def parse_match_config(config_parser: ConfigObject, config_location, config_bundle_overrides, looks_config_overrides) -> MatchConfig: match_config = MatchConfig() match_config.mutators = MutatorConfig() # Determine number of participants num_players = get_num_players(config_parser) parse_match_settings(match_config, config_parser) # Retrieve bot config files config_bundles = get_bot_config_bundles(num_players, config_parser, config_location, config_bundle_overrides) match_config.player_configs = [] human_index_tracker = IncrementingInteger(0) # Set configuration values for bots and store name and team for i in range(num_players): config_bundle = config_bundles[i] looks_config_object = None if i in looks_config_overrides: looks_config_object = looks_config_overrides[i] player_config = _load_bot_config(i, config_bundle, looks_config_object, config_parser, human_index_tracker) match_config.player_configs.append(player_config) extension_path = config_parser.get(RLBOT_CONFIGURATION_HEADER, EXTENSION_PATH_KEY) if extension_path and extension_path != 'None': # The string 'None' ends up in people's config a lot. match_config.extension_config = ExtensionConfig() match_config.extension_config.python_file_path = extension_path match_config.networking_role = config_parser.get( RLBOT_CONFIGURATION_HEADER, NETWORKING_ROLE_KEY) match_config.network_address = config_parser.get( RLBOT_CONFIGURATION_HEADER, NETWORK_ADDRESS_KEY) match_config.script_configs = [ ScriptConfig(bundle.config_path) for bundle in get_script_config_bundles(config_parser, config_location) ] return match_config
def create_script_config(script): return ScriptConfig(script['path'])
def script_path_to_script_config(script_path): script_path = collapse_path(script_path) return ScriptConfig(script_path)