def Network_connected(self, data): barf.msg('Successfully connected to server at <%s:%s>' % (self.server[0],self.server[1]))
def Network_error(self, data): barf.error(str(data['error'])) if data['error'][0] == 111: barf.msg('Unable to connect to %s:%s.' % (self.server[0],self.server[1]),False) barf.warn('Starting offline game session.',False) multiplayer = False