def copy_aerial(aerial: Aerial, car: Car): aerial_copy = Aerial(car) aerial_copy.target = vec3(aerial.target) aerial_copy.arrival_time = aerial.arrival_time aerial_copy.target_orientation = aerial.target_orientation aerial_copy.up = aerial.up aerial_copy.angle_threshold = aerial.angle_threshold aerial_copy.reorient_distance = aerial.reorient_distance aerial_copy.throttle_distance = aerial.throttle_distance return aerial_copy
def simulate_flight(car: Car, aerial: Aerial, flight_path: List[vec3] = None) -> Car: test_car = Car(car) test_aerial = Aerial(test_car) test_aerial.target = aerial.target test_aerial.arrival_time = aerial.arrival_time test_aerial.angle_threshold = aerial.angle_threshold test_aerial.up = aerial.up test_aerial.single_jump = aerial.single_jump if flight_path: flight_path.clear() while not test_aerial.finished: test_aerial.step(1 / 120) test_car.boost = 100 # TODO: fix boost depletion in RLU car sim test_car.step(test_aerial.controls, 1 / 120) if flight_path: flight_path.append(vec3(test_car.position)) return test_car
def simulate_flight(self, car: Car, write_to_flight_path=True) -> Car: test_car = Car(car) test_aerial = Aerial(test_car) test_aerial.target = self.aerial.target test_aerial.arrival_time = self.aerial.arrival_time test_aerial.angle_threshold = self.aerial.angle_threshold test_aerial.up = self.aerial.up test_aerial.single_jump = self.aerial.single_jump if write_to_flight_path: self._flight_path.clear() while not test_aerial.finished: test_aerial.step(1 / 120) test_car.boost = 100 # TODO: fix boost depletion in RLU car sim test_car.step(test_aerial.controls, 1 / 120) if write_to_flight_path: self._flight_path.append(vec3(test_car.position)) return test_car