Example #1
0
def register_user_self(websocket, path):

    userNum = Server.fetch_room_data(path).addUser()
    Server.fetch_player_data(websocket, path).slot = userNum
    player_list = Server.fetch_player_list(path)
    players = [[player_list[player].slot, player_list[player].username]
               for player in player_list]

    return {"method": "joininfo", "slot": userNum, "players": players}
Example #2
0
def register_user_others(websocket, path, message):
    Server.fetch_player_data(websocket,
                             path).username = message["data"]["username"]
    print("Joined")

    loginuser(message["data"]["username"], path, websocket.__hash__())

    return {
        "method": "newuser",
        "slot": Server.fetch_player_data(websocket, path).slot,
        "username": message["data"]["username"]
    }
Example #3
0
def action(websocket, path, message):
    data = message['data']
    return {
        "method": "action",
        "slot": Server.fetch_player_data(websocket, path).slot,
        "data": data
    }
Example #4
0
 def generateRoom(self):
     path = "0000000"  #we know this is an error if this happens
     while True:
         num = random.randrange(268435456, 4294967295)
         path = str(hex(num))[2:]
         if not Server.checkRoom(path):
             break
     return path
Example #5
0
 def do_POST(self):
     content_len = int(self.headers.get('content-length', 0))
     message = ''
     try:
         post_json = json.loads(self.rfile.read(content_len))
         check = Server.checkRoom(post_json["room"])
         message = json.dumps({"exists": check})
         self.send_response(200)
         self.send_header('Content-type', 'application/json')
         self.send_header('Content-length', len(message))
     except Exception as e:
         print(e, file=sys.stderr)
         self.send_response(400)
     finally:
         self.end_headers()
         self.wfile.write(bytes(message, "utf8"))
Example #6
0
def unregister_user(websocket, path):

    logoutuser(Server.fetch_player_data(websocket, path).username)

    num, name = Server.fetch_player_data(websocket,
                                         path).slot, Server.fetch_player_data(
                                             websocket, path).username
    Server.fetch_room_data(path).states[num] = None
    Server.fetch_room_data(path).removeUser(num)

    return {"method": "deaduser", "deaduser": [num, name]}
Example #7
0
def decrement(websocket, path, message):
    Server.fetch_room_data(path).count -= 1
    return {"method": "decrement", "count": Server.fetch_room_data(path).count}
Example #8
0
def start():
    Server.start("0.0.0.0", 8080)
Example #9
0
def pos_update(websocket, path, message):
    data = message["data"]
    slot = Server.fetch_player_data(websocket, path).slot
    Server.fetch_room_data(path).states[slot] = data

    return Server.fetch_room_data(path).states