def h(self,state, end_time): r = winner_heuristics(state, self.player) if r == 0: r = self.evaluator.evaluate(state, self.player,end_time) return r
def h(state,info_dict): r = winner_heuristics(state, player) if r == 0: r = ev.evaluate(state, player) return r
def h(self,state,info_dict): r = winner_heuristics(state, self.player) if r == 0: r = self.evaluator.evaluate(state, self.player) return r