Example #1
0
def main(submissionfile, goldstandard, results, path_to_treecmp):
    """Get scores and write results to json

    Args:
        submissionfile: Participant submission file path
        goldstandard: Goldstandard file path
        results: File to write results to
        path_to_treecmp: Path to TreeCmp
    """
    score_dict = {}
    prediction_file_status = "SCORED"
    rooted_submission_path = score.reroot_and_remap_submission(submissionfile)
    scores = score.get_scores(goldstandard, rooted_submission_path,
                              "treecmp_results.out", path_to_treecmp)

    n = scores.T[0].loc['Common_taxa']
    rf = scores.T[0].loc['R-F_Cluster']
    triples = scores.T[0].loc['Triples']
    triples_score = 3 * triples / (2 *
                                   scipy.special.comb(n, 3, repetition=False))
    rf_score = rf / (n - 3)

    score_dict['RF'] = min(1, rf_score)
    score_dict['Triples'] = min(1, triples_score)
    score_dict['prediction_file_status'] = prediction_file_status
    with open(results, 'w') as output:
        output.write(json.dumps(score_dict))
Example #2
0
def build_ranking_data(request):

    start_time = time.time()

    scores = get_scores(request.user.player.bet_room)

    elapsed_time = time.time() - start_time
    print '[build_ranking_data.1]: %.3f' % (elapsed_time)
    start_time = time.time()

    current_games = Game.get_current_games()
    current_games_bets = []
    my_current_games_bets = []
    ranking = 1
    previous_score = None
    for score in scores:
        """
        adding ranking to each score
        """
        if previous_score is not None:
            if previous_score.total_score != score.total_score:
                score.ranking = ranking
            else:
                score.ranking = None
        else:
            score.ranking = ranking
        ranking += 1
        previous_score = score
        score.set_games_for_variation(current_games)

        game_bets = []
        for game in current_games:
            next_bet = score.get_bet(game.id)
            if score.player == request.user.player:
                my_current_games_bets.append(next_bet)
            else:
                game_bets.append(next_bet)

        if score.player != request.user.player:
            current_games_bets.append({'first_name': score.player.user.first_name,
                                       'last_name': score.player.user.last_name,
                                       'bets': game_bets})

    elapsed_time = time.time() - start_time
    print '[build_ranking_data.2]: %.3f' % (elapsed_time)

    return current_games, current_games_bets, my_current_games_bets, scores
def main(submissionfile, goldstandard, results, path_to_treecmp):
    """Get scores and write results to json

    Args:
        submissionfile: Participant submission file path
        goldstandard: Goldstandard file path
        results: File to write results to
        path_to_treecmp: Path to TreeCmp
    """
    score_dict = {}
    prediction_file_status = "SCORED"
    submissiondf = pd.read_csv(submissionfile, sep="\t")
    goldstandarddf = pd.read_csv(goldstandard, sep="\t")
    # Match dreamID
    mergeddf = submissiondf.merge(goldstandarddf, on="dreamID")

    rf_scores = []
    triple_scores = []
    scores_per_tree = []
    for _, row in mergeddf.iterrows():
        with open("truth.nwk", 'w') as truth:
            truth.write(row['ground'])
        with open("sub.nwk", 'w') as sub:
            sub.write(row['nw'])
        rooted_submission_path = score.reroot_and_remap_submission("sub.nwk")
        scores = score.get_scores("truth.nwk", rooted_submission_path,
                                  "treecmp_results.out", path_to_treecmp)
        tree_scores = [
            str(x) for x in (row['dreamID'],
                             min(1, scores.T[0].loc['R-F_Cluster_toYuleAvg']),
                             min(1, scores.T[0].loc['Triples_toYuleAvg']))
        ]
        scores_per_tree.append("\t".join(tree_scores))
        rf_scores.append(min(1, scores.T[0].loc['R-F_Cluster_toYuleAvg']))
        triple_scores.append(min(1, scores.T[0].loc['Triples_toYuleAvg']))

    score_dict['RF_average'] = sum(rf_scores) / len(rf_scores)
    score_dict['Triples_average'] = sum(triple_scores) / len(triple_scores)
    score_dict['prediction_file_status'] = prediction_file_status
    print("id\tRF\ttriplet")
    print("\n".join(scores_per_tree))
    with open(results, 'w') as o:
        o.write(json.dumps(score_dict))
Example #4
0
    def eval_step(eval_data_iter: Iterator[Tensor], critic: Callable[[Tensor],
                                                                     Tensor],
                  generator: Callable[[Optional[Tensor]], Tensor]):
        # Warmup generator, to calculate appropriate batch statistics (bc of BN)
        generator.train()
        for mod in generator.modules():
            try:
                mod.reset_running_stats()
            except AttributeError:
                pass
        for _ in range(1000):
            generator()

        average_cp = average_meter()
        average_cq = average_meter()
        with eval_ctx(critic, generator):
            # Run samples through the critic
            for p in eval_data_iter:
                q = generator()
                cp = critic(p)
                cq = critic(q)
                average_cp.update(cp)
                average_cq.update(cq)

            # Get generated samples from persiting test noise
            samples = generator(persisting_Z.to(device=device))

            # Get Inception Score and Fréchet Inception Distance
            IS, _, _, FID = score.get_scores(generator,
                                             test_filename=stats_filename,
                                             net=inception_net)

        results = dict(IS=float(IS),
                       FID=float(FID),
                       cp=float(average_cp.avg),
                       cq=float(average_cq.avg))

        return samples, results
Example #5
0
def autoreply(request):
    try:
        webData = request.body
        xmlData = ET.fromstring(webData)

        msg_type = xmlData.find('MsgType').text
        ToUserName = xmlData.find('ToUserName').text
        FromUserName = xmlData.find('FromUserName').text
        # CreateTime = xmlData.find('CreateTime').text
        # MsgType = xmlData.find('MsgType').text
        # MsgId = xmlData.find('MsgId').text

        toUser = FromUserName
        fromUser = ToUserName

        if msg_type == 'text':
            content = xmlData.find('Content').text
            if '成绩' == content[0:2]:
                content_list = re.split('[_#|+\s\t\n]', content)
                username = content_list[1]
                password = content_list[2]
                names, scores = get_scores(username, password)
                content = ''
                if not names:
                    return "success"
                for i in range(len(scores)):
                    if scores[i] != '':
                        content += names[i] + '\t' + scores[i] + '\n'

            elif content.isdigit():
                content = express(content)
                if content == 'error':
                    return "success"
            else:
                return "success"
            replyMsg = TextMsg(toUser, fromUser, content)
            return replyMsg.send()

        elif msg_type == 'image':
            # content = "图片"
            content = "success"
            # replyMsg = TextMsg(toUser, fromUser, content)
            return content  #replyMsg.send()

        elif msg_type == 'voice':
            # content = "语音"
            content = "success"
            # replyMsg = TextMsg(toUser, fromUser, content)
            return content  #replyMsg.send()

        elif msg_type == 'video':
            # content = "视频"
            content = "success"
            # replyMsg = TextMsg(toUser, fromUser, content)
            return content  #replyMsg.send()

        elif msg_type == 'shortvideo':
            # content = "小视频"
            content = "success"
            #replyMsg = TextMsg(toUser, fromUser, content)
            return content  #replyMsg.send()

        elif msg_type == 'location':
            x = float(xmlData.find('Location_X').text)
            y = float(xmlData.find('Location_Y').text)
            content = get_weather(y, x)
            replyMsg = TextMsg(toUser, fromUser, content)
            return replyMsg.send()

        elif msg_type == 'event':
            event = xmlData.find('Event').text
            if event == "subscribe":
                replyMsg = EventMsg(toUser, fromUser)
                #               replyMsg = TextMsg(toUser, fromUser, event)
                return replyMsg.send()
            else:
                content = "我会想你的~"
                replyMsg = TextMsg(toUser, fromUser, content)
                return replyMsg.send()
            # replyMsg = TextMsg(toUser, fromUser, event)
            # return replyMsg.send()

        else:
            # content = "链接"
            content = msg_type
            replyMsg = TextMsg(toUser, fromUser, content)
            return content  #replyMsg.send()

    except Exception, Argment:
        replyMsg = TextMsg(toUser, fromUser, Argment)
        return replyMsg.send()
Example #6
0
from score import get_scores

print get_scores()
Example #7
0
def on_draw():
    global g_o_text, spr_shield_life, spr_life, shield_life, life, spr_options, Explosion_list, player_melee, game_screen, spr_player_bullets, Player_Bullets, Enemy_list, Enemy_Bullets, spr_enemy_bullets, spr_btn_continue, spr_btn_ng, spr_btn_score, spr_btn_help
    if game_screen == 0:
        game_window.clear()
        if stroy_index == 0:
            game_background.draw()
            spr_btn_start.draw()
        elif stroy_index <= len(story_text):
            story_background.draw()
            spr = pyglet.text.Label(story_text[stroy_index - 1],
                                    font_name='Times New Roman',
                                    font_size=20,
                                    x=300,
                                    y=400,
                                    width=500,
                                    anchor_x='center',
                                    anchor_y='center',
                                    multiline=True)
            spr.draw()
            pass
        else:
            game_screen = 1
    elif game_screen == 1:
        game_window.clear()
        game_menu.draw()
        #spr_btn_continue.draw()
        spr_btn_ng.draw()
        spr_btn_score.draw()
        spr_btn_help.draw()
    elif game_screen == 2:
        if pause == False:
            game_window.clear()
            game_background_2.draw()
            spr_player.rotation = rotate_sprite(temp_x, temp_y)
            spr_player.scale = 0.75
            spr_player.draw()
            #resources.bg_music.play()
            if player_melee:
                spr_sword.draw()
            #==================================Drawing player shield and life
            spr_shield_life = []
            spr_life = []
            for b in range(int(shield_life // 5)):
                spr_shield_life.append(
                    pyglet.sprite.Sprite(img=resources.square_blue,
                                         x=20 + (b * 22),
                                         y=50,
                                         group=group_foreground))
            for b in range(life):
                spr_life.append(
                    pyglet.sprite.Sprite(img=resources.square_red,
                                         x=20 + (b * 22),
                                         y=30,
                                         group=group_foreground))
            for b in spr_shield_life:
                b.draw()
            for b in spr_life:
                b.draw()
            #===================================Drawing Player bullets=======================
            spr_player_bullets = []
            for b in Player_Bullets:
                if b.modifiers["homing"] and b.modifiers["explosive"]:
                    spr_player_bullets.append(
                        pyglet.sprite.Sprite(img=resources.bullet_exhoming,
                                             x=b.obj_x,
                                             y=b.obj_y,
                                             group=group_midground))
                elif b.modifiers["homing"]:
                    spr_player_bullets.append(
                        pyglet.sprite.Sprite(img=resources.bullet_homing,
                                             x=b.obj_x,
                                             y=b.obj_y,
                                             group=group_midground))
                elif b.modifiers["explosive"]:
                    spr_player_bullets.append(
                        pyglet.sprite.Sprite(img=resources.bullet_explosive,
                                             x=b.obj_x,
                                             y=b.obj_y,
                                             group=group_midground))
                elif b.modifiers["piercing"]:
                    spr_player_bullets.append(
                        pyglet.sprite.Sprite(img=resources.bullet_piercing,
                                             x=b.obj_x,
                                             y=b.obj_y,
                                             group=group_midground))
                else:
                    spr_player_bullets.append(
                        pyglet.sprite.Sprite(img=resources.bullet_player,
                                             x=b.obj_x,
                                             y=b.obj_y,
                                             group=group_midground))
            for b in spr_player_bullets:
                b.draw()

            #===================================Drawing Enemy bullet==============================
            spr_enemy_bullets = []
            for b in Enemy_Bullets:
                if b.modifiers["homing"] and b.modifiers["explosive"]:
                    spr_enemy_bullets.append(
                        pyglet.sprite.Sprite(img=resources.bullet_exhoming,
                                             x=b.obj_x,
                                             y=b.obj_y,
                                             group=group_midground))
                elif b.modifiers["homing"]:
                    spr_enemy_bullets.append(
                        pyglet.sprite.Sprite(img=resources.bullet_homing,
                                             x=b.obj_x,
                                             y=b.obj_y,
                                             group=group_midground))
                elif b.modifiers["explosive"]:
                    spr_enemy_bullets.append(
                        pyglet.sprite.Sprite(img=resources.bullet_explosive,
                                             x=b.obj_x,
                                             y=b.obj_y,
                                             group=group_midground))
                elif b.modifiers["piercing"]:
                    spr_enemy_bullets.append(
                        pyglet.sprite.Sprite(img=resources.bullet_piercing,
                                             x=b.obj_x,
                                             y=b.obj_y,
                                             group=group_midground))
                else:
                    spr_enemy_bullets.append(
                        pyglet.sprite.Sprite(img=resources.bullet_enemy,
                                             x=b.obj_x,
                                             y=b.obj_y,
                                             group=group_midground))
                spr_enemy_bullets[-1].rotation = (
                    rotate_sprite(b.obj_vx, b.obj_vy) + 180) / 2
            for b in spr_enemy_bullets:
                b.draw()

            spr_enemy_list = []
            for b in Enemy_list:
                if b.id == "easy_1" or b.id == 'easy_0':  #image of enemy row for now
                    spr_enemy_list.append(
                        pyglet.sprite.Sprite(img=resources.enemy_1_image,
                                             x=b.x,
                                             y=b.y,
                                             group=group_foreground))
                if b.id == "easy_2":
                    spr_enemy_list.append(
                        pyglet.sprite.Sprite(img=resources.enemy_2_image,
                                             x=b.x,
                                             y=b.y,
                                             group=group_foreground))
                if b.id == "easy_3":
                    spr_enemy_list.append(
                        pyglet.sprite.Sprite(img=resources.enemy_3_image,
                                             x=b.x,
                                             y=b.y,
                                             group=group_foreground))
                if b.id == "easy_4":
                    spr_enemy_list.append(
                        pyglet.sprite.Sprite(img=resources.enemy_4_image,
                                             x=b.x,
                                             y=b.y,
                                             group=group_foreground))
                if b.id == "med_1":
                    spr_enemy_list.append(
                        pyglet.sprite.Sprite(img=resources.enemy_5_image,
                                             x=b.x,
                                             y=b.y,
                                             group=group_foreground))
                if b.id == "med_2":
                    spr_enemy_list.append(
                        pyglet.sprite.Sprite(img=resources.enemy_6_image,
                                             x=b.x,
                                             y=b.y,
                                             group=group_foreground))
                if b.id == "med_3":
                    spr_enemy_list.append(
                        pyglet.sprite.Sprite(img=resources.enemy_7_image,
                                             x=b.x,
                                             y=b.y,
                                             group=group_foreground))
                if b.id == "hard_1":
                    spr_enemy_list.append(
                        pyglet.sprite.Sprite(img=resources.enemy_8_image,
                                             x=b.x,
                                             y=b.y,
                                             group=group_foreground))
                if b.id == "hard_2":
                    spr_enemy_list.append(
                        pyglet.sprite.Sprite(img=resources.enemy_9_image,
                                             x=b.x,
                                             y=b.y,
                                             group=group_foreground))
                if b.id == "hard_3":
                    spr_enemy_list.append(
                        pyglet.sprite.Sprite(img=resources.enemy_10_image,
                                             x=b.x,
                                             y=b.y,
                                             group=group_foreground))
            for b in spr_enemy_list:
                b = shrink_2(b)
                b.draw()

            spr_explosion_list = []
            remove_explosion_list = []
            for b in Explosion_list:
                spr_explosion_list.append(
                    pyglet.sprite.Sprite(img=resources.bullet_explosion,
                                         x=b.x,
                                         y=b.y,
                                         group=group_foreground))
                spr_explosion_list[-1].scale = b.radius * (b.timer /
                                                           b.duration)
                if b.timer > b.duration:
                    remove_explosion_list.append(b)
                else:
                    b.timer += 1
            for b in remove_explosion_list:
                Explosion_list.remove(b)
            for b in spr_explosion_list:
                b.draw()
        else:
            game_window.clear()
            spr_lvl_up.draw()
            for b in spr_options:
                b.draw()
    elif game_screen == 3:  #score screen
        game_window.clear()
        game_background_2.draw()
        temp = 'HIGHSCORES:\n'
        scores = score.get_scores()
        for i in range(0, len(scores)):
            temp += str(i + 1) + '.\t\t' + str(scores[i]) + '\n'
        label = pyglet.text.Label(temp.strip(),
                                  font_name='Times New Roman',
                                  font_size=24,
                                  x=300,
                                  y=400,
                                  width=500,
                                  anchor_x='center',
                                  anchor_y='center',
                                  multiline=True)
        label.draw()
    elif game_screen == 4:  #game over screen
        game_window.clear()
        #name = self.widgets[0].document.print(name)
        spr = pyglet.text.Label(g_o_text,
                                font_name='Times New Roman',
                                font_size=36,
                                x=300,
                                y=400,
                                width=500,
                                anchor_x='center',
                                anchor_y='center',
                                multiline=True)
        spr.draw()
    elif game_screen == 5:  #help screen
        game_window.clear()
        spr = pyglet.text.Label(help_text,
                                font_name='Times New Roman',
                                font_size=22,
                                x=300,
                                y=400,
                                width=500,
                                anchor_x='center',
                                anchor_y='center',
                                multiline=True)
        spr.draw()
Example #8
0
import db
import config
from email_client import Email_Client
from score import get_scores

# Flask app configuration
app = Flask("ACM_WC",
            static_folder=config.STATIC_DIR,
            template_folder=config.TEMPLATES_DIR)
app.secret_key = config.SECRET_KEY
app.config["SESSION_REFRESH_EACH_REQUEST"] = True
app.config["SESSION_COOKIE_HTTPONLY"] = True
app.config['UPLOAD_FOLDER'] = config.SUBMISSION_DIR

mail_client = Email_Client(**config.email_config)
USER_SCORES = get_scores()


@app.route("/netsoc-policy", methods=["GET"])
def netsoc_policy():
    return render_template("netsoc_policy.html")


@app.route("/cookies-policy", methods=["GET"])
def cookies_policy():
    return render_template("cookies_policy.html",
                           COOKIES_NOTIFICATION=tools.show_cookies_policy(),
                           LOGGED_IN=tools.is_logged_in())


@app.route("/data-protection", methods=["GET"])