Example #1
0
    def __init__(self, data, x, y, team):
        Building.__init__(self, x, y, team)

        self.image = pygame.image.load(os.path.join('rts_wood_wall.png'))
        self.image = pygame.transform.scale(self.image, (30, 90))
        self.rect = self.image.get_rect()
        self.xTileOffset = -1.6
        self.yTileOffset = -1.6
        self.rect.center = rts_helpers.coord2Pos(
            data, self.coords[0] + self.xTileOffset,
            self.coords[1] + self.yTileOffset)

        self.name = 'WoodWallX'

        self.prereqs = ['Barracks']

        self.buildTime = 5
        self.woodCost = 25
        self.metalCost = 0

        self.energy = 0
        self.battery = 0

        self.health = 1000
        self.maxHealth = self.health

        self.layout = [[False, False, False], [False, True, False],
                       [False, False, False]]
Example #2
0
    def __init__(self, data, x, y, team):
        Building.__init__(self, x, y, team)

        self.image = pygame.image.load(os.path.join('rts_barracks_frame.png'))
        self.image = pygame.transform.scale(self.image, [150, 113])
        self.rect = self.image.get_rect()
        self.xTileOffset = -.8
        self.yTileOffset = -.8
        self.rect.center = rts_helpers.coord2Pos(
            data, self.coords[0] + self.xTileOffset,
            self.coords[1] + self.yTileOffset)

        self.name = 'BarracksX'
        self.prereqs = ['Farm']

        self.rally_pointX = self.rect.center[0] + 100
        self.rally_pointY = self.rect.center[1] + 100

        self.createStartTime = 0
        self.buildQueue = []

        self.buildTime = 15
        self.woodCost = 200
        self.metalCost = 100
        self.energy = 0
        self.battery = 0

        self.health = 1000
        self.maxHealth = self.health

        self.layout = [[False, False, False, False, False],
                       [False, True, True, True, False],
                       [False, True, True, True, False],
                       [False, True, True, True, False],
                       [False, False, False, False, False]]
Example #3
0
    def __init__(self, data, x, y, team):
        Building.__init__(self, x, y, team)

        self.image = pygame.image.load(os.path.join('rts_farm_frame.png'))
        self.image = pygame.transform.scale(self.image, (50, 50))
        self.rect = self.image.get_rect()
        self.xTileOffset = -1
        self.yTileOffset = -.8
        self.rect.center = rts_helpers.coord2Pos(
            data, self.coords[0] + self.xTileOffset,
            self.coords[1] + self.yTileOffset)

        self.name = 'FarmX'

        self.prereqs = ['CommandCenter']

        self.buildTime = 8
        self.woodCost = 150
        self.metalCost = 0
        self.energy = 0
        self.battery = 0

        self.supply = 5

        self.health = 500
        self.maxHealth = self.health

        self.layout = [[False, False, False,
                        False], [False, True, True, False],
                       [False, False, False, False]]
Example #4
0
    def __init__(self, data, x, y, team):
        Building.__init__(self, x, y, team)

        self.image = pygame.image.load(
            os.path.join('rts_geothermal_generator_construction.png'))
        self.image = pygame.transform.scale(self.image, (25, 50))
        self.rect = self.image.get_rect()
        self.xTileOffset = -.8
        self.yTileOffset = -.8
        self.rect.center = rts_helpers.coord2Pos(
            data, self.coords[0] + self.xTileOffset,
            self.coords[1] + self.yTileOffset)

        self.name = 'GeothermalGeneratorX'

        self.prereqs = ['CommandCenter']

        self.buildTime = 5
        self.woodCost = 0
        self.metalCost = 100

        self.energy = .05
        self.battery = 5

        self.health = 500
        self.maxHealth = self.health

        self.layout = [[False, False, False], [False, True, False],
                       [False, False, False]]
Example #5
0
 def update(self, data):
     self.rect.center = rts_helpers.coord2Pos(
         data, self.coords[0] + self.xTileOffset,
         self.coords[1] + self.yTileOffset)
     if (self.health <= 0):
         for tile in self.tiles:
             data.board[tile[0]][tile[1]] = 'field'
         self.kill()
         msg = 'destroyBuilding %d %s \n' % (self.ID, self.tiles)
         if (data.startMenuState != 'Singleplayer'):
             data.server.send(msg.encode())
Example #6
0
    def __init__(self, data, x, y, team):
        Building.__init__(self, x, y, team)

        if (self.team == 'yellow'):
            self.image = pygame.image.load(
                os.path.join('rts_beacon_base_yellow.png'))
        elif (self.team == 'blue'):
            self.image = pygame.image.load(
                os.path.join('rts_beacon_base_blue.png'))
        elif (self.team == 'red'):
            self.image = pygame.image.load(
                os.path.join('rts_beacon_base_red.png'))
        elif (self.team == 'green'):
            self.image = pygame.image.load(
                os.path.join('rts_beacon_base_green.png'))
        self.image = pygame.transform.scale(self.image, (200, 145))
        self.rect = self.image.get_rect()

        self.xTileOffset = -1.5
        self.yTileOffset = -1.5
        self.rect.center = rts_helpers.coord2Pos(
            data, self.coords[0] + self.xTileOffset,
            self.coords[1] + self.yTileOffset)

        self.name = 'BeaconX'

        self.prereqs = ['Farm', 'GeothermalGenerator']

        self.buildTime = 15
        self.woodCost = 300
        self.metalCost = 500

        self.health = 2500
        self.maxHealth = self.health

        self.energy = -.25
        self.battery = 500

        self.ringHeight = self.rect.height // 2 + 20
        self.maxRingHeight = self.rect.height * 1.5
        self.winGoal = 10 * 60

        self.layout = [[False, False, False, False, False, False],
                       [False, True, True, True, True, False],
                       [False, True, True, True, True, False],
                       [False, True, True, True, True, False],
                       [False, True, True, True, True, False],
                       [False, False, False, False, False, False]]
Example #7
0
 def build(self, data):
     if (self.buildState == 'Select'):
         self.stencil = rts_helpers.compileBuildStencil(
             data, self.building.layout)
     elif (self.buildState == 'Place'):
         for tile in self.stencil:
             if (tile[0] == False):
                 self.buildState = 'Select'
         if (self.buildState == 'Place'):
             if (rts_helpers.buildReqsMet(data, self.building)):
                 newCoords = rts_helpers.placeBuilding(data, self.building)
                 self.building.coords = newCoords
                 self.building.rect.center = rts_helpers.coord2Pos(
                     data, newCoords[0], newCoords[1])
                 self.building.rally_pointX = self.building.rect.center[0]
                 self.building.rally_pointY = self.building.rect.center[
                     1] + 100
                 self.buildState = 'Build'
                 data.localPlayer.inConstruction.add(self.building)
                 self.stencil = None
                 data.localPlayer.metals -= self.building.metalCost
                 data.localPlayer.wood -= self.building.woodCost
                 self.building.update(data)
                 buildingID = random.randint(1000000, 9999999)
                 data.localPlayer.IDs.add(buildingID)
                 self.building.ID = buildingID
                 tiles = str(self.building.tiles).replace(' ', '')
                 msg = 'buildBuilding %s %d %d %d %s \n' % (
                     self.building.name, self.building.coords[0],
                     self.building.coords[1], buildingID, tiles)
                 if (data.startMenuState != 'Singleplayer'):
                     data.server.send(msg.encode())
             else:
                 self.buildState = None
                 self.stencil = None
                 self.building = None
     elif (self.buildState == 'Build'):
         pass
Example #8
0
    def __init__(self, data, x, y, team):
        Building.__init__(self, x, y, team)

        self.image = pygame.image.load(
            os.path.join('rts_command_center_frame.png'))
        self.image = pygame.transform.scale(self.image, (200, 147))
        self.rect = self.image.get_rect()
        self.rect.center = rts_helpers.coord2Pos(data, self.coords[0],
                                                 self.coords[1])
        self.xTileOffset = -1.5
        self.yTileOffset = -1.5

        self.name = 'CommandCenterX'

        self.prereqs = []

        self.rally_pointX = self.rect.center[0]
        self.rally_pointY = self.rect.center[1] + 100

        self.createStartTime = 0
        self.buildQueue = []

        self.energy = .01
        self.battery = 100

        self.buildTime = 15
        self.woodCost = 300
        self.metalCost = 200

        self.health = 2000
        self.maxHealth = self.health

        self.layout = [[False, False, False, False, False, False],
                       [False, True, True, True, True, False],
                       [False, True, True, True, True, False],
                       [False, True, True, True, True, False],
                       [False, True, True, True, True, False],
                       [False, False, False, False, False, False]]
Example #9
0
def interpServerCommands(data):
    if (data.serverMsg.qsize() > 0):
        msg = data.serverMsg.get(False)
        try:
            print("received: ", msg, "\n")
            msg = msg.split()
            command = msg[0]

            #command given upon server connection
            if (command == "myIDis"):
                ID = msg[1]
                data.localPlayer.ID = ID
                if (ID == 'alpha'):
                    data.localPlayer.role = 'Host'
                else:
                    data.localPlayer.role = 'Client'

            #command given when another player enters server
            elif (command == 'newPlayer'):
                ID = msg[1]
                data.otherUsers[ID] = rts_classes.Player(data.usernameInput)
                if (ID == 'alpha'):
                    data.otherUsers[ID].role = 'Host'
                update = ''
                update += 'newUsername %s \n' % data.usernameInput
                update += 'newTeam %s \n' % data.localPlayer.team
                data.server.send(update.encode())

            #command given upon lobby entrance
            elif (command == 'newUsername'):
                ID = msg[1]
                username = msg[2]
                data.otherUsers[ID].username = username

            #change teams in lobby
            elif (command == 'newTeam'):
                ID = msg[1]
                team = msg[2]
                data.otherUsers[ID].team = team

            #given when host starts game
            elif (command == 'startGame'):
                data.playButtonPressed = True

            #given when host is done compiling random board and sends out info
            elif (command == 'board'):
                ID = msg[1]
                board = msg[2]
                data.board = board
                data.boardComplete = True

            #whenever Player class creates drone
            elif (command == 'createDrone'):
                ID = msg[1]
                x = int(msg[2])
                y = int(msg[3])
                coord = rts_helpers.coord2Pos(data, x, y)
                desX = int(msg[4])
                desY = int(msg[5])
                desCoord = rts_helpers.coord2Pos(data, desX, desY)
                unitID = eval(msg[6])  #possible values are 7 digit int or None
                user = data.otherUsers[ID]
                user.createDrone(data, coord[0], coord[1], desCoord[0],
                                 desCoord[1], True, unitID)

            elif (command == 'createMilitia'):
                ID = msg[1]
                x = int(msg[2])
                y = int(msg[3])
                coord = rts_helpers.coord2Pos(data, x, y)
                desX = int(msg[4])
                desY = int(msg[5])
                desCoord = rts_helpers.coord2Pos(data, desX, desY)
                unitID = eval(msg[6])  #possible values are 7 digit int or None
                user = data.otherUsers[ID]
                user.createMilitia(data, coord[0], coord[1], desCoord[0],
                                   desCoord[1], True, unitID)

            #whenever unit destination changes
            elif (command == 'moveUnit'):
                ID = msg[1]
                desX = int(msg[2])
                desY = int(msg[3])
                unitID = eval(msg[4])  #possible values are 7 digit int or None
                for unit in data.otherUsers[ID].units:
                    if (unit.ID == unitID):
                        unit.desX = unit.rect.center[0] - desX
                        unit.desY = unit.rect.center[1] - desY

            #whenever drone builds building
            elif (command == 'buildBuilding'):
                ID = msg[1]
                building = msg[2]
                xCoord = int(msg[3])
                yCoord = int(msg[4])
                buildingID = int(msg[5])
                #evals string of list of tuples
                tiles = eval(msg[6])
                user = data.otherUsers[ID]
                if (building == 'CommandCenterX'):
                    newBuilding = rts_buildings.CommandCenter(
                        data, xCoord, yCoord, user.team)
                elif (building == 'GeothermalGeneratorX'):
                    newBuilding = rts_buildings.GeothermalGenerator(
                        data, xCoord, yCoord, user.team)
                elif (building == 'FarmX'):
                    newBuilding = rts_buildings.Farm(data, xCoord, yCoord,
                                                     user.team)
                elif (building == 'BarracksX'):
                    newBuilding = rts_buildings.Barracks(
                        data, xCoord, yCoord, user.team)
                elif (building == 'WoodWallX'):
                    newBuilding = rts_buildings.WoodWallX(
                        data, xCoord, yCoord, user.team)
                newBuilding.ID = buildingID
                newBuilding.tiles = tiles
                user.inConstruction.add(newBuilding)
                for tile in tiles:
                    data.board[tile[0]][tile[1]] = user.team

            #whenever player right clicks
            elif (command == 'newTarget'):
                ID = msg[1]
                unitID = int(msg[2])
                targetID = eval(msg[3])  #possible values are int or None
                user = data.otherUsers[ID]
                for unit in user.units:
                    if (unit.ID == unitID):
                        if (targetID != None):
                            unit.target = rts_helpers.findUnitByID(
                                data, targetID)
                        else:
                            unit.target = None

            elif (command == 'winCondition'):
                ID = msg[1]
                condition = msg[2]
                data.otherUsers[ID].winCondition = condition

            elif (command == 'destroyBuilding'):
                ID = msg[1]
                unitID = int(msg[2])
                #evals string of list of tuples
                tiles = eval(msg[3])
                for tile in tiles:
                    data.board[tile[0]][tile[1]] = 'field'
                unit = rts_helpers.findUnitByID(data, unitID)
                unit.kill()

            elif (command == 'destroyUnit'):
                ID = msg[1]
                unitID = int(msg[2])
                unit = rts_helpers.findUnitByID(data, unitID)
                unit.kill()

            elif (command == 'cutTree'):
                ID = msg[1]
                x = msg[2]
                y = msg[3]
                for tree in data.trees:
                    if (tree.x == x and tree.y == y):
                        tree.kill()
                data.board[x][y] = 'field'

            elif (command == 'ready'):
                ID = msg[1]
                data.otherUsers[ID].multiplayerReady = True

            #whenever a unit/building is dealt damage
            # elif(command=='damageDealt'):
            # 	ID=msg[1]
            # 	unitID=int(msg[2])
            # 	damage=int(msg[3])
            # 	unit=rts_helpers.findUnitByID(data,unitID)
            # 	unit.health-=damage

        except:
            print("failed")
        data.serverMsg.task_done()
Example #10
0
def generateMapPos(data):
    point0 = rts_helpers.coord2Pos(data, *data.mapCoords[0], 'tile')[0]
    point1 = rts_helpers.coord2Pos(data, *data.mapCoords[1], 'tile')[1]
    point2 = rts_helpers.coord2Pos(data, *data.mapCoords[2], 'tile')[2]
    point3 = rts_helpers.coord2Pos(data, *data.mapCoords[3], 'tile')[3]
    return (point0, point1, point2, point3)