def __init__(self, radius):
     swap_xz = trans_from_quat(
         quat_from_angle_vector(math.pi / 2, [0, 1, 0]))
     swap_xy = trans_from_quat(
         quat_from_angle_vector(math.pi / 2, [0, 0, 1]))
     translate = trans_from_point(0, 0, radius)
     self.origin_grasp = translate.dot(swap_xy).dot(swap_xz)
     pregrasp_vector = PREGRASP_DISTANCE * normalize(np.array([0, 0, -1]))
     self.gripper_from_pregrasp = trans_from_point(*pregrasp_vector)
Example #2
0
def get_top_grasps(mesh, under=False):
    w, l, h = np.max(mesh.vertices, axis=0) - \
              np.min(mesh.vertices, axis=0)
    reflect_z = trans_from_quat(quat_from_angle_vector(math.pi, [0, 1, 0]))
    translate = trans_from_point(0, 0, h / 2 - GRASP_LENGTH)
    if w < MAX_GRASP_WIDTH:
        for i in range(1 + under):
            rotate_z = trans_from_quat(
                quat_from_angle_vector(math.pi / 2 + i * math.pi, [0, 0, 1]))
            yield translate.dot(rotate_z).dot(reflect_z), np.array([w])
    if l < MAX_GRASP_WIDTH:
        for i in range(1 + under):
            rotate_z = trans_from_quat(
                quat_from_angle_vector(i * math.pi, [0, 0, 1]))
            yield translate.dot(rotate_z).dot(reflect_z), np.array([l])
Example #3
0
def get_prepush_setting(mesh, under=False):
    ######## write
    w, l, h = np.max(mesh.vertices, axis=0) - \
              np.min(mesh.vertices, axis=0)
    for j in range(1 + under):
        swap_xz = trans_from_quat(
            quat_from_angle_vector(math.pi / 2 + j * math.pi, [0, 1, 0]))
        # if w < MAX_GRASP_WIDTH:
        #   translate = trans_from_point(0, 0, -2*l)
        #   for i in range(2):
        #     rotate_z = trans_from_quat(quat_from_angle_vector(math.pi / 2 + i * math.pi, [1, 0, 0]))
        #     yield translate.dot(rotate_z).dot(swap_xz), np.array([w])
        if l < MAX_GRASP_WIDTH:
            translate = trans_from_point(0, 0, l + GRASP_LENGTH)
            for i in range(2):
                rotate_z = trans_from_quat(
                    quat_from_angle_vector(i * math.pi, [1, 0, 0]))
                yield translate.dot(rotate_z).dot(swap_xz), np.array([l])
Example #4
0
def get_side_grasps(mesh, under=False):
    w, l, h = np.max(mesh.vertices, axis=0) - \
              np.min(mesh.vertices, axis=0)
    for j in range(1 + under):
        swap_xz = trans_from_quat(
            quat_from_angle_vector(math.pi / 2 + j * math.pi, [0, 1, 0]))
        if w < MAX_GRASP_WIDTH:
            translate = trans_from_point(0, 0, l / 2 - GRASP_LENGTH)
            for i in range(2):
                rotate_z = trans_from_quat(
                    quat_from_angle_vector(math.pi / 2 + i * math.pi,
                                           [1, 0, 0]))
                yield translate.dot(rotate_z).dot(swap_xz), np.array([w])
        if l < MAX_GRASP_WIDTH:
            translate = trans_from_point(0, 0, w / 2 - GRASP_LENGTH)
            for i in range(2):
                rotate_z = trans_from_quat(
                    quat_from_angle_vector(i * math.pi, [1, 0, 0]))
                yield translate.dot(rotate_z).dot(swap_xz), np.array([l])
def cylinder_contact(radius, height, base_offset=0.01):  # base_offset=0.01
    swap_xz = trans_from_quat(quat_from_angle_vector(-math.pi, [0, 1, 0]))
    translate = trans_from_point(-radius, 0, -height / 2 + base_offset)
    return translate.dot(swap_xz)
 def sample(self):
     rotation = quat_from_angle_vector(random.uniform(0, 2 * np.pi),
                                       [0, 0, 1])
     gripper_from_obj = self.origin_grasp.dot(trans_from_quat(rotation))
     return gripper_from_obj, self.gripper_from_pregrasp
    def sample_grasp_traj(obj, pose, pose2):
        enable_all(bodies, False)
        body = bodies[obj]
        #body.Enable(True) # TODO: fix this
        set_pose(body, pose.value)

        # TODO: check if on the same surface

        point = point_from_pose(pose.value)
        point2 = point_from_pose(pose2.value)
        distance = length(point2 - point)
        if (distance <= 0.0) or (0.6 <= distance):
            return
        direction = normalize(point2 - point)
        orientation = quat_from_angle_vector(angle_from_vector(direction),
                                             [0, 0, 1])

        #rotate_direction = trans_from_quat_point(orientation, unit_point())

        steps = int(math.ceil(distance / PUSH_MAX_DISTANCE) + 1)
        distances = np.linspace(0., distance, steps)
        points = [point + d * direction for d in distances]
        poses = [pose_from_quat_point(orientation, point) for point in points]
        pose_objects = [pose] + map(Pose, poses[1:-1]) + [pose2]
        print distance, steps, distances, len(poses)

        radius, height = get_mesh_radius(body), get_mesh_height(body)
        contact = cylinder_contact(radius, height)

        pushes = []
        # TODO: I could do all trajectories after all pushes planned
        for i in xrange(len(poses) - 1):
            p1, p2 = poses[i:i + 2]
            # TODO: choose midpoint for base
            ir_world_from_gripper = manip_from_pose_grasp(p1, contact)
            set_manipulator_conf(arm, carry_arm_conf)
            for world_from_base in islice(
                    random_inverse_reachability(ir_model,
                                                ir_world_from_gripper),
                    max_failures):
                set_trans(robot, world_from_base)
                set_manipulator_conf(arm, carry_arm_conf)
                if check_collision(robot):
                    continue
                q = Conf(robot.GetConfigurationValues())
                push_arm_confs = []
                approach_paths = []
                for p in (p1, p2):
                    # TODO: make sure I have the +x push conf
                    world_from_gripper = manip_from_pose_grasp(p, contact)
                    set_manipulator_conf(arm, carry_arm_conf)
                    grasp_arm_conf = solve_inverse_kinematics(
                        arm, world_from_gripper, collisions=False)
                    if grasp_arm_conf is None:
                        break
                    push_arm_confs.append(grasp_arm_conf)
                    set_manipulator_conf(arm, grasp_arm_conf)
                    pregrasp_arm_conf = solve_inverse_kinematics(
                        arm,
                        world_from_gripper.dot(gripper_from_pregrasp),
                        collisions=False)
                    if pregrasp_arm_conf is None:
                        break
                    #if DISABLE_MOTIONS:
                    if True:
                        approach_paths.append([
                            carry_arm_conf, pregrasp_arm_conf, grasp_arm_conf
                        ])
                        continue
                    """
          set_manipulator_conf(arm, pregrasp_arm_conf)
          grasp_path = plan_straight_path(robot, grasp_arm_conf, pregrasp_arm_conf)
          # robot.Release(body)
          if grasp_path is None:
            continue
          pregrasp_path = plan_path(base_manip, pregrasp_arm_conf, carry_arm_conf)
          if pregrasp_path is None:
            continue
          t = Prehensile(full_from_active(robot, grasp_path + pregrasp_path[1:]), obj, pose, grasp)
          yield [(q, t)]
          reset_env()
          return
          """
                else:
                    # Start and end may have different orientations
                    pq1, pq2 = push_arm_confs
                    push_path = plan_straight_path(robot, pq1, pq2)
                    # TODO: make sure the straight path is actually straight
                    if push_path is None:
                        continue
                    po1, po2 = pose_objects[i:i + 2]
                    ap1, ap2 = approach_paths
                    m = Push(
                        full_from_active(robot, ap1),
                        full_from_active(robot, push_arm_confs),
                        #full_from_active(robot, push_path),
                        full_from_active(robot, ap2[::-1]),
                        obj,
                        po1,
                        po2,
                        contact)
                    pushes.append(PushMotion(obj, po1, po2, q, m))
                    break
            else:
                print 'Failure', len(pushes)
                return
        print 'Success', len(pushes)
        yield pushes