Example #1
0
	def __init__(self):
		self.heart = MeshObj("media/geometry/heart.obj")
		#self.heart = MeshObj("media/geometry/apricot.obj")
		self.shader = Shader("media/shaders/heart.vert","media/shaders/heart.frag",isFile=True)
		self.shader2 = Shader("media/shaders/heart.vert",None,isFile=True)
		
		self.dt = 0
		self.beat = 0
Example #2
0
    def __init__(self):
        self.heart = MeshObj("media/geometry/heart.obj")
        # self.heart = MeshObj("media/geometry/apricot.obj")
        self.shader = Shader("media/shaders/heart.vert", "media/shaders/heart.frag", isFile=True)
        self.shader2 = Shader("media/shaders/heart.vert", None, isFile=True)

        self.dt = 0
        self.beat = 0
Example #3
0
class Heart:
	def __init__(self):
		self.heart = MeshObj("media/geometry/heart.obj")
		#self.heart = MeshObj("media/geometry/apricot.obj")
		self.shader = Shader("media/shaders/heart.vert","media/shaders/heart.frag",isFile=True)
		self.shader2 = Shader("media/shaders/heart.vert",None,isFile=True)
		
		self.dt = 0
		self.beat = 0

	def on_beat(self, beat):
		self.beat += (beat.confidence / 2)
		self.dt += (beat.confidence / 3)
	
	def update(self, dt):
		self.beat += dt
		self.dt += dt

	def draw(self):
		glPushMatrix()
		glTranslatef(0,-2,0)
		glRotatef(math.sin(self.beat)*160, 0, 1, 0)

		self.shader.bind()
		self.shader["lightPos"] = [10,10,0]
		self.shader["time"] = float(self.dt)
		self.shader["beat"] = float(self.beat)
		self.heart.draw()
		self.shader.release()

		self.shader2.bind()
		self.shader2["time"] = float(self.dt)
		glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
		glLineWidth(2.0)
		self.heart.draw()
		glLineWidth(1.0)
		glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
		self.shader2.release()

		glPopMatrix()
Example #4
0
class Heart:
    def __init__(self):
        self.heart = MeshObj("media/geometry/heart.obj")
        # self.heart = MeshObj("media/geometry/apricot.obj")
        self.shader = Shader("media/shaders/heart.vert", "media/shaders/heart.frag", isFile=True)
        self.shader2 = Shader("media/shaders/heart.vert", None, isFile=True)

        self.dt = 0
        self.beat = 0

    def on_beat(self, beat):
        self.beat += beat.confidence / 2
        self.dt += beat.confidence / 3

    def update(self, dt):
        self.beat += dt
        self.dt += dt

    def draw(self):
        glPushMatrix()
        glTranslatef(0, -2, 0)
        glRotatef(math.sin(self.beat) * 160, 0, 1, 0)

        self.shader.bind()
        self.shader["lightPos"] = [10, 10, 0]
        self.shader["time"] = float(self.dt)
        self.shader["beat"] = float(self.beat)
        self.heart.draw()
        self.shader.release()

        self.shader2.bind()
        self.shader2["time"] = float(self.dt)
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
        glLineWidth(2.0)
        self.heart.draw()
        glLineWidth(1.0)
        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
        self.shader2.release()

        glPopMatrix()