def __init__(self, config=None): OSDWindow.__init__(self, "osd-gesture") self.daemon = None self._left_detector = GestureDetector(0, self._on_gesture_finished) # self._right_detector = GestureDetector(0, self._on_gesture_finished) self._control_with = LEFT self._eh_ids = [] self._gesture = None self.setup_widgets() self.use_config(config or Config())
class GestureDisplay(OSDWindow): """ OSD Window that displays gesture as it is being generated. Signals: gesture-updated(gesture) Emited repeadedly while gesture is being drawn. May be emited multiple times with same gesture. """ EPILOG = """Exit codes: 0 - clean exit, user created gesture -1 - clean exit, user canceled gesture 1 - error, invalid arguments 2 - error, failed to access sc-daemon, sc-daemon reported error or died while menu is displayed. 3 - erorr, failed to lock input """ __gsignals__ = { b"gesture-updated": (GObject.SIGNAL_RUN_FIRST, None, (str, )), } SIZE = 128 # times two horizontaly + borders def __init__(self, config=None): OSDWindow.__init__(self, "osd-gesture") self.daemon = None self._left_detector = GestureDetector(0, self._on_gesture_finished) # self._right_detector = GestureDetector(0, self._on_gesture_finished) self._control_with = LEFT self._eh_ids = [] self._gesture = None self.setup_widgets() self.use_config(config or Config()) def setup_widgets(self): self.parent = Gtk.Grid() self.parent.set_name("osd-gesture") self._left_draw = GestureDraw(self.SIZE, self._left_detector) # self._right_draw = GestureDraw(self.SIZE, self._right_detector) sep = Gtk.VSeparator() sep.set_name("osd-gesture-separator") self.parent.attach(self._left_draw, 0, 0, 1, 1) # self.parent.attach(sep, 1, 0, 1, 1) # self.parent.attach(self._right_draw, 2, 0, 1, 1) self.add(self.parent) def use_daemon(self, d): """ Allows (re)using already existing DaemonManager instance in same process. If this is used, parse_argumets() should be called before. """ self.daemon = d self.on_daemon_connected() def use_config(self, c): """ Allows reusing already existin Config instance in same process. Has to be called before parse_argumets() """ self.config = c # for x in (self._left_draw, self._right_draw): for x in (self._left_draw, ): x.set_colors(**self.config["gesture_colors"]) def _add_arguments(self): OSDWindow._add_arguments(self) self.argparser.add_argument( '--control-with', '-c', type=str, metavar="option", default=LEFT, choices=(LEFT, RIGHT), help= "which pad should be used to generate gesture menu (default: %s)" % (LEFT, )) def parse_argumets(self, argv): if not OSDWindow.parse_argumets(self, argv): return False if not self.config: self.use_config(Config()) # Parse simpler arguments self._control_with = self.args.control_with return True def _connect_handlers(self): self._eh_ids += [ (self.daemon, self.daemon.connect('dead', self.on_daemon_died)), (self.daemon, self.daemon.connect('error', self.on_daemon_died)), (self.daemon, self.daemon.connect('alive', self.on_daemon_connected)), ] def run(self): self.daemon = DaemonManager() self._connect_handlers() OSDWindow.run(self) def show(self, *a): OSDWindow.show(self, *a) def on_daemon_connected(self, *a): def success(*a): log.error("Sucessfully locked %s pad", self._control_with) self._left_detector.enable() # self._right_detector.enable() if not self.config: self.config = Config() locks = [self._control_with] c = self.choose_controller(self.daemon) if c is None or not c.is_connected(): # There is no controller connected to daemon self.on_failed_to_lock("Controller not connected") return self._eh_ids += [ (c, c.connect('event', self.on_event)), (c, c.connect('lost', self.on_controller_lost)), ] c.lock(success, self.on_failed_to_lock, *locks) def quit(self, code=-2): if self.get_controller(): self.get_controller().unlock_all() for source, eid in self._eh_ids: source.disconnect(eid) self._eh_ids = [] OSDWindow.quit(self, code) def on_event(self, daemon, what, data): if what == self._control_with: x, y = data self._left_draw.add(x, y) self._left_detector.whole(None, x, y, LEFT) # TODO: self._right_detector, if there is any use for it later self.emit('gesture-updated', self._left_detector.get_string()) def get_gesture(self): """ Returns recognized gesture or None if there is not any """ if self._gesture: return self._gesture # self._gesture is None or empty return None def _on_gesture_finished(self, detector, gesture): self._gesture = gesture log.debug("Recognized gesture: %s", gesture) self.quit(0)
class GestureDisplay(OSDWindow): """ OSD Window that displays gesture as it is being generated. Signals: gesture-updated(gesture) Emited repeadedly while gesture is being drawn. May be emited multiple times with same gesture. """ EPILOG="""Exit codes: 0 - clean exit, user created gesture -1 - clean exit, user canceled gesture 1 - error, invalid arguments 2 - error, failed to access sc-daemon, sc-daemon reported error or died while menu is displayed. 3 - erorr, failed to lock input """ __gsignals__ = { b"gesture-updated" : (GObject.SignalFlags.RUN_FIRST, None, (str,)), } SIZE = 128 # times two horizontaly + borders def __init__(self, config=None): OSDWindow.__init__(self, "osd-gesture") self.daemon = None self._left_detector = GestureDetector(0, self._on_gesture_finished) # self._right_detector = GestureDetector(0, self._on_gesture_finished) self._control_with = LEFT self._eh_ids = [] self._gesture = None self.setup_widgets() self.use_config(config or Config()) def setup_widgets(self): self.parent = Gtk.Grid() self.parent.set_name("osd-gesture") self._left_draw = GestureDraw(self.SIZE, self._left_detector) # self._right_draw = GestureDraw(self.SIZE, self._right_detector) sep = Gtk.VSeparator() sep.set_name("osd-gesture-separator") self.parent.attach(self._left_draw, 0, 0, 1, 1) # self.parent.attach(sep, 1, 0, 1, 1) # self.parent.attach(self._right_draw, 2, 0, 1, 1) self.add(self.parent) def use_daemon(self, d): """ Allows (re)using already existing DaemonManager instance in same process. If this is used, parse_argumets() should be called before. """ self.daemon = d self.on_daemon_connected() def use_config(self, c): """ Allows reusing already existin Config instance in same process. Has to be called before parse_argumets() """ self.config = c # for x in (self._left_draw, self._right_draw): for x in (self._left_draw, ): x.set_colors(**self.config["gesture_colors"]) def _add_arguments(self): OSDWindow._add_arguments(self) self.argparser.add_argument('--control-with', '-c', type=str, metavar="option", default=LEFT, choices=(LEFT, RIGHT), help="which pad should be used to generate gesture menu (default: %s)" % (LEFT,)) def parse_argumets(self, argv): if not OSDWindow.parse_argumets(self, argv): return False if not self.config: self.use_config(Config()) # Parse simpler arguments self._control_with = self.args.control_with return True def _connect_handlers(self): self._eh_ids += [ (self.daemon, self.daemon.connect('dead', self.on_daemon_died)), (self.daemon, self.daemon.connect('error', self.on_daemon_died)), (self.daemon, self.daemon.connect('alive', self.on_daemon_connected)), ] def run(self): self.daemon = DaemonManager() self._connect_handlers() OSDWindow.run(self) def show(self, *a): OSDWindow.show(self, *a) def on_daemon_connected(self, *a): def success(*a): log.error("Sucessfully locked %s pad", self._control_with) self._left_detector.enable() # self._right_detector.enable() if not self.config: self.config = Config() locks = [ self._control_with ] c = self.choose_controller(self.daemon) if c is None or not c.is_connected(): # There is no controller connected to daemon self.on_failed_to_lock("Controller not connected") return self._eh_ids += [ (c, c.connect('event', self.on_event)), (c, c.connect('lost', self.on_controller_lost)), ] c.lock(success, self.on_failed_to_lock, *locks) def quit(self, code=-2): if self.get_controller(): self.get_controller().unlock_all() for source, eid in self._eh_ids: source.disconnect(eid) self._eh_ids = [] OSDWindow.quit(self, code) def on_event(self, daemon, what, data): if what == self._control_with: x, y = data self._left_draw.add(x, y) self._left_detector.whole(None, x, y, LEFT) # TODO: self._right_detector, if there is any use for it later self.emit('gesture-updated', self._left_detector.get_string()) def get_gesture(self): """ Returns recognized gesture or None if there is not any """ if self._gesture: return self._gesture # self._gesture is None or empty return None def _on_gesture_finished(self, detector, gesture): self._gesture = gesture log.debug("Recognized gesture: %s", gesture) self.quit(0)