Example #1
0
	def buildGui(self):
		self.gui = Panel(title=u"History")
		self.scrollarea = widgets.ScrollArea(min_size=(200,300))
		self.list = widgets.ListBox()
		self.list.capture(self._itemSelected)
		
		self.gui.addChild(self.scrollarea)
		self.scrollarea.addChild(self.list)
		
		self.gui.position_technique = "right:center"
Example #2
0
	def create(self):
		""" creates the gui """
		if self.container is not None: return
		
		self.container = Panel(title=self.getName())
		self.container.position_technique = 'explicit'
		self.container.position = _POSITION
		self.container.min_size = _MIN_SIZE
		self.container.name = _MODULE
		
		self.lst_box = pychan.widgets.ListBox()
		self.lst_box.items = self.names
		self.lst_box.capture(self.load_map)
		
		self.container.addChild(self.lst_box)

		# overwrite Panel.afterUndock
		self.container.afterUndock = self.on_undock
		self.container.afterDock = self.on_dock
Example #3
0
	def buildGui(self):
		self.gui = Panel(title=u"History")
		self.scrollarea = widgets.ScrollArea(min_size=(200,300))
		self.list = widgets.ListBox()
		self.list.capture(self._itemSelected)
		
		self.gui.addChild(self.scrollarea)
		self.scrollarea.addChild(self.list)
		
		self.gui.position_technique = "right:center"
Example #4
0
class MapFileHistory(plugin.Plugin):
	""" The B{MapFileHistory} uses the fife_settings module to store the last
		used mapfiles and provides the means to both display them and load them
	"""
	def __init__(self):
		super(MapFileHistory, self).__init__()
		# editor instance
		self._editor = scripts.editor.getEditor()

		# Plugin variables
		self._enabled = False
		self._action_show = None
		self.history = []
		self.names = []
		
		# gui vars
		self.container = None
		self.default_x, self.default_y = _POSITION
		
		self.default_settings = _PLUGIN_SETTINGS
		self.eds = self._editor._settings
		self.update_settings()

	def enable(self):
		""" enables the plugin and connects to the editor """
		if self._enabled: return
		
		self._enabled = True
			
		# Fifedit plugin data
		self._action_show = Action(self.getName(), checkable=True)
		scripts.gui.action.activated.connect(self.toggle, sender=self._action_show)
		self._editor._tools_menu.addAction(self._action_show)

		self.load_map_history()
		self.create()		
		
		onOpenMapFile.connect(self.update)
		
		if self.settings['docked']:
			self._editor.dockWidgetTo(self.container, self.settings['dockarea'])
	
	def disable(self):
		""" deactivates plugin """
		if not self._enabled: return
		self._enabled = False
		
		onOpenMapFile.disconnect(self.update)		
		self._editor._tools_menu.removeAction(self._action_show)

	def isEnabled(self):
		return self._enabled

	def getName(self):
		return u"Mapfile history"
		
	#--- These are not so important ---#
	def getAuthor(self):
		return "Zero-Projekt"
		
	def getDescription(self):
		return ""

	def getLicense(self):
		return ""
		
	def getVersion(self):
		return "0.1"
		
	def load_map(self, event=None, widget=None):
		""" load the the selected map """
		index = widget.selected
		
		path = self.history[index]

		# make sure the mapfile exists, otherwise delete the entry
		if not self._editor.engine.getVFS().exists(path):
			self.delete_entry(path)
			self.update_gui()
			return
		
		self._editor.openFile(path)
		
	def load_map_history(self):
		""" loads the mapfile history from settings file """		
		for i in range(_HISTORY_LEN):
			entry = _ITEM_PREFIX+str(i)
			item = self.eds.get(_MODULE, entry)
			self.add_entry(item)
		
	def add_entry(self, path, save=False):
		""" adds an entry to the history
		
		@type	path:	str
		@param	path:	path to map file
		@type	save:	bool
		@param	save:	flag to either save entry to settings file or not
		"""
		if not path: return
		
		if path in self.history: return
		
		cur_len = len(self.history)

		parts = path.split(os.sep)
		name = parts[-1]

		if cur_len >= _HISTORY_LEN:
			self.history[0] = path
			self.names[0] = name
		elif cur_len < _HISTORY_LEN:
			self.history.append(path)
			self.names.append(name)
		
		if save:
			index = self.history.index(path)			
			self.eds.set(_MODULE, _ITEM_PREFIX+str(index), path)
		
	def delete_entry(self, path):
		""" delete an (outdated) entry from the history
		
		@type	path:	str
		@param	path:	path to map file
		"""
		if path not in self.history: return
		
		index = self.history.index(path)
		
		del self.history[index]
		del self.names[index]
		
		self.eds.set(_MODULE, _ITEM_PREFIX+str(index), '')			
		
	def create(self):
		""" creates the gui """
		if self.container is not None: return
		
		self.container = Panel(title=self.getName())
		self.container.position_technique = 'explicit'
		self.container.position = _POSITION
		self.container.min_size = _MIN_SIZE
		self.container.name = _MODULE
		
		self.lst_box = pychan.widgets.ListBox()
		self.lst_box.items = self.names
		self.lst_box.capture(self.load_map)
		
		self.container.addChild(self.lst_box)

		# overwrite Panel.afterUndock
		self.container.afterUndock = self.on_undock
		self.container.afterDock = self.on_dock
		
	def on_dock(self):
		""" callback for dock event of B{Panel}	widget """
		side = self.container.dockarea.side
		if not side: return

		module = self.default_settings['module']
		self.eds.set(module, 'dockarea', side)
		self.eds.set(module, 'docked', True)
	
	def on_undock(self):
		""" callback for undock event of B{Panel} widget """
		self.container.hide()
		self.toggle()

		module = self.default_settings['module']
		self.eds.set(module, 'dockarea', '')
		self.eds.set(module, 'docked', False)		

	def toggle(self):
		""" shows / hides the gui """
		if self.container.isVisible():
			self.last_dockarea = self.container.dockarea
			self.container.hide()
			self._action_show.setChecked(False)			
		else:
			if not self.container.isDocked():
				self.container.show()
				self.container.x = self.default_x
				self.container.y = self.default_y
			else:
				self.container.setDocked(True)
				self.dockWidgetTo(self.container, self.last_dockarea)
			self._action_show.setChecked(True)			
			
	def update_gui(self):
		""" refresh the listbox and update the container layout """
		self.lst_box.items = self.names
		self.container.adaptLayout()
			
	def update(self, path):
		""" updates the history with a new mapfile """
		self.add_entry(path, save=True)
		self.update_gui()		
Example #5
0
class HistoryManager(plugin.Plugin):
	def __init__(self):
		self.editor = None
		self.engine = None
		
		self._enabled = False
		self.undomanager = None

	def enable(self):
		if self._enabled is True:
			return
			
		self.editor = scripts.editor.getEditor()
		self.engine = self.editor.getEngine()
			
		self._show_action = Action(u"History manager", checkable=True)
		self._undo_action = Action(u"Undo", "gui/icons/undo.png")
		self._redo_action = Action(u"Redo", "gui/icons/redo.png")
		self._next_action = Action(u"Next branch", "gui/icons/next_branch.png")
		self._prev_action = Action(u"Previous branch", "gui/icons/previous_branch.png")
		
		self._show_action.helptext = u"Toggle HistoryManager"
		self._undo_action.helptext = u"Undo action   (CTRL+Z)"
		self._redo_action.helptext = u"Redo action   (CTRL+SHIFT+Z)"
		self._next_action.helptext = u"Next branch   (CTRL+ALT+Z"
		self._prev_action.helptext = u"Previous branch   (CTRL+ALT+SHIFT+Z)"
		
		scripts.gui.action.activated.connect(self.toggle, sender=self._show_action)
		scripts.gui.action.activated.connect(self._undo, sender=self._undo_action)
		scripts.gui.action.activated.connect(self._redo, sender=self._redo_action)
		scripts.gui.action.activated.connect(self._next, sender=self._next_action)
		scripts.gui.action.activated.connect(self._prev, sender=self._prev_action)
		
		self._undo_group = ActionGroup(name=u"UndoGroup")
		self._undo_group.addAction(self._undo_action)
		self._undo_group.addAction(self._redo_action)
		self._undo_group.addAction(self._next_action)
		self._undo_group.addAction(self._prev_action)
		
		self.editor._tools_menu.addAction(self._show_action)
		self.editor._edit_menu.insertAction(self._undo_group, 0)
		self.editor._edit_menu.insertSeparator(position=1)
		
		events.postMapShown.connect(self.update)
		undomanager.changed.connect(self.update)
		
		self.buildGui()

	def disable(self):
		if self._enabled is False:
			return
			
		self.gui.hide()
		self.removeAllChildren()
		
		events.postMapShown.disconnect(self.update)
		undomanager.changed.disconnect(self.update)
		
		scripts.gui.action.activated.connect(self.toggle, sender=self._show_action)
		scripts.gui.action.activated.disconnect(self._undo, sender=self._undo_action)
		scripts.gui.action.activated.disconnect(self._redo, sender=self._redo_action)
		scripts.gui.action.activated.disconnect(self._next, sender=self._next_action)
		scripts.gui.action.activated.disconnect(self._prev, sender=self._prev_action)
		
		self.editor._tools_menu.removeAction(self._show_action)
		self.editor._tools_menu.removeAction(self._undo_group)


	def isEnabled(self):
		return self._enabled;

	def getName(self):
		return "History manager"
		

	def buildGui(self):
		self.gui = Panel(title=u"History")
		self.scrollarea = widgets.ScrollArea(min_size=(200,300))
		self.list = widgets.ListBox()
		self.list.capture(self._itemSelected)
		
		self.gui.addChild(self.scrollarea)
		self.scrollarea.addChild(self.list)
		
		self.gui.position_technique = "right:center"
		
	def _linearUndo(self, target):
		mapview = self.editor.getActiveMapView()
		if mapview is None:
			return
			
		undomanager = mapview.getController().getUndoManager()
		current_item = undomanager.current_item
		
		# Redo?
		item = current_item
		count = 0
		while item is not None:
			if item == target:
				undomanager.redo(count)
				break
			count += 1
			item = item.next
			
		else: 
			# Undo?
			count = 0
			item = current_item
			while item is not None:
				if item == target:
					undomanager.undo(count)
					break
				count += 1
				item = item.previous
				
			else:
				print "HistoryManager: Didn't find target item!"
		
		# Select the current item, important to see if the undo/redo didn't work as expected
		self.update()
		
		
	def _itemSelected(self):
		mapview = self.editor.getActiveMapView()
		if mapview is None:
			return
			
		undomanager = mapview.getController().getUndoManager()
		
		stackitem = self.list.selected_item.item
		if stackitem == undomanager.current_item:
			return
		
		if undomanager.getBranchMode() is False:
			self._linearUndo(stackitem)
			return
		
		searchlist = []
		searchlist2 = []
		parent = stackitem
		branch = parent.next
		while parent is not None:
			if parent is undomanager.first_item or len(parent._branches) > 1:
				searchlist.append( (parent, branch) )
			branch = parent
			parent = parent.parent
		
		current_item = undomanager.current_item
		
		parent = current_item
		branch = parent.next
		while parent is not None:
			if parent is undomanager.first_item or len(parent._branches) > 1:
				searchlist2.append( (parent, branch) )
			branch = parent
			parent = parent.parent
			
		searchlist.reverse()
		searchlist2.reverse()
		
		# Remove duplicate entries, except the last duplicate, so we don't undo
		# more items than necessary
		sl = len(searchlist);
		if len(searchlist2) < sl:
			sl = len(searchlist2)
		for s in range(sl):
			if searchlist[s][0] != searchlist[s][0]:
				searchlist = searchlist[s-1:]
		
		s_item = searchlist[0][0]

		# Undo until we reach the first shared parent
		i = 0
		item = current_item
		while item is not None:
			if item == s_item:
				undomanager.undo(i)
				current_item = item
				break
			i += 1
			item = item.previous
		else:
			print "Nada (undo)"
			return
				
		# Switch branches
		for s_item in searchlist:
			 if s_item[0].setBranch(s_item[1]) is False:
				print "Warning: HistoryManager: Switching branch failed for: ", s_item
			 
		# Redo to stackitem
		item = current_item
		i = 0
		while item is not None:
			if item == stackitem:
				undomanager.redo(i)
				break
			i += 1
			item = item.next
		else:
			print "Nada (redo)"
		
		# Select the current item, important to see if the undo/redo didn't work as expected
		self.update()
		
		
	def recursiveUpdate(self, item, indention, parent=None, branchstr="-"):
		items = []
		
		branchnr = 0
		
		class _ListItem:
			def __init__(self, str, item, parent):
				self.str = str
				self.item = item
				self.parent = parent
				
			def __str__(self):
				return self.str.encode("utf-8")
		
		while item is not None:
			listitem = _ListItem(u" "*indention + branchstr + " " + item.object.name, item, parent)
			items.append(listitem)
			branchnr = -1
			
			for branch in item.getBranches():
				branchnr += 1
				if branchnr == 0:
					continue
					
				items.extend(self.recursiveUpdate(branch, indention+2, listitem, str(branchnr)))
			
			if self.undomanager.getBranchMode():
				if len(item._branches) > 0:
					item = item._branches[0]
				else:
					break
			else: item = item.next

		return items
		
	def update(self):
		mapview = self.editor.getActiveMapView()
		if mapview is None:
			self.list.items = []
			return
			
		self.undomanager = undomanager = mapview.getController().getUndoManager()
		items = []
		items = self.recursiveUpdate(undomanager.first_item, 0)

		self.list.items = items
		i = 0
		for it in items:
			if it.item == undomanager.current_item:
				self.list.selected = i
				break
			i += 1
		self.scrollarea.adaptLayout(False)

	def show(self):
		self.update()
		self.gui.show()
		self._show_action.setChecked(True)

	def hide(self):
		self.gui.setDocked(False)
		self.gui.hide()
		self._show_action.setChecked(False)
		
	def _undo(self):
		if self.undomanager:
			self.undomanager.undo()
	
	def _redo(self):
		if self.undomanager:
			self.undomanager.redo()
		
	def _next(self):
		if self.undomanager:
			self.undomanager.nextBranch()
		
	def _prev(self):
		if self.undomanager:
			self.undomanager.previousBranch()
		
	def toggle(self):
		if self.gui.isVisible() or self.gui.isDocked():
			self.hide()
		else:
			self.show()
Example #6
0
class HistoryManager(plugin.Plugin):
	def __init__(self):
		self.editor = None
		self.engine = None
		
		self._enabled = False
		self.undomanager = None

	def enable(self):
		if self._enabled is True:
			return
			
		self.editor = scripts.editor.getEditor()
		self.engine = self.editor.getEngine()
			
		self._show_action = Action(u"History manager", checkable=True)
		self._undo_action = Action(u"Undo", "gui/icons/undo.png")
		self._redo_action = Action(u"Redo", "gui/icons/redo.png")
		self._next_action = Action(u"Next branch", "gui/icons/next_branch.png")
		self._prev_action = Action(u"Previous branch", "gui/icons/previous_branch.png")
		
		self._show_action.helptext = u"Toggle HistoryManager"
		self._undo_action.helptext = u"Undo action   (CTRL+Z)"
		self._redo_action.helptext = u"Redo action   (CTRL+SHIFT+Z)"
		self._next_action.helptext = u"Next branch   (CTRL+ALT+Z"
		self._prev_action.helptext = u"Previous branch   (CTRL+ALT+SHIFT+Z)"
		
		scripts.gui.action.activated.connect(self.toggle, sender=self._show_action)
		scripts.gui.action.activated.connect(self._undo, sender=self._undo_action)
		scripts.gui.action.activated.connect(self._redo, sender=self._redo_action)
		scripts.gui.action.activated.connect(self._next, sender=self._next_action)
		scripts.gui.action.activated.connect(self._prev, sender=self._prev_action)
		
		self._undo_group = ActionGroup(name=u"UndoGroup")
		self._undo_group.addAction(self._undo_action)
		self._undo_group.addAction(self._redo_action)
		self._undo_group.addAction(self._next_action)
		self._undo_group.addAction(self._prev_action)
		
		self.editor._tools_menu.addAction(self._show_action)
		self.editor._edit_menu.insertAction(self._undo_group, 0)
		self.editor._edit_menu.insertSeparator(position=1)
		
		events.postMapShown.connect(self.update)
		undomanager.changed.connect(self.update)
		
		self.buildGui()

	def disable(self):
		if self._enabled is False:
			return
			
		self.gui.hide()
		self.removeAllChildren()
		
		events.postMapShown.disconnect(self.update)
		undomanager.changed.disconnect(self.update)
		
		scripts.gui.action.activated.connect(self.toggle, sender=self._show_action)
		scripts.gui.action.activated.disconnect(self._undo, sender=self._undo_action)
		scripts.gui.action.activated.disconnect(self._redo, sender=self._redo_action)
		scripts.gui.action.activated.disconnect(self._next, sender=self._next_action)
		scripts.gui.action.activated.disconnect(self._prev, sender=self._prev_action)
		
		self.editor._tools_menu.removeAction(self._show_action)
		self.editor._tools_menu.removeAction(self._undo_group)


	def isEnabled(self):
		return self._enabled;

	def getName(self):
		return "History manager"
		

	def buildGui(self):
		self.gui = Panel(title=u"History")
		self.scrollarea = widgets.ScrollArea(min_size=(200,300))
		self.list = widgets.ListBox()
		self.list.capture(self._itemSelected)
		
		self.gui.addChild(self.scrollarea)
		self.scrollarea.addChild(self.list)
		
		self.gui.position_technique = "right:center"
		
	def _linearUndo(self, target):
		mapview = self.editor.getActiveMapView()
		if mapview is None:
			return
			
		undomanager = mapview.getController().getUndoManager()
		current_item = undomanager.current_item
		
		# Redo?
		item = current_item
		count = 0
		while item is not None:
			if item == target:
				undomanager.redo(count)
				break
			count += 1
			item = item.next
			
		else: 
			# Undo?
			count = 0
			item = current_item
			while item is not None:
				if item == target:
					undomanager.undo(count)
					break
				count += 1
				item = item.previous
				
			else:
				print "HistoryManager: Didn't find target item!"
		
		# Select the current item, important to see if the undo/redo didn't work as expected
		self.update()
		
		
	def _itemSelected(self):
		mapview = self.editor.getActiveMapView()
		if mapview is None:
			return
			
		undomanager = mapview.getController().getUndoManager()
		
		stackitem = self.list.selected_item.item
		if stackitem == undomanager.current_item:
			return
		
		if undomanager.getBranchMode() is False:
			self._linearUndo(stackitem)
			return
		
		searchlist = []
		searchlist2 = []
		parent = stackitem
		branch = parent.next
		while parent is not None:
			if parent is undomanager.first_item or len(parent._branches) > 1:
				searchlist.append( (parent, branch) )
			branch = parent
			parent = parent.parent
		
		current_item = undomanager.current_item
		
		parent = current_item
		branch = parent.next
		while parent is not None:
			if parent is undomanager.first_item or len(parent._branches) > 1:
				searchlist2.append( (parent, branch) )
			branch = parent
			parent = parent.parent
			
		searchlist.reverse()
		searchlist2.reverse()
		
		# Remove duplicate entries, except the last duplicate, so we don't undo
		# more items than necessary
		sl = len(searchlist);
		if len(searchlist2) < sl:
			sl = len(searchlist2)
		for s in range(sl):
			if searchlist[s][0] != searchlist[s][0]:
				searchlist = searchlist[s-1:]
		
		s_item = searchlist[0][0]

		# Undo until we reach the first shared parent
		i = 0
		item = current_item
		while item is not None:
			if item == s_item:
				undomanager.undo(i)
				current_item = item
				break
			i += 1
			item = item.previous
		else:
			print "Nada (undo)"
			return
				
		# Switch branches
		for s_item in searchlist:
			 if s_item[0].setBranch(s_item[1]) is False:
				print "Warning: HistoryManager: Switching branch failed for: ", s_item
			 
		# Redo to stackitem
		item = current_item
		i = 0
		while item is not None:
			if item == stackitem:
				undomanager.redo(i)
				break
			i += 1
			item = item.next
		else:
			print "Nada (redo)"
		
		# Select the current item, important to see if the undo/redo didn't work as expected
		self.update()
		
		
	def recursiveUpdate(self, item, indention, parent=None, branchstr="-"):
		items = []
		
		branchnr = 0
		
		class _ListItem:
			def __init__(self, str, item, parent):
				self.str = str
				self.item = item
				self.parent = parent
				
			def __str__(self):
				return self.str.encode("utf-8")
		
		while item is not None:
			listitem = _ListItem(u" "*indention + branchstr + " " + item.object.name, item, parent)
			items.append(listitem)
			branchnr = -1
			
			for branch in item.getBranches():
				branchnr += 1
				if branchnr == 0:
					continue
					
				items.extend(self.recursiveUpdate(branch, indention+2, listitem, str(branchnr)))
			
			if self.undomanager.getBranchMode():
				if len(item._branches) > 0:
					item = item._branches[0]
				else:
					break
			else: item = item.next

		return items
		
	def update(self):
		mapview = self.editor.getActiveMapView()
		if mapview is None:
			self.list.items = []
			return
			
		self.undomanager = undomanager = mapview.getController().getUndoManager()
		items = []
		items = self.recursiveUpdate(undomanager.first_item, 0)

		self.list.items = items
		i = 0
		for it in items:
			if it.item == undomanager.current_item:
				self.list.selected = i
				break
			i += 1
		self.scrollarea.adaptLayout(False)

	def show(self):
		self.update()
		self.gui.show()
		self._show_action.setChecked(True)

	def hide(self):
		self.gui.setDocked(False)
		self.gui.hide()
		self._show_action.setChecked(False)
		
	def _undo(self):
		if self.undomanager:
			self.undomanager.undo()
	
	def _redo(self):
		if self.undomanager:
			self.undomanager.redo()
		
	def _next(self):
		if self.undomanager:
			self.undomanager.nextBranch()
		
	def _prev(self):
		if self.undomanager:
			self.undomanager.previousBranch()
		
	def toggle(self):
		if self.gui.isVisible() or self.gui.isDocked():
			self.hide()
		else:
			self.show()