Example #1
0
def test_all_spaces_available():
    b = Board()
    indecies = [(7, 7)]
    assert (b.all_spaces_available(indecies))
    indecies_2 = [(7, 8), (7, 9), (7, 10)]
    b.place_tiles('hih', indecies_2)
    assert (not b.all_spaces_available(indecies_2))
Example #2
0
def test_get_stemming_words():
    b = Board()
    letters = 'cat'
    indecies = [(7, 7), (7, 8), (7, 9)]
    b.place_tiles(letters, indecies)
    letters_2 = 'snake'
    indecies_2 = [(7, 10), (8, 10), (9, 10), (10, 10), (11, 10)]
    assert (b.get_stemming_words(letters_2, indecies_2) == ['cats'])
Example #3
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def test_get_main_word():
    letters = 'cat'
    indecies = [(7, 7), (7, 8), (7, 9)]
    b = Board()
    assert (b.get_main_word(letters, indecies) == 'cat')
    b.place_tiles(letters, indecies)
    assert (b.get_main_word(letters, indecies) == 'cat')
    letters_2 = 'snake'
    indecies_2 = [(7, 10), (8, 10), (9, 10), (10, 10), (11, 10)]
    assert (b.get_main_word(letters_2, indecies_2) == 'snake')
Example #4
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def test_place_tiles():
    letters = 'hi'
    indecies = [(7, 7), (7, 8)]
    b = Board()
    assert (len(b.occupied) == 0)
    assert (len(b.bordering) == 1)  # Just center
    b.place_tiles(letters, indecies)
    assert (len(set(indecies).intersection(b.bordering)) == 0)
    assert (b.occupied == set(indecies))
    indecies_vert = [(4, 7), (5, 7), (6, 7)]
    b.place_tiles('who', indecies_vert)
    new_occ = set(indecies_vert).union(set(indecies))
    assert (b.occupied == new_occ)
    assert (b.bordering.intersection(new_occ) == set())
Example #5
0
def test_get_row_and_col_bounds():  # TODO: comments as to what you're testing
    b = Board()
    letters = 'at'
    indecies = [(7, 7), (7, 8)]
    assert (b.get_left_column(letters, indecies, 7, 7) == 7)
    assert (b.get_right_column(letters, indecies, 7, 7) == 8)
    assert (b.get_top_row(letters, indecies, 7, 7) == 7)
    assert (b.get_bottom_row(letters, indecies, 7, 7) == 7)
    b.place_tiles(letters, indecies)
    assert (b.get_left_column(letters, indecies, 7, 7) == 7)
    assert (b.get_right_column(letters, indecies, 7, 7) == 8)
    assert (b.get_top_row(letters, indecies, 7, 7) == 7)
    assert (b.get_bottom_row(letters, indecies, 7, 7) == 7)
    letters = 'c'
    indecies = [(7, 6)]
    assert (b.get_left_column(letters, indecies, 7, 7) == 6)
    assert (b.get_right_column(letters, indecies, 7, 7) == 8)
    assert (b.get_top_row(letters, indecies, 7, 7) == 7)
    assert (b.get_bottom_row(letters, indecies, 7, 7) == 7)
    b.place_tiles(letters, indecies)
    assert (b.get_left_column(letters, indecies, 7, 7) == 6)
    assert (b.get_right_column(letters, indecies, 7, 7) == 8)
    assert (b.get_top_row(letters, indecies, 7, 7) == 7)
    assert (b.get_bottom_row(letters, indecies, 7, 7) == 7)
    letters = 'snake'
    indecies = [(7, 9), (8, 9), (9, 9), (10, 9), (11, 9)]
    # on the first letter of cats
    assert (b.get_left_column(letters, indecies, 7, 7) == 6)
    assert (b.get_right_column(letters, indecies, 7, 7) == 9)
    assert (b.get_top_row(letters, indecies, 7, 7) == 7)
    assert (b.get_bottom_row(letters, indecies, 7, 7) == 7)
    # from snake
    assert (b.get_left_column(letters, indecies, 8, 9) == 9)
    assert (b.get_right_column(letters, indecies, 8, 9) == 9)
    assert (b.get_top_row(letters, indecies, 8, 9) == 7)
    assert (b.get_bottom_row(letters, indecies, 8, 9) == 11)
Example #6
0
def test_get_potential_word():
    letters = 'at'
    indecies = [(7, 7), (7, 8)]
    b = Board()
    assert (b.get_potential_word(7, 7, 7, 8, 'at') == 'at')
    b.place_tiles(letters, indecies)
    assert (b.get_potential_word(7, 7, 7, 8, 'at') == 'at')
    b.place_tiles('cs', [(7, 6), (7, 9)])
    assert (b.get_potential_word(7, 7, 6, 9, 'cs') == 'cats')
    b = Board()
    assert (b.get_potential_word(8, 11, 10, 10, 'nake') == 'nake')
    # Refresh
    letters = 'cat'
    indecies = [(7, 7), (7, 8), (7, 9)]
    b = Board()
    b.place_tiles(letters, indecies)
    letters_2 = 'snake'
    indecies_2 = [(7, 10), (8, 10), (9, 10), (10, 10), (11, 10)]
    assert (b.get_potential_word(7, 11, 10, 10, letters_2) == 'snake')
Example #7
0
def test_is_bordering_with_other_words():
    b = Board()
    center_row = [(7, 7), (7, 8), (7, 9), (7, 10), (7, 11)]
    b.place_tiles('hello', center_row)
    assert (not b.is_bordering_with_other_words([(7, 7)]))
    assert (b.is_bordering_with_other_words([(6, 7)]))
Example #8
0
class Game:
    def __init__(self, player_names):
        self.bag = Bag()
        self.board = Board()
        self.players = []
        self.set_player_list(player_names)
        self.game_done = False
        self.player_turn_index = 0
        self.set_curr_player()
        self.fill_player_trays()

    def set_player_list(self, player_names):
        for name in player_names:
            self.players.append(Player(name))

    def fill_player_trays(self):
        for p in self.players:
            while len(p.tray) != MAX_TRAY_LEN:
                letter = self.bag.draw_random_letter()
                p.tray.append(letter)

    def set_curr_player(self):
        self.curr_player = self.players[
            0]  # TODO: update with get first player index(players, bag)

    def play_turn(self):
        """ Once we have set the current player, this logic directs the input to the appropriate
        submethod of play letters, pass, exchange, or end game"""
        self.print_turn_prompt()
        option = get_input()
        while option not in set({PLAY, PASS, EXCHANGE, END_GAME}):
            print 'Looks like the number you entered was invalid'
            print 'Please try again or hit ctrl C to abandon the game'
            option = get_input()
        if option == PLAY:
            self.play_letters()
        elif option == PASS:
            self.pass_turn()
        elif option == EXCHANGE:
            self.exchange_letters()
        else:
            self.game_done = True

    def print_turn_prompt(self):
        print 'Your turn {0}'.format(self.curr_player.name)
        print 'The board is:'
        print 'Your tray is {0}'.format(self.curr_player.tray)
        self.board.print_board_current_state()
        print 'Please Enter One of the Following Options:'
        print '{0}: Play'.format(PLAY)
        print '{0}: Pass'.format(PASS)
        print '{0}: Exchange Tiles'.format(EXCHANGE)
        print '{0}: End Game & Tally Score'.format(END_GAME)

    def play_letters(self):
        """ If the player opts to lay tiles, we enter here"""
        is_play_done = False
        while (not is_play_done):
            print 'Please enter the letters you would like to play capitalized and seperated by spaces'
            print 'For example A A B C'
            letters = get_letter_input_from_player().split()
            print 'Please enter the indecies you would like to play in the from (r,c) seperated by whitespace'
            print 'For example (1,2) (1,3) (1,4)'
            indecies_s = get_indecies_input_from_player().split()
            indecies = []
            for i in indecies_s:
                indecies.append(make_tuple(i))
            if self.board.is_valid_move(letters, indecies):
                score = self.board.score_play(letters, indecies)
                self.curr_player.score += score
                self.board.place_tiles(letters, indecies)
                for letter in letters:
                    self.curr_player.remove_letter(letter)
                # remove the tiles from the player tray
                self.refill_curr_player_tray()
                is_play_done = True
                print ''
                print(
                    'Awesome, you placed the letters, got a score of {0} and the '
                    'board is the following and now the board is the following'
                ).format(score)
                self.board.print_board_current_state()
                print ''
            else:
                print 'Looks like you may have entered the wrong format of either the letters or indecies - please try again'

    def pass_turn(self):
        print 'Passing'

    def exchange_letters(self):
        """The player provides a list of letters they would like to exchange - if valid,
        we swap them out for new ones"""
        is_exchange_done = False
        while (not is_exchange_done):
            print 'Please enter a list of tiles you would like to swap out'
            tiles = get_input().split()
            if self.can_exchange_tiles(tiles):
                for t in tiles:
                    self.curr_player.remove_letter(t)
                    self.bag.insert_letter(t)
                    new_lett = self.bag.draw_random_letter()
                    self.curr_player.tray.append(new_lett)
                print 'Your new tray is {0}'.format(self.curr_player.tray)
                is_exchange_done = True
                print
            else:
                print 'Oops, looks like your entry was invalid'

    def can_exchange_tiles(self, list_to_exchange):
        """ Checks whether the given list of letters to
            exchange are in the letter tray of the player
        """
        player_tray_set = set(self.curr_player.tray)
        for letter in list_to_exchange:
            if letter not in player_tray_set:
                return False
        return True

    def refill_curr_player_tray(self):
        """Re-fills the current player's tray once they have played letters"""
        while len(self.curr_player.tray) < MAX_TRAY_LEN:
            letter = self.bag.draw_random_letter()
            self.curr_player.tray.append(letter)

    def tally_game_score(self):
        """Tallys up and prints the player scores"""
        print 'Game is over - scores are as follows'
        scores = {}
        for p in self.players:
            if p.score in scores:
                scores[p.score].append(p.name)
            else:
                scores[p.score] = [p.name]
        print str(scores)

    def update_current_player(self):
        """We have an array of players - we increment till we reach
        the end of the list, then wrap back around
        """
        i = self.player_turn_index
        i = i + 1
        i = i % len(self.players)
        self.player_turn_index = i
        self.curr_player = self.players[i]

    def update_game_done(self):
        if len(self.curr_player.tray) == 0 and len(self.bag.letters) == 0:
            self.game_done = True