def test_step(self): game = Game() game.init_game() action = np.random.choice(game.get_legal_actions()) state, next_player_id = game.step(action) current = game.round.current_player self.assertLessEqual(len(state['played_cards']), 2) self.assertEqual(next_player_id, current)
class UnoEnv(Env): def __init__(self, config): self.game = Game() super().__init__(config) self.state_shape = [7, 4, 15] def _load_model(self): ''' Load pretrained/rule model Returns: model (Model): A Model object ''' return models.load('uno-rule-v1') def _extract_state(self, state): obs = np.zeros((7, 4, 15), dtype=int) encode_hand(obs[:3], state['hand']) encode_target(obs[3], state['target']) encode_hand(obs[4:], state['others_hand']) legal_action_id = self._get_legal_actions() extracted_state = {'obs': obs, 'legal_actions': legal_action_id} if self.allow_raw_data: extracted_state['raw_obs'] = state extracted_state['raw_legal_actions'] = [ a for a in state['legal_actions'] ] if self.record_action: extracted_state['action_record'] = self.action_recorder return extracted_state def get_payoffs(self): return self.game.get_payoffs() def _decode_action(self, action_id): legal_ids = self._get_legal_actions() if action_id in legal_ids: return ACTION_LIST[action_id] #if (len(self.game.dealer.deck) + len(self.game.round.played_cards)) > 17: # return ACTION_LIST[60] return ACTION_LIST[np.random.choice(legal_ids)] def _get_legal_actions(self): legal_actions = self.game.get_legal_actions() legal_ids = [ACTION_SPACE[action] for action in legal_actions] return legal_ids
def test_step_back(self): game = Game(allow_step_back=True) _, player_id = game.init_game() action = np.random.choice(game.get_legal_actions()) game.step(action) game.step_back() self.assertEqual(game.round.current_player, player_id) self.assertEqual(len(game.history), 0) success = game.step_back() self.assertEqual(success, False)
def test_get_payoffs(self): game = Game() game.init_game() while not game.is_over(): actions = game.get_legal_actions() action = np.random.choice(actions) state, _ = game.step(action) payoffs = game.get_payoffs() total = 0 for payoff in payoffs: total += payoff self.assertEqual(total, 0)
def test_get_payoffs(self): game = Game() game.init_game() while not game.is_over(): actions = game.get_legal_actions() action = np.random.choice(actions) state, _ = game.step(action) total_cards = len(state['hand']) + len(state['others_hand']) + len( state['played_cards']) + len(game.round.dealer.deck) self.assertEqual(total_cards, 108) payoffs = game.get_payoffs() total = 0 for payoff in payoffs: total += payoff self.assertEqual(total, 0)
def __init__(self, config): self.game = Game() super().__init__(config) self.state_shape = [7, 4, 15]
def test_get_legal_actions(self): game = Game() game.init_game() actions = game.get_legal_actions() for action in actions: self.assertIn(action, ACTION_LIST)
def test_get_player_id(self): game = Game() _, player_id = game.init_game() current = game.get_player_id() self.assertEqual(player_id, current)
def test_init_game(self): game = Game() state, _ = game.init_game()
def test_get_action_num(self): game = Game() action_num = game.get_action_num() self.assertEqual(action_num, 61)
def test_get_player_num(self): game = Game() num_player = game.get_player_num() self.assertEqual(num_player, 2)
def test_init_game(self): game = Game() state, _ = game.init_game() total_cards = list(state['hand'] + state['others_hand']) self.assertGreaterEqual(len(total_cards), 14)
def test_get_num_actions(self): game = Game() num_actions = game.get_num_actions() self.assertEqual(num_actions, 61)
def test_get_num_player(self): game = Game() num_players = game.get_num_players() self.assertEqual(num_players, 2)