Example #1
0
class Application(object):
    def __init__(self):
        """Initialize a new application by creating a logger object and calling
        the required initialization methods.
        """
        self._init_log()
        self._init_config(['cg1_defaults.conf'])
        self._init_windows()
        self._init_callbacks()
        self._init_scene()
            
    def __del__(self):
        self._log.info(u"Exiting...")
    
    def _init_log(self):
        logging.basicConfig(level=logging.DEBUG)
        self._log = logging.getLogger("Application")
        self._log.info(u"Starting up...")
    
    def _init_config(self, default_config_files):
        self._log.info(u"Initializing configuration...")
        config_files = list(default_config_files)
        
        parser = OptionParser()
        parser.add_option('-c', '--conf', dest='config_file', default=None, help=u"config file to use (besides cg1_defaults.conf)")
        (options, args) = parser.parse_args()
        
        if options.config_file:
            config_files.append(options.config_file)
        
        self._log.info(u"Reading config files %s...", config_files)
        self._config = SafeConfigParser()
        self._config.read(config_files)
        
        sys.setrecursionlimit(4000)
        self._log.info(u"Recursion limit is now %d." % sys.getrecursionlimit())
    
    def _init_windows(self):
        self._log.info(u"Initializing windows...")
        glutInit([])
        glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
        glutInitWindowSize(self._config.getint('window', 'width'), self._config.getint('window', 'height'))
        glutInitWindowPosition(self._config.getint('window', 'x'), self._config.getint('window', 'y'))
        self._window = glutCreateWindow(self._config.get('window', 'title'))
    
    def _init_callbacks(self):
        self._log.info(u"Initializing callbacks...")
        self._main_dispatcher = EventDispatcher()
        self._main_handler = DefaultHandler(self)
        
        self._main_dispatcher.push_handlers(self._main_handler)
        
        glutKeyboardFunc(self._main_dispatcher.handle_type('keyboard'))
        glutReshapeFunc(self._main_dispatcher.handle_type('reshape'))
        glutMouseFunc(self._main_dispatcher.handle_type('mouse_button'))
        glutMotionFunc(self._main_dispatcher.handle_type('mouse_motion'))
        glutPassiveMotionFunc(self._main_dispatcher.handle_type('mouse_motion'))
        
        self._menu_main = glutCreateMenu(self._main_dispatcher.handle_type('menu'))
        glutAddMenuEntry("Quit", self._main_handler.get_menu_id('menu_quit'))
        glutAddMenuEntry("Raytrace", self._main_handler.get_menu_id('menu_raytrace'))
        glutAddMenuEntry("Take Screenshot", self._main_handler.get_menu_id('menu_take_screenshot'))
        glutAddMenuEntry("Toggle Mesh Visibility", self._main_handler.get_menu_id('menu_visibility'))
        glutAttachMenu(GLUT_RIGHT_BUTTON)
        
        glutTimerFunc(1, self.update, 1)
        glutDisplayFunc(self.render)
    
    def _init_scene(self):
        self._current_scene = RaytraceScene(self)
        if self._current_scene:
            self._current_scene.init()
            self._main_handler._selected_node = self._current_scene.mesh
    
    def run(self):
        self._log.info(u"Running...")
        OpenGL.ERROR_CHECKING = False
        self._time = glutGet(GLUT_ELAPSED_TIME)
        glutMainLoop()
    
    def stop(self):
        self._log.info(u"Stopping...")
        sys.exit()
    
    def update(self, enabled):
        # update the current time
        time = glutGet(GLUT_ELAPSED_TIME)
        d_time = time - self._time
        self._time = time
        
        if enabled == 1:
            #self._log.debug(u"%u ms elapsed", d_time)
            
            if self._current_scene:
                self._current_scene.update(d_time)
                glutPostRedisplay()
                
        glutTimerFunc(int(1000/self._config.getint('general', 'framerate')) - (glutGet(GLUT_ELAPSED_TIME) - time), self.update, 1)
    
    def render(self):
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        gluLookAt(0.0, 0.0, 10.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
        
        if self._current_scene:
            self._current_scene.render()
        
        glutSwapBuffers()
Example #2
0
class Application(object):
    def __init__(self):
        """Initialize a new application by creating a logger object and calling
        the required initialization methods.
        """
        self._init_log()
        self._init_config(["cg1_defaults.conf"])
        self._init_windows()
        self._init_callbacks()
        self._init_scene()

    def __del__(self):
        self._log.info(u"Exiting...")

    def _init_log(self):
        logging.basicConfig(level=logging.DEBUG)
        self._log = logging.getLogger("Application")
        self._log.info(u"Starting up...")

    def _init_config(self, default_config_files):
        self._log.info(u"Initializing configuration...")
        config_files = list(default_config_files)

        parser = OptionParser()
        parser.add_option(
            "-c", "--conf", dest="config_file", default=None, help=u"config file to use (besides cg1_defaults.conf)"
        )
        (options, args) = parser.parse_args()

        if options.config_file:
            config_files.append(options.config_file)

        self._log.info(u"Reading config files %s...", config_files)
        self._config = SafeConfigParser()
        self._config.read(config_files)

        sys.setrecursionlimit(4000)
        self._log.info(u"Recursion limit is now %d." % sys.getrecursionlimit())

    def _init_windows(self):
        self._log.info(u"Initializing windows...")
        glutInit([])
        glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
        glutInitWindowSize(self._config.getint("window", "width"), self._config.getint("window", "height"))
        glutInitWindowPosition(self._config.getint("window", "x"), self._config.getint("window", "y"))
        self._window = glutCreateWindow(self._config.get("window", "title"))

    def _init_callbacks(self):
        self._log.info(u"Initializing callbacks...")
        self._main_dispatcher = EventDispatcher()
        self._main_handler = DefaultHandler(self)

        self._main_dispatcher.push_handlers(self._main_handler)

        glutKeyboardFunc(self._main_dispatcher.handle_type("keyboard"))
        glutReshapeFunc(self._main_dispatcher.handle_type("reshape"))
        glutMouseFunc(self._main_dispatcher.handle_type("mouse_button"))
        glutMotionFunc(self._main_dispatcher.handle_type("mouse_motion"))
        glutPassiveMotionFunc(self._main_dispatcher.handle_type("mouse_motion"))

        self._menu_main = glutCreateMenu(self._main_dispatcher.handle_type("menu"))
        glutAddMenuEntry("Quit", self._main_handler.get_menu_id("menu_quit"))
        glutAddMenuEntry("Raytrace", self._main_handler.get_menu_id("menu_raytrace"))
        glutAddMenuEntry("Take Screenshot", self._main_handler.get_menu_id("menu_take_screenshot"))
        glutAddMenuEntry("Toggle Mesh Visibility", self._main_handler.get_menu_id("menu_visibility"))
        glutAttachMenu(GLUT_RIGHT_BUTTON)

        glutTimerFunc(1, self.update, 1)
        glutDisplayFunc(self.render)

    def _init_scene(self):
        self._current_scene = RaytraceScene(self)
        if self._current_scene:
            self._current_scene.init()
            self._main_handler._selected_node = self._current_scene.mesh

    def run(self):
        self._log.info(u"Running...")
        OpenGL.ERROR_CHECKING = False
        self._time = glutGet(GLUT_ELAPSED_TIME)
        glutMainLoop()

    def stop(self):
        self._log.info(u"Stopping...")
        sys.exit()

    def update(self, enabled):
        # update the current time
        time = glutGet(GLUT_ELAPSED_TIME)
        d_time = time - self._time
        self._time = time

        if enabled == 1:
            # self._log.debug(u"%u ms elapsed", d_time)

            if self._current_scene:
                self._current_scene.update(d_time)
                glutPostRedisplay()

        glutTimerFunc(
            int(1000 / self._config.getint("general", "framerate")) - (glutGet(GLUT_ELAPSED_TIME) - time),
            self.update,
            1,
        )

    def render(self):
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        gluLookAt(0.0, 0.0, 10.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)

        if self._current_scene:
            self._current_scene.render()

        glutSwapBuffers()
Example #3
0
 def _init_scene(self):
     self._current_scene = RaytraceScene(self)
     if self._current_scene:
         self._current_scene.init()
         self._main_handler._selected_node = self._current_scene.mesh
Example #4
0
 def _init_scene(self):
     self._current_scene = RaytraceScene(self)
     if self._current_scene:
         self._current_scene.init()
         self._main_handler._selected_node = self._current_scene.mesh