def init(self): WindowedScene.init(self) window_width = glutGet(GLUT_WINDOW_WIDTH) window_height = glutGet(GLUT_WINDOW_HEIGHT) self.tex = Texture(image = self.application._current_texture) texture_width, texture_height = self.application._current_texture.size quad = QuadNode(vertices = [(texture_width, 0.0, 0.0), (texture_width, texture_height, 0.0), (0.0, texture_height, 0.0), (0.0, 0.0, 0.0), ], scene = self, #scaling=[0.5, 0.5, 0.5], position = [0.0, 0.0, 0.0], texture = self.tex, draw_origin = False) self.children.append(quad)
def init(self): WindowedScene.init(self) glutSetWindow(self.window) self.tex = Texture(image = self.application._current_texture) # get triangle mesh self._log.debug(u"Loading mesh...") triangles = openOff("./data/cow.off").get_triangles() mesh = TriangleMeshNode(triangles = triangles, scene = self, #scaling=[0.5, 0.5, 0.5], position = [0.0, 0.0, 0.0], texture = self.tex, draw_origin = False) self.cursor = CursorNode(scene = self, draw_origin= False) self.children.append(mesh) mesh.children.append(self.cursor)
def init(self): WindowedScene.init(self) glutSetWindow(self.window) self.tex = Texture(image=self.application._current_texture) # get triangle mesh self._log.debug(u"Loading mesh...") triangles = openOff("./data/cow.off").get_triangles() mesh = TriangleMeshNode( triangles=triangles, scene=self, # scaling=[0.5, 0.5, 0.5], position=[0.0, 0.0, 0.0], texture=self.tex, draw_origin=False, ) self.cursor = CursorNode(scene=self, draw_origin=False) self.children.append(mesh) mesh.children.append(self.cursor)
def init(self): WindowedScene.init(self) window_width = glutGet(GLUT_WINDOW_WIDTH) window_height = glutGet(GLUT_WINDOW_HEIGHT) self.tex = Texture(image=self.application._current_texture) texture_width, texture_height = self.application._current_texture.size quad = QuadNode( vertices=[ (texture_width, 0.0, 0.0), (texture_width, texture_height, 0.0), (0.0, texture_height, 0.0), (0.0, 0.0, 0.0), ], scene=self, # scaling=[0.5, 0.5, 0.5], position=[0.0, 0.0, 0.0], texture=self.tex, draw_origin=False, ) self.children.append(quad)