Example #1
0
def parse_table(el):
    table = Table()
    table.button = int(el.get('button'))
    for p_el in el:
        tr = p_el.find('transport').attrib
        p = Player(
            p_el.get('name'),
            transport.create(tr['type'], tr['service']), int(p_el.get('stack'))
        )
        table.sit_in(p, int(p_el.get('sit')))
    return table
Example #2
0
 def create_state(players, button):
     table = Table()
     deck = Deck()
     deck.shuffle()
     for (sit, player) in players:
         table.sit_in(player, sit)
     if button is None:
         table.rotate_button()
     else:
         table.button = button
     return HandState(table, deck)
Example #3
0
 def create_state(players, button):
     table = Table()
     deck = Deck()
     deck.shuffle()
     for (sit, player) in players:
         table.sit_in(player, sit)
     if button is None:
         table.rotate_button()
     else:
         table.button = button
     return HandState(table, deck)