continent("Africa", [congo, eastAfrica, egypt, madagascar, northAfrica, southAfrica], 3)
        asia = Continent(
            "Asia",
            [kazakhstan, china, india, irkutsk, japan, kamchatka, middleEast, mongolia, siam, siberia, ural, yakutsk],
            7,
        )
        australia = Continent("Australia", [easternAustralia, indonesia, newGuinea, westernAustralia], 2)

        continents = [northAmerica, europe, southAmerica, africa, asia, australia]
        """Neighbours"""
        """North America"""
        alaska.addNeighbour(northAmerica.territories[1])
        alaska.addNeighbour(northAmerica.territories[5])
        alaska.addNeighbour(asia.territories[5])

        alberta.addNeighbour(northAmerica.territories[0])
        alberta.addNeighbour(northAmerica.territories[5])
        alberta.addNeighbour(northAmerica.territories[6])
        alberta.addNeighbour(northAmerica.territories[8])

        centralAmerica.addNeighbour(northAmerica.territories[3])
        centralAmerica.addNeighbour(northAmerica.territories[8])
        centralAmerica.addNeighbour(southAmerica.territories[2])
        centralAmerica.addNeighbour(southAmerica.territories[3])

        easternUnitedStates.addNeighbour(northAmerica.territories[2])
        easternUnitedStates.addNeighbour(northAmerica.territories[8])
        easternUnitedStates.addNeighbour(northAmerica.territories[6])
        easternUnitedStates.addNeighbour(northAmerica.territories[7])

        greenland.addNeighbour(northAmerica.territories[5])
        greenland.addNeighbour(northAmerica.territories[6])
        greenland.addNeighbour(northAmerica.territories[7])
        greenland.addNeighbour(europe.territories[1])

        northwestTerritory.addNeighbour(northAmerica.territories[0])
        northwestTerritory.addNeighbour(northAmerica.territories[1])
        northwestTerritory.addNeighbour(northAmerica.territories[6])
        northwestTerritory.addNeighbour(northAmerica.territories[4])

        ontario.addNeighbour(northAmerica.territories[1])
        ontario.addNeighbour(northAmerica.territories[5])
        ontario.addNeighbour(northAmerica.territories[4])
        ontario.addNeighbour(northAmerica.territories[7])
        ontario.addNeighbour(northAmerica.territories[3])
        ontario.addNeighbour(northAmerica.territories[8])

        quebec.addNeighbour(northAmerica.territories[4])
        quebec.addNeighbour(northAmerica.territories[6])
        quebec.addNeighbour(northAmerica.territories[3])

        westernUnitedStates.addNeighbour(northAmerica.territories[1])
        westernUnitedStates.addNeighbour(northAmerica.territories[6])
        westernUnitedStates.addNeighbour(northAmerica.territories[3])
        westernUnitedStates.addNeighbour(northAmerica.territories[2])

        """South America"""
        argentina.addNeighbour(southAmerica.territories[1])
        argentina.addNeighbour(southAmerica.territories[2])

        brazil.addNeighbour(southAmerica.territories[2])
        brazil.addNeighbour(southAmerica.territories[3])
        brazil.addNeighbour(africa.territories[4])

        peru.addNeighbour(southAmerica.territories[0])
        peru.addNeighbour(southAmerica.territories[1])
        peru.addNeighbour(southAmerica.territories[3])

        venezuela.addNeighbour(southAmerica.territories[1])
        venezuela.addNeighbour(southAmerica.territories[2])
        venezuela.addNeighbour(northAmerica.territories[2])

        """Europe"""
        greatBritain.addNeighbour(europe.territories[1])
        greatBritain.addNeighbour(europe.territories[3])
        greatBritain.addNeighbour(europe.territories[2])
        greatBritain.addNeighbour(europe.territories[6])

        iceland.addNeighbour(europe.territories[0])
        iceland.addNeighbour(europe.territories[3])
        iceland.addNeighbour(northAmerica.territories[4])

        northernEurope.addNeighbour(europe.territories[0])
        northernEurope.addNeighbour(europe.territories[6])
        northernEurope.addNeighbour(europe.territories[4])
        northernEurope.addNeighbour(europe.territories[3])
        northernEurope.addNeighbour(europe.territories[5])

        scandinavia.addNeighbour(europe.territories[5])
        scandinavia.addNeighbour(europe.territories[2])
        scandinavia.addNeighbour(europe.territories[0])
        scandinavia.addNeighbour(europe.territories[1])

        southernEurope.addNeighbour(europe.territories[6])
        southernEurope.addNeighbour(europe.territories[2])
        southernEurope.addNeighbour(europe.territories[5])
        southernEurope.addNeighbour(africa.territories[4])
        southernEurope.addNeighbour(africa.territories[2])
        southernEurope.addNeighbour(asia.territories[6])

        ukraine.addNeighbour(europe.territories[2])
        ukraine.addNeighbour(europe.territories[3])
        ukraine.addNeighbour(europe.territories[4])
        ukraine.addNeighbour(asia.territories[0])
        ukraine.addNeighbour(asia.territories[6])
        ukraine.addNeighbour(asia.territories[10])

        westernEurope.addNeighbour(europe.territories[0])
        westernEurope.addNeighbour(europe.territories[2])
        westernEurope.addNeighbour(europe.territories[4])
        westernEurope.addNeighbour(africa.territories[4])

        """Africa"""
        congo.addNeighbour(africa.territories[1])
        congo.addNeighbour(africa.territories[4])
        congo.addNeighbour(africa.territories[5])

        eastAfrica.addNeighbour(africa.territories[0])
        eastAfrica.addNeighbour(africa.territories[2])
        eastAfrica.addNeighbour(africa.territories[3])
        eastAfrica.addNeighbour(africa.territories[4])
        eastAfrica.addNeighbour(africa.territories[5])
        eastAfrica.addNeighbour(asia.territories[6])

        egypt.addNeighbour(africa.territories[1])
        egypt.addNeighbour(africa.territories[4])
        egypt.addNeighbour(asia.territories[6])
        egypt.addNeighbour(europe.territories[4])

        madagascar.addNeighbour(africa.territories[1])
        madagascar.addNeighbour(africa.territories[5])

        northAfrica.addNeighbour(africa.territories[0])
        northAfrica.addNeighbour(africa.territories[1])
        northAfrica.addNeighbour(africa.territories[2])
        northAfrica.addNeighbour(europe.territories[4])
        northAfrica.addNeighbour(europe.territories[6])
        northAfrica.addNeighbour(southAmerica.territories[1])

        southAfrica.addNeighbour(africa.territories[0])
        southAfrica.addNeighbour(africa.territories[1])
        southAfrica.addNeighbour(africa.territories[3])

        """Asia"""
        kazakhstan.addNeighbour(asia.territories[6])
        kazakhstan.addNeighbour(asia.territories[2])
        kazakhstan.addNeighbour(asia.territories[1])
        kazakhstan.addNeighbour(asia.territories[10])
        kazakhstan.addNeighbour(europe.territories[5])

        china.addNeighbour(asia.territories[7])
        china.addNeighbour(asia.territories[9])
        china.addNeighbour(asia.territories[10])
        china.addNeighbour(asia.territories[0])
        china.addNeighbour(asia.territories[2])
        china.addNeighbour(asia.territories[8])

        india.addNeighbour(asia.territories[8])
        india.addNeighbour(asia.territories[1])
        india.addNeighbour(asia.territories[0])
        india.addNeighbour(asia.territories[6])

        irkutsk.addNeighbour(asia.territories[5])
        irkutsk.addNeighbour(asia.territories[11])
        irkutsk.addNeighbour(asia.territories[9])
        irkutsk.addNeighbour(asia.territories[7])

        japan.addNeighbour(asia.territories[5])
        japan.addNeighbour(asia.territories[7])

        kamchatka.addNeighbour(asia.territories[11])
        kamchatka.addNeighbour(asia.territories[3])
        kamchatka.addNeighbour(asia.territories[7])
        kamchatka.addNeighbour(asia.territories[4])
        kamchatka.addNeighbour(northAmerica.territories[0])

        middleEast.addNeighbour(asia.territories[2])
        middleEast.addNeighbour(asia.territories[0])
        middleEast.addNeighbour(europe.territories[5])
        middleEast.addNeighbour(europe.territories[4])
        middleEast.addNeighbour(africa.territories[2])
        middleEast.addNeighbour(africa.territories[1])

        mongolia.addNeighbour(asia.territories[4])
        mongolia.addNeighbour(asia.territories[5])
        mongolia.addNeighbour(asia.territories[3])
        mongolia.addNeighbour(asia.territories[9])
        mongolia.addNeighbour(asia.territories[1])

        siam.addNeighbour(asia.territories[1])
        siam.addNeighbour(asia.territories[2])
        siam.addNeighbour(australia.territories[1])

        siberia.addNeighbour(asia.territories[10])
        siberia.addNeighbour(asia.territories[1])
        siberia.addNeighbour(asia.territories[7])
        siberia.addNeighbour(asia.territories[3])
        siberia.addNeighbour(asia.territories[11])

        ural.addNeighbour(asia.territories[9])
        ural.addNeighbour(asia.territories[1])
        ural.addNeighbour(asia.territories[0])
        ural.addNeighbour(europe.territories[5])

        yakutsk.addNeighbour(asia.territories[5])
        yakutsk.addNeighbour(asia.territories[3])
        yakutsk.addNeighbour(asia.territories[9])

        """Australia"""
        easternAustralia.addNeighbour(australia.territories[2])
        easternAustralia.addNeighbour(australia.territories[3])

        indonesia.addNeighbour(australia.territories[2])
        indonesia.addNeighbour(australia.territories[3])
        indonesia.addNeighbour(asia.territories[8])

        newGuinea.addNeighbour(australia.territories[0])
        newGuinea.addNeighbour(australia.territories[3])
        newGuinea.addNeighbour(australia.territories[1])

        westernAustralia.addNeighbour(australia.territories[0])
        westernAustralia.addNeighbour(australia.territories[2])
        westernAustralia.addNeighbour(australia.territories[1])

        """Cards"""
        cards = []

        cards.append(Card(Card.TYPE_INFANTRY, territory=alaska))
        cards.append(Card(Card.TYPE_INFANTRY, territory=alberta))
        cards.append(Card(Card.TYPE_INFANTRY, territory=argentina))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=brazil))
        cards.append(Card(Card.TYPE_CAVALRY, territory=centralAmerica))
        cards.append(Card(Card.TYPE_CAVALRY, territory=china))
        cards.append(Card(Card.TYPE_CAVALRY, territory=congo))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=eastAfrica))
        cards.append(Card(Card.TYPE_INFANTRY, territory=easternAustralia))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=easternUnitedStates))
        cards.append(Card(Card.TYPE_INFANTRY, territory=egypt))
        cards.append(Card(Card.TYPE_CAVALRY, territory=greatBritain))
        cards.append(Card(Card.TYPE_CAVALRY, territory=greenland))
        cards.append(Card(Card.TYPE_INFANTRY, territory=iceland))
        cards.append(Card(Card.TYPE_INFANTRY, territory=india))
        cards.append(Card(Card.TYPE_CAVALRY, territory=indonesia))
        cards.append(Card(Card.TYPE_INFANTRY, territory=irkutsk))
        cards.append(Card(Card.TYPE_INFANTRY, territory=japan))
        cards.append(Card(Card.TYPE_CAVALRY, territory=kamchatka))
        cards.append(Card(Card.TYPE_INFANTRY, territory=kazakhstan))
        cards.append(Card(Card.TYPE_INFANTRY, territory=madagascar))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=middleEast))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=mongolia))
        cards.append(Card(Card.TYPE_CAVALRY, territory=newGuinea))
        cards.append(Card(Card.TYPE_INFANTRY, territory=northAfrica))
        cards.append(Card(Card.TYPE_CAVALRY, territory=northernEurope))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=northwestTerritory))
        cards.append(Card(Card.TYPE_CAVALRY, territory=ontario))
        cards.append(Card(Card.TYPE_CAVALRY, territory=peru))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=quebec))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=scandinavia))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=siam))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=siberia))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=southAfrica))
        cards.append(Card(Card.TYPE_CAVALRY, territory=southernEurope))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=ukraine))
        cards.append(Card(Card.TYPE_CAVALRY, territory=ural))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=venezuela))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=westernAustralia))
        cards.append(Card(Card.TYPE_INFANTRY, territory=westernEurope))
        cards.append(Card(Card.TYPE_INFANTRY, territory=westernUnitedStates))
        cards.append(Card(Card.TYPE_CAVALRY, territory=yakutsk))
        cards.append(Card(Card.TYPE_WILD))
        cards.append(Card(Card.TYPE_WILD))

        connector = CmdConnector()
        connector.send("Enter the number of players between 2 and 6")
        plNum = 6  # default
        while True:
            try:
                plNum = int(connector.receive())
                if not (plNum) > 0:
                    connector.send("OMG Enter something bigger than zero")
                elif plNum < 2 or plNum > 6:
                    connector.send("Incorrect value. Please enter the number of players between 2 and 6")
                else:
                    break
            except (Exception):
                connector.send("enter a valid integer")

        """Goals"""
        colors = [
            Player.COLOR_ORANGE,
            Player.COLOR_LPINK,
            Player.COLOR_GRAY,
            Player.COLOR_GREEN,
            Player.COLOR_RED,
            Player.COLOR_YELLOW,
        ]
        goals = []

        goals.append(GoalFactory.createConquer(18, 2))
        goals.append(GoalFactory.createOccupy(24))
        for i in range(plNum):
            goals.append(GoalFactory.createEliminate(colors[i], 24))
        goals.append(GoalFactory.createConquerContinent([northAmerica, africa]))
        goals.append(GoalFactory.createConquerContinent([northAmerica, australia]))
        goals.append(GoalFactory.createConquerContinent([asia, africa]))
        goals.append(GoalFactory.createConquerContinent([asia, southAmerica]))

        players = []
        if self.gametype == 1:
            """Players"""
            for i in range(plNum):
                players.append(Player(colors[i], CmdConnector()))
        elif self.gametype == 2:
            server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
            server.bind((self.host, self.port))
            server.listen(5)
            ss = []

            for i in range(plNum):
                cs = server.accept()
                ss.append(cs[0])
                connector.send("Player %s connected to server." % (colors[i]))
                cs[0].send("Welcome Player %s. Gl Hf." % (colors[i]))
                for j in range(i):
                    ss[j].send("Player %s connected to server.\n" % (colors[i]))
                if not (plNum - 1 - i == 0):
                    connector.send("Waiting %s players to start game." % (plNum - 1 - i))
                    for j in range(i):
                        ss[j].send("Waiting %s players to start game.\n" % (plNum - 1 - i))

            connector.send("Game starting...")
            for j in range(plNum):
                ss[j].send("Game starting...\n")
            """Players"""
            for i in range(plNum):
                players.append(Player(colors[i], SocketConnector(ss[i])))

        return Game(continents, goals, cards, players)
    def init(self):
        
        a = Territory("a")
        b = Territory("b")
        c = Territory("c")
        d = Territory("d")
        e = Territory("e")
        
        a.addNeighbour(b);
        a.addNeighbour(c);
        
        b.addNeighbour(a)
        b.addNeighbour(c)
        
        c.addNeighbour(a)
        c.addNeighbour(b)
        c.addNeighbour(d)
        c.addNeighbour(e)
        
        d.addNeighbour(c)
        d.addNeighbour(e)
        
        e.addNeighbour(c)
        e.addNeighbour(d)
        
        abc = Continent("ABC", [a, b, c], 5)
        de = Continent("DE", [d, e], 3)
        
        continents = [abc, de]

        cards = []
        cards.append(Card(Card.TYPE_INFANTRY, territory=a))
        cards.append(Card(Card.TYPE_INFANTRY, territory=b))
        cards.append(Card(Card.TYPE_INFANTRY, territory=c))
        cards.append(Card(Card.TYPE_INFANTRY, territory=d))
        cards.append(Card(Card.TYPE_INFANTRY, territory=e))
        cards.append(Card(Card.TYPE_CAVALRY, territory=a))
        cards.append(Card(Card.TYPE_CAVALRY, territory=b))
        cards.append(Card(Card.TYPE_CAVALRY, territory=c))
        cards.append(Card(Card.TYPE_CAVALRY, territory=d))
        cards.append(Card(Card.TYPE_CAVALRY, territory=e))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=a))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=b))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=c))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=d))
        cards.append(Card(Card.TYPE_ARTILLERY, territory=e))
        cards.append(Card(Card.TYPE_WILD))

        goals = []
        goals.append(GoalFactory.createConquer(4, 5))
        goals.append(GoalFactory.createConquer(5, 2))
        goals.append(GoalFactory.createEliminate(Player.COLOR_ORANGE, 5))
        goals.append(GoalFactory.createEliminate(Player.COLOR_LPINK, 5))
        
        
        server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        print socket.gethostname()
        server.bind(("144.122.128.196", 8082))
        server.listen(5)
        ss = []
        
        for i in range(2):
            cs  = server.accept()
            ss.append(cs[0])
            
        
        players = []
        players.append(Player(Player.COLOR_ORANGE, SocketConnector(ss[0])))
        players.append(Player(Player.COLOR_LPINK, SocketConnector(ss[1])))
        
        return Game(continents, goals, cards, players)
Example #4
0
    def parseGame(self, numplayer):
        mapFile = open(self.mapF, "r")
        numReg = int(mapFile.readline())
        regions = {}
        conTerrs = {}
        continents = {}
        cards = []
        goals = []
        #        print 'regions ', numReg
        for i in range(numReg):
            regstr = mapFile.readline().split(":")[:2]
            (name, conName) = tuple(regstr[0].split(","))
            #            print 'reg', name, conName
            neigbours = regstr[1].split(",")[:-1]
            #            print 'n ', neigbours
            terr = Territory(name)
            regions[name] = terr
            terr.nn = neigbours
            terr.cn = conName
            if not (conName in conTerrs):
                conTerrs[conName] = []
            conTerrs[conName].append(terr)
        numCont = int(mapFile.readline())
        #        print 'conts ', numCont
        print conTerrs
        for terr in regions.values():
            for n in terr.nn:
                terr.addNeighbour(regions[n])

        for i in range(numCont):
            (contName, bonus) = tuple(mapFile.readline().split(","))
            print contName, bonus
            cont = Continent(contName, conTerrs[contName], int(bonus))
            continents[contName] = cont
            for terr in cont.territories:
                print "t,", terr.name
                terr.continent = cont
        i = 0
        for terr in regions.values():
            type = None
            if i == 0:
                type = Card.TYPE_INFANTRY
            elif i == 1:
                type = Card.TYPE_CAVALRY
            else:
                type = Card.TYPE_ARTILLERY
            cards.append(Card(type, territory=terr))
            i += 1
            i %= 3
        cards.append(Card(Card.TYPE_WILD))
        cards.append(Card(Card.TYPE_WILD))
        goals.append(GoalFactory.createOccupy((len(regions) * 2 / 3) + 1))
        goals.append(GoalFactory.createConquer((len(regions) / 2) + 1, 2))
        colors = [
            Player.COLOR_ORANGE,
            Player.COLOR_LPINK,
            Player.COLOR_GRAY,
            Player.COLOR_GREEN,
            Player.COLOR_RED,
            Player.COLOR_YELLOW,
        ]
        for i in range(numplayer):
            goals.append(GoalFactory.createEliminate(colors[i], (len(regions) * 2 / 3) + 1))
        if len(continents) > 5:
            for i in range(3):
                conts = continents.values()
                shuffle(conts)
                c1 = conts.pop()
                c2 = conts.pop()
                goals.append(GoalFactory.createConquerContinent([c1, c2]))

        mapFile.close()
        f = open(self.mapF, "r")
        self.map = f.read()
        f.close()
        fi = open(self.mapF + "_image")
        self.mapImg = ""
        while True:
            temp = fi.read()
            if temp == "":
                break
            self.mapImg += temp
        print self.mapImg
        fi.close()
        return (continents.values(), cards, goals)