Example #1
0
 def test_SDL_SetTextInputRect(self):
     # TODO: this test is a bit pointless
     coords = [(0, 0, 0, 0), (-10, -70, 3, 6), (10, 10, 10, 10)]
     for x, y, w, h in coords:
         r = rect.SDL_Rect(x, y, w, h)
         keyboard.SDL_SetTextInputRect(r)
     keyboard.SDL_SetTextInputRect(rect.SDL_Rect())
Example #2
0
def test_SDL_EnclosePoints():
    tests = [
        [rect.SDL_Rect(0, 0, 10, 10), SDL_TRUE, (0, 0, 6, 8)],
        [rect.SDL_Rect(-10, -10, 3, 3), SDL_FALSE, (0, 0, 0, 0)],
        [None, SDL_TRUE, (0, 0, 6, 8)],
    ]
    pt1, pt2 = [rect.SDL_Point(0, 0), rect.SDL_Point(5, 7)]
    points = to_ctypes([pt1, pt2], rect.SDL_Point)
    res = rect.SDL_Rect()
    for clip, expected_ret, expected_rect in tests:
        clip_p = byref(clip) if isinstance(clip, rect.SDL_Rect) else None
        ret = rect.SDL_EnclosePoints(points, 2, clip_p, byref(res))
        assert ret == expected_ret
        r = rect.SDL_Rect(*expected_rect)
        assert res == r if ret == SDL_TRUE else res != r
    # Test with no points
    ret = rect.SDL_EnclosePoints(None, 0, None, byref(res))
    assert not ret
    assert res != rect.SDL_Rect()
    # Test expceptions
    with pytest.raises(TypeError):
        rect.SDL_EnclosePoints(None, None)
    with pytest.raises(TypeError):
        rect.SDL_EnclosePoints("Test", None)
    with pytest.raises(TypeError):
        rect.SDL_EnclosePoints((1, 2, 3), None)
    with pytest.raises(TypeError):
        rect.SDL_EnclosePoints((None, ), None)
Example #3
0
 def test_SDL_Rect(self):
     rt = rect.SDL_Rect()
     self.assertEqual((rt.x, rt.y, rt.w, rt.h), (0, 0, 0, 0))
     for x in range(-10, 10):
         for y in range(-10, 10):
             for w in range(-10, 10):
                 for h in range(-10, 10):
                     rt = rect.SDL_Rect(x, y, w, h)
                     self.assertEqual((rt.x, rt.y, rt.w, rt.h),
                                      (x, y, w, h))
Example #4
0
 def test_SDL_Rect(self):
     rt = rect.SDL_Rect()
     assert (rt.x, rt.y, rt.w, rt.h) == (0, 0, 0, 0)
     for i in range(0, 50):
         x = random.randint(-1000, 1000)
         y = random.randint(-1000, 1000)
         w = random.randint(-1000, 1000)
         h = random.randint(-1000, 1000)
         rt = rect.SDL_Rect(x, y, w, h)
         assert (rt.x, rt.y, rt.w, rt.h) == (x, y, w, h)
Example #5
0
    def test_SDL_UnionRect(self):
        r1 = rect.SDL_Rect(0, 0, 10, 10)
        r2 = rect.SDL_Rect(20, 20, 10, 10)
        r3 = rect.SDL_Rect()
        rect.SDL_UnionRect(r1, r2, byref(r3))
        self.assertEqual((r3.x, r3.y, r3.w, r3.h), (0, 0, 30, 30))

        r1 = rect.SDL_Rect(0, 0, 0, 0)
        r2 = rect.SDL_Rect(20, 20, 10, 10)
        rect.SDL_UnionRect(r1, r2, byref(r3))
        self.assertEqual((r3.x, r3.y, r3.w, r3.h), (20, 20, 10, 10))

        r1 = rect.SDL_Rect(-200, -4, 450, 33)
        r2 = rect.SDL_Rect(20, 20, 10, 10)
        rect.SDL_UnionRect(r1, r2, byref(r3))
        self.assertEqual((r3.x, r3.y, r3.w, r3.h), (-200, -4, 450, 34))

        r1 = rect.SDL_Rect(0, 0, 15, 16)
        r2 = rect.SDL_Rect(20, 20, 0, 0)
        rect.SDL_UnionRect(r1, r2, byref(r3))
        self.assertEqual((r3.x, r3.y, r3.w, r3.h), (0, 0, 15, 16))

        self.assertRaises((AttributeError, TypeError),
                          rect.SDL_UnionRect, None, None)
        self.assertRaises((AttributeError, TypeError),
                          rect.SDL_UnionRect, "Test", r2)
        self.assertRaises((AttributeError, TypeError),
                          rect.SDL_UnionRect, r1, None)
        self.assertRaises((AttributeError, TypeError),
                          rect.SDL_UnionRect, r1, "Test")
Example #6
0
def test_SDL_HasIntersection():
    tests = [[(0, 0, 0, 0), (0, 0, 0, 0), SDL_FALSE],
             [(0, 0, -200, 200), (0, 0, -200, 200), SDL_FALSE],
             [(0, 0, 10, 10), (-5, 5, 10, 2), SDL_TRUE],
             [(0, 0, 10, 10), (-5, -5, 10, 2), SDL_FALSE],
             [(0, 0, 10, 10), (-5, -5, 2, 10), SDL_FALSE],
             [(0, 0, 10, 10), (-5, -5, 5, 5), SDL_FALSE],
             [(0, 0, 10, 10), (-5, -5, 6, 6), SDL_TRUE]]
    for rect1, rect2, expected in tests:
        r1 = rect.SDL_Rect(*rect1)
        r2 = rect.SDL_Rect(*rect2)
        assert rect.SDL_HasIntersection(r1, r2) == expected
Example #7
0
def test_SDL_RectEquals():
    r1 = rect.SDL_Rect(0, 0, 1, 1)
    r2 = rect.SDL_Rect(0, 0, 1, 1)
    assert rect.SDL_RectEquals(r1, r2)
    r2 = rect.SDL_Rect(-1, 2, 1, 1)
    assert not rect.SDL_RectEquals(r1, r2)
    r2 = rect.SDL_Rect(0, 0, 1, 2)
    assert not rect.SDL_RectEquals(r1, r2)
    # Test exceptions
    with pytest.raises(AttributeError):
        rect.SDL_RectEquals("Test", r2)
    with pytest.raises(AttributeError):
        rect.SDL_RectEquals(r1, None)
Example #8
0
 def test_SDL_RectEquals(self):
     r1 = rect.SDL_Rect(0, 0, 0, 0)
     r2 = rect.SDL_Rect(0, 0, 0, 0)
     self.assertTrue(rect.SDL_RectEquals(r1, r2))
     self.assertEqual(r1, r2)
     r2 = rect.SDL_Rect(-1, 2, 0, 0)
     self.assertFalse(rect.SDL_RectEquals(r1, r2))
     self.assertNotEqual(r1, r2)
     r2 = rect.SDL_Rect(0, 0, 1, 2)
     self.assertFalse(rect.SDL_RectEquals(r1, r2))
     self.assertNotEqual(r1, r2)
     self.assertRaises(AttributeError, rect.SDL_RectEquals, "Test", r2)
     self.assertRaises(AttributeError, rect.SDL_RectEquals, r1, None)
     self.assertRaises(AttributeError, rect.SDL_RectEquals, r1, "Test")
Example #9
0
def test_SDL_IntersectRect():
    tests = [[(0, 0, 0, 0), (0, 0, 0, 0), SDL_FALSE, None],
             [(0, 0, -200, 200), (0, 0, -200, 200), SDL_FALSE, None],
             [(0, 0, 10, 10), (-5, 5, 10, 2), SDL_TRUE, (0, 5, 5, 2)],
             [(0, 0, 10, 10), (-5, -5, 10, 2), SDL_FALSE, None],
             [(0, 0, 10, 10), (-5, -5, 2, 10), SDL_FALSE, None],
             [(0, 0, 10, 10), (-5, -5, 5, 5), SDL_FALSE, None],
             [(0, 0, 10, 10), (-5, -5, 6, 6), SDL_TRUE, (0, 0, 1, 1)]]
    res = rect.SDL_Rect()
    for rect1, rect2, expected_ret, expected_rect in tests:
        r1 = rect.SDL_Rect(*rect1)
        r2 = rect.SDL_Rect(*rect2)
        ret = rect.SDL_IntersectRect(r1, r2, byref(res))
        assert ret == expected_ret
        if ret == SDL_TRUE:
            res == rect.SDL_Rect(*expected_rect)
Example #10
0
 def test_SDL_GetDisplayUsableBounds(self):
     numdisplays = video.SDL_GetNumVideoDisplays()
     for index in range(numdisplays):
         bounds = rect.SDL_Rect()
         ret = video.SDL_GetDisplayUsableBounds(index, byref(bounds))
         assert ret == 0
         assert not rect.SDL_RectEmpty(bounds)
Example #11
0
    def render(self, sprites, x=None, y=None):
        """Overrides the render method of sdl2.ext.TextureSpriteRenderSystem to
        use "SDL_RenderCopyEx" instead of "SDL_RenderCopy" to allow sprite
        rotation:

        http://wiki.libsdl.org/SDL_RenderCopyEx
        """
        r = rect.SDL_Rect(0, 0, 0, 0)
        if isiterable(sprites):
            rcopy = render.SDL_RenderCopyEx
            renderer = self.sdlrenderer
            x = x or 0
            y = y or 0
            for sp in sprites:
                r.x = x + int(sp.x)
                r.y = y + int(sp.y)
                r.w, r.h = sp.size
                if rcopy(renderer, sp.texture, None, r, sp.angle, None, render.SDL_FLIP_NONE) == -1:
                    raise sdl2.ext.error()
        else:
            r.x = sprites.x
            r.y = sprites.y
            r.w, r.h = sprites.size
            if x is not None and y is not None:
                r.x = x
                r.y = y
            render.SDL_RenderCopyEx(self.sdlrenderer,
                                    sprites.texture,
                                    None,
                                    r,
                                    sprites.angle,
                                    None,
                                    render.SDL_FLIP_NONE)
        render.SDL_RenderPresent(self.sdlrenderer)
Example #12
0
 def test_SDL_GetDisplayUsableBounds(self):
     numdisplays = video.SDL_GetNumVideoDisplays()
     for index in range(numdisplays):
         bounds = rect.SDL_Rect()
         ret = video.SDL_GetDisplayUsableBounds(index, byref(bounds))
         self.assertEqual(ret, 0)
         self.assertFalse(rect.SDL_RectEmpty(bounds))
Example #13
0
    def test_SDL_EnclosePoints(self):
        pt1 = rect.SDL_Point(0, 0)
        pt2 = rect.SDL_Point(5, 7)
        clip = rect.SDL_Rect(0, 0, 10, 10)
        res = rect.SDL_Rect()
        ret = rect.SDL_EnclosePoints(to_ctypes([pt1, pt2], rect.SDL_Point), 2,
                                     byref(clip), byref(res))
        self.assertTrue(ret)
        self.assertEqual(res, rect.SDL_Rect(0, 0, 6, 8))

        clip = rect.SDL_Rect(-10, -10, 3, 3)
        ret = rect.SDL_EnclosePoints(to_ctypes([pt1, pt2], rect.SDL_Point), 2,
                                     byref(clip), byref(res))
        self.assertFalse(ret)
        self.assertNotEqual(res, rect.SDL_Rect(0, 0, 0, 0))

        ret = rect.SDL_EnclosePoints(to_ctypes([pt1, pt2], rect.SDL_Point), 2,
                                     None, byref(res))
        self.assertTrue(ret)
        self.assertEqual(res, rect.SDL_Rect(0, 0, 6, 8))

        ret = rect.SDL_EnclosePoints(None, 0, None, byref(res))
        self.assertFalse(ret)
        self.assertNotEqual(res, rect.SDL_Rect())

        self.assertRaises(TypeError, rect.SDL_EnclosePoints, None, None)
        self.assertRaises(TypeError, rect.SDL_EnclosePoints, "Test", None)
        self.assertRaises(TypeError, rect.SDL_EnclosePoints, (1, 2, 3), None)
        self.assertRaises(TypeError, rect.SDL_EnclosePoints, (None,), None)
Example #14
0
    def test_SDL_FillRects(self):
        rectlist = to_ctypes([
            rect.SDL_Rect(0, 0, 0, 0),
            rect.SDL_Rect(0, 0, 10, 10),
            rect.SDL_Rect(0, 0, -10, 10),
            rect.SDL_Rect(0, 0, -10, -10),
            rect.SDL_Rect(-10, -10, 10, 10),
            rect.SDL_Rect(10, -10, 10, 10),
            rect.SDL_Rect(10, 10, 10, 10)
        ], rect.SDL_Rect)

        bpp = c_int()
        rmask, gmask, bmask, amask = Uint32(), Uint32(), Uint32(), Uint32()
        for fmt in pixels.ALL_PIXELFORMATS:
            if pixels.SDL_ISPIXELFORMAT_FOURCC(fmt):
                continue
            if pixels.SDL_BITSPERPIXEL(fmt) < 8:
                continue  # Skip < 8bpp, SDL_FillRect does not work on those
            ret = pixels.SDL_PixelFormatEnumToMasks(fmt, byref(bpp),
                                                    byref(rmask), byref(gmask),
                                                    byref(bmask), byref(amask))
            self.assertEqual(ret, SDL_TRUE)
            for w in range(1, 100, 5):
                for h in range(1, 100, 5):
                    sf = surface.SDL_CreateRGBSurface(0, w, h, bpp, rmask,
                                                      gmask, bmask, amask)
                    # TODO: check for changed pixels
                    surface.SDL_FillRects(sf, rectlist, 7, 0xff00ff00)
                    surface.SDL_FreeSurface(sf)
Example #15
0
 def test_SDL_RectEmpty(self):
     for w in range(-100, 100):
         for h in range(-100, 100):
             r = rect.SDL_Rect(0, 0, w, h)
             if w > 0 and h > 0:
                 self.assertFalse(rect.SDL_RectEmpty(r))
             else:
                 self.assertTrue(rect.SDL_RectEmpty(r))
     self.assertRaises(AttributeError, rect.SDL_RectEmpty, "Test")
Example #16
0
def test_SDL_RectEmpty():
    for i in range(0, 50):
        w = random.randint(-100, 100)
        h = random.randint(-100, 100)
        r = rect.SDL_Rect(0, 0, w, h)
        empty = rect.SDL_RectEmpty(r)
        assert empty if not (w > 0 and h > 0) else not empty
    with pytest.raises(AttributeError):
        rect.SDL_RectEmpty("Test")
Example #17
0
def test_SDL_PointInRect():
    r = rect.SDL_Rect(0, 0, 10, 10)
    inside = [(0, 0), (4, 2)]
    outside = [(10, 10), (10, 3), (3, 10), (-1, -3)]
    for x, y in inside:
        p = rect.SDL_Point(x, y)
        assert rect.SDL_PointInRect(p, r)
    for x, y in outside:
        p = rect.SDL_Point(x, y)
        assert not rect.SDL_PointInRect(p, r)
Example #18
0
 def updateRectangle(self, x, y, width, height, data):
     """new bitmap data. data is a string in the pixel format set
        up earlier."""
     port = rect.SDL_Rect()
     port.x = x
     port.y = y
     port.w = width
     port.h = height
     pitch = int(port.w * self.bpp / 8)
     self._events.append((EV_UPDATE_RECT, (port, data, pitch)))
Example #19
0
    def test_SDL_IntersectRectAndLine(self):
        r = rect.SDL_Rect()
        x1, y1, x2, y2 = c_int(-5), c_int(-5), c_int(5), c_int(5)
        ret = rect.SDL_IntersectRectAndLine(r, byref(x1), byref(y1),
                                            byref(x2), byref(y2))
        self.assertFalse(ret)

        r = rect.SDL_Rect(0, 0, 2, 2)
        x1, y1, x2, y2 = c_int(-1), c_int(-1), c_int(3), c_int(3)
        ret = rect.SDL_IntersectRectAndLine(r, byref(x1), byref(y1),
                                            byref(x2), byref(y2))
        self.assertTrue(ret)
        self.assertEqual((x1.value, y1.value, x2.value, y2.value),
                         (0, 0, 1, 1))

        r = rect.SDL_Rect(-4, -4, 14, 14)
        x1, y1, x2, y2 = c_int(8), c_int(22), c_int(8), c_int(33)
        ret = rect.SDL_IntersectRectAndLine(r, byref(x1), byref(y1),
                                            byref(x2), byref(y2))
        self.assertFalse(ret)
Example #20
0
    def test_SDL_UpdateWindowSurfaceRects(self):
        rectlist = (rect.SDL_Rect * 4)(rect.SDL_Rect(),
                                       rect.SDL_Rect(10, 10, 10, 10),
                                       rect.SDL_Rect(0, 0, 5, 4),
                                       rect.SDL_Rect(-5, -5, 6, 2))
        rptr = cast(rectlist, POINTER(rect.SDL_Rect))

        flags = (video.SDL_WINDOW_BORDERLESS,
                 video.SDL_WINDOW_BORDERLESS | video.SDL_WINDOW_HIDDEN,
                 video.SDL_WINDOW_RESIZABLE | video.SDL_WINDOW_MINIMIZED)
        for flag in flags:
            window = video.SDL_CreateWindow(b"Test", 200, 200, 200, 200, flag)
            # self.assertRaises(sdl.SDLError,
            #                  video.SDL_UpdateWindowSurfaceRects,
            #                  window, rectlist)
            sf = surface.SDL_Surface()
            video.SDL_GetWindowSurface(window, byref(sf))
            ret = video.SDL_UpdateWindowSurfaceRects(window, rptr, 4)
            assert ret == 0
            video.SDL_DestroyWindow(window)
Example #21
0
def test_SDL_UnionRect():
    tests = [[(0, 0, 10, 10), (20, 20, 10, 10), (0, 0, 30, 30)],
             [(0, 0, 0, 0), (20, 20, 10, 10), (20, 20, 10, 10)],
             [(-200, -4, 450, 33), (20, 20, 10, 10), (-200, -4, 450, 34)],
             [(0, 0, 15, 16), (20, 20, 0, 0), (0, 0, 15, 16)]]
    out = rect.SDL_Rect()
    for rect1, rect2, expected in tests:
        r1 = rect.SDL_Rect(*rect1)
        r2 = rect.SDL_Rect(*rect2)
        rect.SDL_UnionRect(r1, r2, byref(out))
        assert (out.x, out.y, out.w, out.h) == expected
    # Test exceptions
    with pytest.raises((AttributeError, TypeError)):
        rect.SDL_UnionRect(None, None)
    with pytest.raises((AttributeError, TypeError)):
        rect.SDL_UnionRect("Test", r2)
    with pytest.raises((AttributeError, TypeError)):
        rect.SDL_UnionRect(r1, None)
    with pytest.raises((AttributeError, TypeError)):
        rect.SDL_UnionRect(r1, "Test")
Example #22
0
 def test_SDL_PointInRect(self):
     r1 = rect.SDL_Rect(0, 0, 10, 10)
     p = rect.SDL_Point(0, 0)
     self.assertTrue(rect.SDL_PointInRect(p, r1))
     p = rect.SDL_Point(10, 10)
     self.assertFalse(rect.SDL_PointInRect(p, r1))
     p = rect.SDL_Point(10, 3)
     self.assertFalse(rect.SDL_PointInRect(p, r1))
     p = rect.SDL_Point(3, 10)
     self.assertFalse(rect.SDL_PointInRect(p, r1))
     p = rect.SDL_Point(4, 2)
     self.assertTrue(rect.SDL_PointInRect(p, r1))
Example #23
0
 def test_SDL_Rect__copy__(self):
     rt = rect.SDL_Rect()
     rt2 = copy.copy(rt)
     assert rt == rt2
     assert (rt.x, rt.y, rt.w, rt.h) == (rt2.x, rt2.y, rt2.w, rt2.h)
     rt2.x = 5
     rt2.y = 33
     rt2.w = 17
     rt2.w = 212
     rt3 = copy.copy(rt2)
     assert rt != rt2
     assert rt3 == rt2
Example #24
0
    def test_SDL_Rect_h(self):
        rt = rect.SDL_Rect()

        def seth(r, val):
            r.h = val

        for x in range(-1000, 1000):
            rt.h = x
            self.assertEqual((rt.x, rt.y, rt.w, rt.h), (0, 0, 0, x))

        self.assertRaises(TypeError, seth, rt, 10.4)
        self.assertRaises(TypeError, seth, rt, "Test")
        self.assertRaises(TypeError, seth, rt, None)
Example #25
0
def test_SDL_IntersectRectAndLine():
    tests = [[(0, 0, 0, 0), (-5, -5, 5, 5), SDL_FALSE, None],
             [(0, 0, 2, 2), (-1, -1, 3, 3), SDL_TRUE, (0, 0, 1, 1)],
             [(-4, -4, 14, 14), (8, 22, 8, 33), SDL_FALSE, None]]
    for rect1, line, expected_ret, expected_coords in tests:
        r = rect.SDL_Rect(*rect1)
        x1, y1, x2, y2 = line
        x1, y1, x2, y2 = c_int(x1), c_int(y1), c_int(x2), c_int(y2)
        ret = rect.SDL_IntersectRectAndLine(r, byref(x1), byref(y1), byref(x2),
                                            byref(y2))
        assert ret == expected_ret
        if ret == SDL_TRUE:
            assert (x1.value, y1.value, x2.value, y2.value) == expected_coords
Example #26
0
    def update_screen(self):

        draw_rect = rect.SDL_Rect(0, 0, 0, 0)
        h = 0
        for y in self.world.in_height(self.offset.y,
                                      self.offset.y + self.blocks_in_height):
            w = 0
            for x in self.world.in_width(self.offset.x,
                                         self.offset.x + self.blocks_in_width):
                if not self.world[x][y].dirty and not self.dirty:
                    w += 1
                    continue

                draw_rect.x = w * self.BLOCK_SIZE
                draw_rect.y = h * self.BLOCK_SIZE

                sdl2.surface.SDL_BlitSurface(self.world[x][y].sprite.surface,
                                             None, self.c_surface, draw_rect)

                if self.world[x][y].pickable:
                    draw_rect.x += self.BLOCK_SIZE // 5
                    draw_rect.y += self.BLOCK_SIZE // 5

                    sdl2.surface.SDL_BlitSurface(
                        self.world[x][y].drop_sprite.surface,
                        rect.SDL_Rect(0, 0, self.BLOCK_SIZE // 2,
                                      self.BLOCK_SIZE // 2), self.c_surface,
                        draw_rect)

                if self.world[x][y].dirty and self.DEBUG:
                    self.mark_rect((x, y, x + 1, y + 1))

                self.world[x][y].dirty = False

                w += 1
            h += 1
Example #27
0
    def test_SDL_Rect__copy__(self):
        rt = rect.SDL_Rect()
        rt2 = copy.copy(rt)
        self.assertEqual(rt, rt2)
        self.assertEqual((rt.x, rt.y, rt.w, rt.h),
                         (rt2.x, rt2.y, rt2.w, rt2.h))

        rt2.x = 5
        rt2.y = 33
        rt2.w = 17
        rt2.w = 212

        rt3 = copy.copy(rt2)
        self.assertNotEqual(rt, rt2)
        self.assertEqual(rt3, rt2)
Example #28
0
    def render(self, sprite_elements, max_depth):
        """Overrides the render method of sdl2.ext.TextureSpriteRenderSystem to
        use "SDL_RenderCopyEx" instead of "SDL_RenderCopy" to allow sprite
        rotation:
        http://wiki.libsdl.org/SDL_RenderCopyEx
        """
        # r = rect.SDL_Rect(0, 0, 0, 0)
        # texture_sprites = sprites[0]
        # text_sprites    = sprites[1]
        # rcopy = render.SDL_RenderCopyEx
        # renderer = self.sdlrenderer
        # x = x or 0
        # y = y or 0
        # for i in range(Z_ORDER.MAX_DEPTH):
        #     for sprite_element in texture_sprites[i]:
        #         sp = sprite_element.on_draw()
        #         r.x = x + sp.x
        #         r.y = y + sp.y
        #         r.w, r.h = sp.size

        #         # print("DRAW")
        #         # print(type(sprite_element))
        #         # print(type(sp))
        #         r.w = int(r.w / sprite_element.scale)
        #         r.h = int(r.h / sprite_element.scale)
        #         # https://wiki.libsdl.org/SDL_RenderCopyEx
        #         if rcopy(renderer, sp.texture, None, r, sp.angle, None, render.SDL_FLIP_NONE) == -1:
        #             raise SDLError()

        #     for text_element in text_sprites[i]:
        #         self.renderer.copy(text_element.value, dstrect = (text.x, text.y, text.value.size[0], text.value.size[1]))
        r = rect.SDL_Rect(0, 0, 0, 0)
        rcopy = render.SDL_RenderCopyEx
        renderer = self.sdlrenderer
        # count = 0
        for i in range(max_depth):
            for sprite_element in sprite_elements[i]:
                if not sprite_element.is_on_screen():
                    continue
                sp = sprite_element.on_draw()
                r.x = sp.x - sprite_element.h_w
                r.y = sp.y - sprite_element.h_h
                r.w = sprite_element.w
                r.h = sprite_element.h
                if rcopy(renderer, sp.texture, None, r, sp.angle, None, render.SDL_FLIP_NONE) == -1:
                    raise SDLError()
Example #29
0
    def _blit_characters_on(self, target_sprite, lines, offset=None):
        """Blit each character on surface"""
        if offset:
            x, y = offset
        else:
            x, y = 0, 0

        cw, ch = self.size
        target = target_sprite.surface
        blit_surface = surface.SDL_BlitSurface
        fontsf = self.surface
        offsets = self.offsets

        for i, line in enumerate(lines):
            for j, char in enumerate(line):
                dstr = rect.SDL_Rect(x + j * cw, y + i * ch, 0, 0)
                offset = offsets[ord(char)]
                blit_surface(fontsf, offset, target, dstr)
Example #30
0
 def __init__(self, window):
     super(HWRenderer, self).__init__(window)
     self._window = window
     self.renderer = self.sdlrenderer
     self._root_node = None
     self._uiroot = None
     self._asset_pixel_ratio = -1
     self._base_scale = 1.0
     self._zoom = 1.0
     self._sprite_loader = None
     self._view_pos = vec2.Vec2(0.0, 0.0)
     self._view_aabb = aabb.AABB(0.0, 0.0, 0.0, 0.0)
     self._dirty = True
     self._last_w_size = 0, 0  # window.size
     self._sprites = {}  # type: Dict[int, Sprite]
     self._texts = {}  # type: Dict[int, str]
     self._rcopy = render.SDL_RenderCopyEx
     self._rect = rect.SDL_Rect(0, 0, 0, 0)