def sprite(map, sprite, offset_x=None, offset_y=None, cache_buster=True): """ Returns the image and background position for use in a single shorthand property """ map = map.render() sprite_maps = _get_cache('sprite_maps') sprite_map = sprite_maps.get(map) sprite_name = String.unquoted(sprite).value sprite = sprite_map and sprite_map.get(sprite_name) if not sprite_map: log.error("No sprite map found: %s", map, extra={'stack': True}) elif not sprite: log.error("No sprite found: %s in %s", sprite_name, sprite_map['*n*'], extra={'stack': True}) if sprite: url = '%s%s' % (config.ASSETS_URL, sprite_map['*f*']) if cache_buster: url += '?_=%s' % sprite_map['*t*'] x = Number(offset_x or 0, 'px') y = Number(offset_y or 0, 'px') if not x.value or (x.value <= -1 or x.value >= 1) and not x.is_simple_unit('%'): x -= Number(sprite[2], 'px') if not y.value or (y.value <= -1 or y.value >= 1) and not y.is_simple_unit('%'): y -= Number(sprite[3], 'px') url = "url(%s)" % escape(url) return List([String.unquoted(url), x, y]) return List([Number(0), Number(0)])
def sprite_position(map, sprite, offset_x=None, offset_y=None): """ Returns the position for the original image in the sprite. This is suitable for use as a value to background-position. """ map = map.render() sprite_map = sprite_maps.get(map) sprite_name = String.unquoted(sprite).value sprite = sprite_map and sprite_map.get(sprite_name) if not sprite_map: log.error("No sprite map found: %s", map, extra={'stack': True}) elif not sprite: log.error("No sprite found: %s in %s", sprite_name, sprite_map['*n*'], extra={'stack': True}) if sprite: x = None if offset_x is not None and not isinstance(offset_x, Number): x = offset_x if not x or x.value not in ('left', 'right', 'center'): if x: offset_x = None x = Number(offset_x or 0, 'px') if not x.value or (x.value <= -1 or x.value >= 1) and not x.is_simple_unit('%'): x -= Number(sprite[2], 'px') y = None if offset_y is not None and not isinstance(offset_y, Number): y = offset_y if not y or y.value not in ('top', 'bottom', 'center'): if y: offset_y = None y = Number(offset_y or 0, 'px') if not y.value or (y.value <= -1 or y.value >= 1) and not y.is_simple_unit('%'): y -= Number(sprite[3], 'px') return List([x, y]) return List([Number(0), Number(0)])
def sprite(map, sprite, offset_x=None, offset_y=None, cache_buster=True): """ Returns the image and background position for use in a single shorthand property """ map = map.render() sprite_map = sprite_maps.get(map) sprite_name = String.unquoted(sprite).value sprite = sprite_map and sprite_map.get(sprite_name) if not sprite_map: log.error("No sprite map found: %s", map, extra={'stack': True}) elif not sprite: log.error("No sprite found: %s in %s", sprite_name, sprite_map['*n*'], extra={'stack': True}) if sprite: url = '%s%s' % (config.ASSETS_URL, sprite_map['*f*']) if cache_buster: url += '?_=%s' % sprite_map['*t*'] x = Number(offset_x or 0, 'px') y = Number(offset_y or 0, 'px') if not x.value or (x.value <= -1 or x.value >= 1) and not x.is_simple_unit('%'): x -= Number(sprite[2], 'px') if not y.value or (y.value <= -1 or y.value >= 1) and not y.is_simple_unit('%'): y -= Number(sprite[3], 'px') url = "url(%s)" % escape(url) return List([String.unquoted(url), x, y]) return List([Number(0), Number(0)])
def sprite_position(map, sprite, offset_x=None, offset_y=None): """ Returns the position for the original image in the sprite. This is suitable for use as a value to background-position. """ map = map.render() sprite_map = sprite_maps.get(map) sprite_name = String.unquoted(sprite).value sprite = sprite_map and sprite_map.get(sprite_name) if not sprite_map: log.error("No sprite map found: %s", map, extra={'stack': True}) elif not sprite: log.error("No sprite found: %s in %s", sprite_name, sprite_map['*n*'], extra={'stack': True}) if sprite: x = None if offset_x is not None and not isinstance(offset_x, Number): x = offset_x if not x or x.value not in ('left', 'right', 'center'): if x: offset_x = None x = Number(offset_x or 0, 'px') if not x.value or (x.value <= -1 or x.value >= 1) and not x.is_simple_unit('%'): x -= Number(sprite[2], 'px') y = None if offset_y is not None and not isinstance(offset_y, Number): y = offset_y if not y or y.value not in ('top', 'bottom', 'center'): if y: offset_y = None y = Number(offset_y or 0, 'px') if not y.value or (y.value <= -1 or y.value >= 1) and not y.is_simple_unit('%'): y -= Number(sprite[3], 'px') return List([x, y]) return List([Number(0), Number(0)])
def __grad_position(index, default, radial, color_stops): try: stops = Number(color_stops[index][0]) if radial and not stops.is_simple_unit('px') and (index == 0 or index == -1 or index == len(color_stops) - 1): log.warn("Webkit only supports pixels for the start and end stops for radial gradients. Got %s", stops) except IndexError: stops = Number(default) return stops
def __grad_position(index, default, radial, color_stops): try: stops = Number(color_stops[index][0]) if radial and not stops.is_simple_unit('px') and (index == 0 or index == -1 or index == len(color_stops) - 1): log.warn("Webkit only supports pixels for the start and end stops for radial gradients. Got %s", stops) except IndexError: stops = Number(default) return stops
def sprite_map(g, **kwargs): """ Generates a sprite map from the files matching the glob pattern. Uses the keyword-style arguments passed in to control the placement. $direction - Sprite map layout. Can be `vertical` (default), `horizontal`, `diagonal` or `smart`. $position - For `horizontal` and `vertical` directions, the position of the sprite. (defaults to `0`) $<sprite>-position - Position of a given sprite. $padding, $spacing - Adds paddings to sprites (top, right, bottom, left). (defaults to `0, 0, 0, 0`) $<sprite>-padding, $<sprite>-spacing - Padding for a given sprite. $dst-color - Together with `$src-color`, forms a map of source colors to be converted to destiny colors (same index of `$src-color` changed to `$dst-color`). $<sprite>-dst-color - Destiny colors for a given sprite. (defaults to `$dst-color`) $src-color - Selects source colors to be converted to the corresponding destiny colors. (defaults to `black`) $<sprite>-dst-color - Source colors for a given sprite. (defaults to `$src-color`) $collapse - Collapses every image in the sprite map to a fixed size (`x` and `y`). $collapse-x - Collapses a size for `x`. $collapse-y - Collapses a size for `y`. """ if not Image: raise SassMissingDependency('PIL', 'image manipulation') sprite_maps = _get_cache('sprite_maps') now_time = time.time() globs = String(g, quotes=None).value globs = sorted(g.strip() for g in globs.split(',')) _k_ = ','.join(globs) files = None rfiles = None tfiles = None map_name = None if _k_ in sprite_maps: sprite_maps[_k_]['*'] = now_time else: files = [] rfiles = [] tfiles = [] for _glob in globs: if '..' not in _glob: # Protect against going to prohibited places... if callable(config.STATIC_ROOT): _glob_path = _glob _rfiles = _files = sorted(config.STATIC_ROOT(_glob)) else: _glob_path = os.path.join(config.STATIC_ROOT, _glob) _files = glob.glob(_glob_path) _files = sorted((f, None) for f in _files) _rfiles = [(rf[len(config.STATIC_ROOT):], s) for rf, s in _files] if _files: files.extend(_files) rfiles.extend(_rfiles) base_name = os.path.normpath( os.path.dirname(_glob)).replace('\\', '_').replace('/', '_') _map_name, _, _map_type = base_name.partition('.') if _map_type: _map_type += '-' if not map_name: map_name = _map_name tfiles.extend([_map_type] * len(_files)) else: glob_path = _glob_path if files is not None: if not files: log.error("Nothing found at '%s'", glob_path) return String.unquoted('') key = [f for (f, s) in files] + [repr(kwargs), config.ASSETS_URL] key = map_name + '-' + make_filename_hash(key) asset_file = key + '.png' ASSETS_ROOT = _assets_root() asset_path = os.path.join(ASSETS_ROOT, asset_file) cache_path = os.path.join(config.CACHE_ROOT or ASSETS_ROOT, asset_file + '.cache') inline = Boolean(kwargs.get('inline', False)) sprite_map = None asset = None file_asset = None inline_asset = None if os.path.exists(asset_path) or inline: try: save_time, file_asset, inline_asset, sprite_map, sizes = pickle.load( open(cache_path)) if file_asset: sprite_maps[file_asset.render()] = sprite_map if inline_asset: sprite_maps[inline_asset.render()] = sprite_map if inline: asset = inline_asset else: asset = file_asset except: pass if sprite_map: for file_, storage in files: _time = getmtime(file_, storage) if save_time < _time: if _time > now_time: log.warning( "File '%s' has a date in the future (cache ignored)" % file_) sprite_map = None # Invalidate cached sprite map break if sprite_map is None or asset is None: cache_buster = Boolean(kwargs.get('cache_buster', True)) direction = String.unquoted( kwargs.get('direction', config.SPRTE_MAP_DIRECTION)).value repeat = String.unquoted(kwargs.get('repeat', 'no-repeat')).value collapse = kwargs.get('collapse', Number(0)) if isinstance(collapse, List): collapse_x = int(Number(collapse[0]).value) collapse_y = int(Number(collapse[-1]).value) else: collapse_x = collapse_y = int(Number(collapse).value) if 'collapse_x' in kwargs: collapse_x = int(Number(kwargs['collapse_x']).value) if 'collapse_y' in kwargs: collapse_y = int(Number(kwargs['collapse_y']).value) position = Number(kwargs.get('position', 0)) if not position.is_simple_unit('%') and position.value > 1: position = position.value / 100.0 else: position = position.value if position < 0: position = 0.0 elif position > 1: position = 1.0 padding = kwargs.get('padding', kwargs.get('spacing', Number(0))) padding = [int(Number(v).value) for v in List.from_maybe(padding)] padding = (padding * 4)[:4] dst_colors = kwargs.get('dst_color') dst_colors = [ list(Color(v).value[:3]) for v in List.from_maybe(dst_colors) if v ] src_colors = kwargs.get('src_color', Color.from_name('black')) src_colors = [ tuple(Color(v).value[:3]) for v in List.from_maybe(src_colors) ] len_colors = max(len(dst_colors), len(src_colors)) dst_colors = (dst_colors * len_colors)[:len_colors] src_colors = (src_colors * len_colors)[:len_colors] def images(f=lambda x: x): for file_, storage in f(files): if storage is not None: _file = storage.open(file_) else: _file = file_ _image = Image.open(_file) yield _image names = tuple( os.path.splitext(os.path.basename(file_))[0] for file_, storage in files) tnames = tuple(tfiles[i] + n for i, n in enumerate(names)) has_dst_colors = False all_dst_colors = [] all_src_colors = [] all_positions = [] all_paddings = [] for name in names: name = name.replace('-', '_') _position = kwargs.get(name + '_position') if _position is None: _position = position else: _position = Number(_position) if not _position.is_simple_unit( '%') and _position.value > 1: _position = _position.value / 100.0 else: _position = _position.value if _position < 0: _position = 0.0 elif _position > 1: _position = 1.0 all_positions.append(_position) _padding = kwargs.get(name + '_padding', kwargs.get(name + '_spacing')) if _padding is None: _padding = padding else: _padding = [ int(Number(v).value) for v in List.from_maybe(_padding) ] _padding = (_padding * 4)[:4] all_paddings.append(_padding) _dst_colors = kwargs.get(name + '_dst_color') if _dst_colors is None: _dst_colors = dst_colors if dst_colors: has_dst_colors = True else: has_dst_colors = True _dst_colors = [ list(Color(v).value[:3]) for v in List.from_maybe(_dst_colors) if v ] _src_colors = kwargs.get(name + '_src_color', Color.from_name('black')) if _src_colors is None: _src_colors = src_colors else: _src_colors = [ tuple(Color(v).value[:3]) for v in List.from_maybe(_src_colors) ] _len_colors = max(len(_dst_colors), len(_src_colors)) _dst_colors = (_dst_colors * _len_colors)[:_len_colors] _src_colors = (_src_colors * _len_colors)[:_len_colors] all_dst_colors.append(_dst_colors) all_src_colors.append(_src_colors) sizes = tuple((collapse_x or i.size[0], collapse_y or i.size[1]) for i in images()) if direction == 'horizontal': layout = HorizontalSpritesLayout(sizes, all_paddings, position=all_positions) elif direction == 'vertical': layout = VerticalSpritesLayout(sizes, all_paddings, position=all_positions) elif direction == 'diagonal': layout = DiagonalSpritesLayout(sizes, all_paddings) elif direction == 'smart': layout = PackedSpritesLayout(sizes, all_paddings) else: raise Exception("Invalid direction %r" % (direction, )) layout_positions = list(layout) new_image = Image.new(mode='RGBA', size=(layout.width, layout.height), color=(0, 0, 0, 0)) useless_dst_color = has_dst_colors offsets_x = [] offsets_y = [] for i, image in enumerate(images()): x, y, width, height, cssx, cssy, cssw, cssh = layout_positions[ i] iwidth, iheight = image.size if has_dst_colors: pixdata = image.load() for _y in xrange(iheight): for _x in xrange(iwidth): pixel = pixdata[_x, _y] a = pixel[3] if len(pixel) == 4 else 255 if a: rgb = pixel[:3] for j, dst_color in enumerate( all_dst_colors[i]): if rgb == all_src_colors[i][j]: new_color = tuple( [int(c) for c in dst_color] + [a]) if pixel != new_color: pixdata[_x, _y] = new_color useless_dst_color = False break if iwidth != width or iheight != height: cy = 0 while cy < iheight: cx = 0 while cx < iwidth: new_image = alpha_composite( new_image, image, (x, y), (cx, cy, cx + width, cy + height)) cx += width cy += height else: new_image.paste(image, (x, y)) offsets_x.append(cssx) offsets_y.append(cssy) if useless_dst_color: log.warning( "Useless use of $dst-color in sprite map for files at '%s' (never used for)" % glob_path) filetime = int(now_time) if not inline: try: new_image.save(asset_path) url = '%s%s' % (config.ASSETS_URL, asset_file) if cache_buster: url += '?_=%s' % filetime except IOError: log.exception("Error while saving image") inline = True if inline: output = six.BytesIO() new_image.save(output, format='PNG') contents = output.getvalue() output.close() mime_type = 'image/png' url = make_data_url(mime_type, contents) url = 'url(%s)' % escape(url) if inline: asset = inline_asset = List( [String.unquoted(url), String.unquoted(repeat)]) else: asset = file_asset = List( [String.unquoted(url), String.unquoted(repeat)]) # Add the new object: sprite_map = dict( zip(tnames, zip(sizes, rfiles, offsets_x, offsets_y))) sprite_map['*'] = now_time sprite_map['*f*'] = asset_file sprite_map['*k*'] = key sprite_map['*n*'] = map_name sprite_map['*t*'] = filetime sizes = zip(files, sizes) cache_tmp = tempfile.NamedTemporaryFile(delete=False, dir=ASSETS_ROOT) pickle.dump( (now_time, file_asset, inline_asset, sprite_map, sizes), cache_tmp) cache_tmp.close() if sys.platform == 'win32' and os.path.isfile(cache_path): # on windows, cannot rename a file to a path that matches # an existing file, we have to remove it first os.remove(cache_path) os.rename(cache_tmp.name, cache_path) # Use the sorted list to remove older elements (keep only 500 objects): if len(sprite_maps) > MAX_SPRITE_MAPS: for a in sorted(sprite_maps, key=lambda a: sprite_maps[a]['*'], reverse=True)[KEEP_SPRITE_MAPS:]: del sprite_maps[a] log.warning("Exceeded maximum number of sprite maps (%s)" % MAX_SPRITE_MAPS) sprite_maps[asset.render()] = sprite_map image_size_cache = _get_cache('image_size_cache') for file_, size in sizes: image_size_cache[file_] = size # TODO this sometimes returns an empty list, or is never assigned to return asset
def sprite_map(g, **kwargs): """ Generates a sprite map from the files matching the glob pattern. Uses the keyword-style arguments passed in to control the placement. $direction - Sprite map layout. Can be `vertical` (default), `horizontal`, `diagonal` or `smart`. $position - For `horizontal` and `vertical` directions, the position of the sprite. (defaults to `0`) $<sprite>-position - Position of a given sprite. $padding, $spacing - Adds paddings to sprites (top, right, bottom, left). (defaults to `0, 0, 0, 0`) $<sprite>-padding, $<sprite>-spacing - Padding for a given sprite. $dst-color - Together with `$src-color`, forms a map of source colors to be converted to destiny colors (same index of `$src-color` changed to `$dst-color`). $<sprite>-dst-color - Destiny colors for a given sprite. (defaults to `$dst-color`) $src-color - Selects source colors to be converted to the corresponding destiny colors. (defaults to `black`) $<sprite>-dst-color - Source colors for a given sprite. (defaults to `$src-color`) $collapse - Collapses every image in the sprite map to a fixed size (`x` and `y`). $collapse-x - Collapses a size for `x`. $collapse-y - Collapses a size for `y`. """ if not Image: raise Exception("Images manipulation require PIL") now_time = time.time() g = String(g, quotes=None).value if g in sprite_maps: sprite_maps[glob]['*'] = now_time elif '..' not in g: # Protect against going to prohibited places... if callable(config.STATIC_ROOT): glob_path = g rfiles = files = sorted(config.STATIC_ROOT(g)) else: glob_path = os.path.join(config.STATIC_ROOT, g) files = glob.glob(glob_path) files = sorted((f, None) for f in files) rfiles = [(rf[len(config.STATIC_ROOT):], s) for rf, s in files] if not files: log.error("Nothing found at '%s'", glob_path) return String.unquoted('') map_name = os.path.normpath(os.path.dirname(g)).replace('\\', '_').replace('/', '_') key = [f for (f, s) in files] + [repr(kwargs), config.ASSETS_URL] key = map_name + '-' + make_filename_hash(key) asset_file = key + '.png' ASSETS_ROOT = config.ASSETS_ROOT or os.path.join(config.STATIC_ROOT, 'assets') asset_path = os.path.join(ASSETS_ROOT, asset_file) cache_path = os.path.join(config.CACHE_ROOT or ASSETS_ROOT, asset_file + '.cache') inline = Boolean(kwargs.get('inline', False)) sprite_map = None asset = None file_asset = None inline_asset = None if os.path.exists(asset_path) or inline: try: save_time, file_asset, inline_asset, sprite_map, sizes = pickle.load(open(cache_path)) if file_asset: sprite_maps[file_asset.render()] = sprite_map if inline_asset: sprite_maps[inline_asset.render()] = sprite_map if inline: asset = inline_asset else: asset = file_asset except: pass if sprite_map: for file_, storage in files: _time = getmtime(file_, storage) if save_time < _time: if _time > now_time: log.warning("File '%s' has a date in the future (cache ignored)" % file_) sprite_map = None # Invalidate cached sprite map break if sprite_map is None or asset is None: cache_buster = Boolean(kwargs.get('cache_buster', True)) direction = String.unquoted(kwargs.get('direction', config.SPRTE_MAP_DIRECTION)).value repeat = String.unquoted(kwargs.get('repeat', 'no-repeat')).value collapse = kwargs.get('collapse', Number(0)) if isinstance(collapse, List): collapse_x = int(Number(collapse[0]).value) collapse_y = int(Number(collapse[-1]).value) else: collapse_x = collapse_y = int(Number(collapse).value) if 'collapse_x' in kwargs: collapse_x = int(Number(kwargs['collapse_x']).value) if 'collapse_y' in kwargs: collapse_y = int(Number(kwargs['collapse_y']).value) position = Number(kwargs.get('position', 0)) if not position.is_simple_unit('%') and position.value > 1: position = position.value / 100.0 else: position = position.value if position < 0: position = 0.0 elif position > 1: position = 1.0 padding = kwargs.get('padding', kwargs.get('spacing', Number(0))) padding = [int(Number(v).value) for v in List.from_maybe(padding)] padding = (padding * 4)[:4] dst_colors = kwargs.get('dst_color') dst_colors = [list(Color(v).value[:3]) for v in List.from_maybe(dst_colors) if v] src_colors = kwargs.get('src_color', Color.from_name('black')) src_colors = [tuple(Color(v).value[:3]) for v in List.from_maybe(src_colors)] len_colors = max(len(dst_colors), len(src_colors)) dst_colors = (dst_colors * len_colors)[:len_colors] src_colors = (src_colors * len_colors)[:len_colors] def images(f=lambda x: x): for file_, storage in f(files): if storage is not None: _file = storage.open(file_) else: _file = file_ _image = Image.open(_file) yield _image names = tuple(os.path.splitext(os.path.basename(file_))[0] for file_, storage in files) has_dst_colors = False all_dst_colors = [] all_src_colors = [] all_positions = [] all_paddings = [] for name in names: name = name.replace('-', '_') _position = kwargs.get(name + '_position') if _position is None: _position = position else: _position = Number(_position) if not _position.is_simple_unit('%') and _position.value > 1: _position = _position.value / 100.0 else: _position = _position.value if _position < 0: _position = 0.0 elif _position > 1: _position = 1.0 all_positions.append(_position) _padding = kwargs.get(name + '_padding', kwargs.get(name + '_spacing')) if _padding is None: _padding = padding else: _padding = [int(Number(v).value) for v in List.from_maybe(_padding)] _padding = (_padding * 4)[:4] all_paddings.append(_padding) _dst_colors = kwargs.get(name + '_dst_color') if _dst_colors is None: _dst_colors = dst_colors if dst_colors: has_dst_colors = True else: has_dst_colors = True _dst_colors = [list(Color(v).value[:3]) for v in List.from_maybe(_dst_colors) if v] _src_colors = kwargs.get(name + '_src_color', Color.from_name('black')) if _src_colors is None: _src_colors = src_colors else: _src_colors = [tuple(Color(v).value[:3]) for v in List.from_maybe(_src_colors)] _len_colors = max(len(_dst_colors), len(_src_colors)) _dst_colors = (_dst_colors * _len_colors)[:_len_colors] _src_colors = (_src_colors * _len_colors)[:_len_colors] all_dst_colors.append(_dst_colors) all_src_colors.append(_src_colors) sizes = tuple((collapse_x or i.size[0], collapse_y or i.size[1]) for i in images()) if direction == 'horizontal': layout = HorizontalSpritesLayout(sizes, all_paddings, position=all_positions) elif direction == 'vertical': layout = VerticalSpritesLayout(sizes, all_paddings, position=all_positions) elif direction == 'diagonal': layout = DiagonalSpritesLayout(sizes, all_paddings) elif direction == 'smart': layout = PackedSpritesLayout(sizes, all_paddings) else: raise Exception("Invalid direction %r" % (direction,)) layout_positions = list(layout) new_image = Image.new( mode='RGBA', size=(layout.width, layout.height), color=(0, 0, 0, 0) ) useless_dst_color = has_dst_colors offsets_x = [] offsets_y = [] for i, image in enumerate(images()): x, y, width, height, cssx, cssy, cssw, cssh = layout_positions[i] iwidth, iheight = image.size if has_dst_colors: pixdata = image.load() for _y in xrange(iheight): for _x in xrange(iwidth): pixel = pixdata[_x, _y] a = pixel[3] if len(pixel) == 4 else 255 if a: rgb = pixel[:3] for j, dst_color in enumerate(all_dst_colors[i]): if rgb == all_src_colors[i][j]: new_color = tuple([int(c) for c in dst_color] + [a]) if pixel != new_color: pixdata[_x, _y] = new_color useless_dst_color = False break if iwidth != width or iheight != height: cy = 0 while cy < iheight: cx = 0 while cx < iwidth: new_image = alpha_composite(new_image, image, (x, y), (cx, cy, cx + width, cy + height)) cx += width cy += height else: new_image.paste(image, (x, y)) offsets_x.append(cssx) offsets_y.append(cssy) if useless_dst_color: log.warning("Useless use of $dst-color in sprite map for files at '%s' (never used for)" % glob_path) filetime = int(now_time) if not inline: try: new_image.save(asset_path) url = '%s%s' % (config.ASSETS_URL, asset_file) if cache_buster: url += '?_=%s' % filetime except IOError: log.exception("Error while saving image") inline = True if inline: output = six.BytesIO() new_image.save(output, format='PNG') contents = output.getvalue() output.close() mime_type = 'image/png' url = make_data_url(mime_type, contents) url = 'url(%s)' % escape(url) if inline: asset = inline_asset = List([String.unquoted(url), String.unquoted(repeat)]) else: asset = file_asset = List([String.unquoted(url), String.unquoted(repeat)]) # Add the new object: sprite_map = dict(zip(names, zip(sizes, rfiles, offsets_x, offsets_y))) sprite_map['*'] = now_time sprite_map['*f*'] = asset_file sprite_map['*k*'] = key sprite_map['*n*'] = map_name sprite_map['*t*'] = filetime sizes = zip(files, sizes) cache_tmp = tempfile.NamedTemporaryFile(delete=False, dir=ASSETS_ROOT) pickle.dump((now_time, file_asset, inline_asset, sprite_map, sizes), cache_tmp) cache_tmp.close() os.rename(cache_tmp.name, cache_path) # Use the sorted list to remove older elements (keep only 500 objects): if len(sprite_maps) > MAX_SPRITE_MAPS: for a in sorted(sprite_maps, key=lambda a: sprite_maps[a]['*'], reverse=True)[KEEP_SPRITE_MAPS:]: del sprite_maps[a] log.warning("Exceeded maximum number of sprite maps (%s)" % MAX_SPRITE_MAPS) sprite_maps[asset.render()] = sprite_map for file_, size in sizes: _image_size_cache[file_] = size # TODO this sometimes returns an empty list, or is never assigned to return asset