Example #1
0
    def test_SDL_GetRendererInfo(self):
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_HIDDEN)
            self.assertIsInstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            self.assertIsInstance(renderer.contents, render.SDL_Renderer)
            info = render.SDL_RendererInfo()
            ret = render.SDL_GetRendererInfo(renderer, byref(info))
            self.assertEqual(ret, 0)
            render.SDL_DestroyRenderer(renderer)

            #self.assertRaises(sdl.SDLError, render.SDL_GetRendererInfo,
            #                  renderer)

            video.SDL_DestroyWindow(window)
        self.assertFalse(failed == rcount, "could not create a renderer")
        self.assertRaises((AttributeError, TypeError),
                          render.SDL_GetRendererInfo, None)
        self.assertRaises((AttributeError, TypeError),
                          render.SDL_GetRendererInfo, "Test")
        dogc()
Example #2
0
    def test_SDL_GetSetTextureAlphaMod(self):
        window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                        video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window.contents, video.SDL_Window)
        renderer = render.SDL_CreateRenderer(window, -1, self._RENDERFLAGS)
        self.assertIsInstance(renderer.contents, render.SDL_Renderer)

        tex = render.SDL_CreateTexture(renderer,
                                       pixels.SDL_PIXELFORMAT_ARGB8888,
                                       render.SDL_TEXTUREACCESS_STREAMING, 10,
                                       10)
        self.assertIsInstance(tex.contents, render.SDL_Texture)

        for alpha in range(0, 255):
            ret = render.SDL_SetTextureAlphaMod(tex, alpha)
            self.assertEqual(ret, 0)
            talpha = Uint8()
            ret = render.SDL_GetTextureAlphaMod(tex, byref(talpha))
            self.assertEqual(ret, 0)
            self.assertEqual(talpha.value, alpha)

        render.SDL_DestroyTexture(tex)
        #self.assertRaises(sdl.SDLError, render.SDL_SetTextureColorMod, tex,
        #                  10, 20, 30)
        #self.assertRaises(sdl.SDLError, render.SDL_GetTextureColorMod, tex)

        render.SDL_DestroyRenderer(renderer)
        video.SDL_DestroyWindow(window)
        dogc()
Example #3
0
    def test_SDL_GetRendererInfo(self):
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_HIDDEN)
            assert isinstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            assert isinstance(renderer.contents, render.SDL_Renderer)
            info = render.SDL_RendererInfo()
            ret = render.SDL_GetRendererInfo(renderer, byref(info))
            assert ret == 0
            render.SDL_DestroyRenderer(renderer)

            #self.assertRaises(sdl.SDLError, render.SDL_GetRendererInfo,
            #                  renderer)

            video.SDL_DestroyWindow(window)
        assert not (failed == rcount), "could not create a renderer"
        with pytest.raises((AttributeError, TypeError)):
            render.SDL_GetRendererInfo(None)
        with pytest.raises((AttributeError, TypeError)):
            render.SDL_GetRendererInfo("Test")
        dogc()
Example #4
0
    def test_SDL_GetRenderer(self):
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_HIDDEN)
            assert isinstance(window.contents, video.SDL_Window)
            renderer = render.SDL_GetRenderer(window)
            assert not renderer
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            ren = render.SDL_GetRenderer(window)
            assert isinstance(ren.contents, render.SDL_Renderer)
            render.SDL_DestroyRenderer(renderer)
            assert not render.SDL_GetRenderer(window)

            video.SDL_DestroyWindow(window)
            assert not render.SDL_GetRenderer(window)
        #self.assertRaises((AttributeError, TypeError),
        #                  render.SDL_GetRenderer, None)
        #self.assertRaises((AttributeError, TypeError),
        #                  render.SDL_GetRenderer, "Test")
        assert not (failed == rcount), "could not create a renderer"
        dogc()
Example #5
0
    def test_SDL_GetSetRenderDrawBlendMode(self):
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_HIDDEN)
            self.assertIsInstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            self.assertIsInstance(renderer.contents, render.SDL_Renderer)

            modes = (
                blendmode.SDL_BLENDMODE_NONE,
                blendmode.SDL_BLENDMODE_ADD,
                blendmode.SDL_BLENDMODE_BLEND,
                blendmode.SDL_BLENDMODE_MOD,
            )
            for mode in modes:
                ret = render.SDL_SetRenderDrawBlendMode(renderer, mode)
                bmode = blendmode.SDL_BlendMode()
                ret = render.SDL_GetRenderDrawBlendMode(renderer, byref(bmode))
                self.assertEqual(ret, 0)
                self.assertEqual(bmode.value, mode)
            render.SDL_DestroyRenderer(renderer)
            #self.assertRaises(sdl.SDLError, render.SDL_SetRenderDrawBlendMode,
            #                  renderer, video.SDL_BLENDMODE_ADD)
            #self.assertRaises(sdl.SDLError, render.SDL_GetRenderDrawBlendMode,
            #                  renderer)
            video.SDL_DestroyWindow(window)
        self.assertFalse(failed == rcount, "could not create a renderer")
        dogc()
Example #6
0
    def test_SDL_GetSetTextureBlendMode(self):
        window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                        video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window.contents, video.SDL_Window)
        renderer = render.SDL_CreateRenderer(window, -1, self._RENDERFLAGS)
        self.assertIsInstance(renderer.contents, render.SDL_Renderer)

        tex = render.SDL_CreateTexture(renderer,
                                       pixels.SDL_PIXELFORMAT_ARGB8888,
                                       render.SDL_TEXTUREACCESS_STREAMING, 10,
                                       10)
        self.assertIsInstance(tex.contents, render.SDL_Texture)

        modes = (
            blendmode.SDL_BLENDMODE_NONE,
            blendmode.SDL_BLENDMODE_ADD,
            blendmode.SDL_BLENDMODE_BLEND,
            blendmode.SDL_BLENDMODE_MOD,
        )
        for mode in modes:
            ret = render.SDL_SetTextureBlendMode(tex, mode)
            self.assertEqual(ret, 0)
            tmode = blendmode.SDL_BlendMode()
            ret = render.SDL_GetTextureBlendMode(tex, byref(tmode))
            self.assertEqual(ret, 0)
            self.assertEqual(tmode.value, mode)

        render.SDL_DestroyTexture(tex)
        #self.assertRaises(sdl.SDLError, render.SDL_SetTextureBlendMode, tex,
        #                  modes[2])
        #self.assertRaises(sdl.SDLError, render.SDL_GetTextureBlendMode, tex)

        render.SDL_DestroyRenderer(renderer)
        video.SDL_DestroyWindow(window)
        dogc()
Example #7
0
    def test_SDL_GetSetTextureScaleMode(self):
        window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                        video.SDL_WINDOW_HIDDEN)
        assert isinstance(window.contents, video.SDL_Window)
        renderer = render.SDL_CreateRenderer(window, -1, self._RENDERFLAGS)
        assert isinstance(renderer.contents, render.SDL_Renderer)

        tex = render.SDL_CreateTexture(renderer,
                                       pixels.SDL_PIXELFORMAT_ARGB8888,
                                       render.SDL_TEXTUREACCESS_STREAMING, 10,
                                       10)
        assert isinstance(tex.contents, render.SDL_Texture)

        modes = (render.SDL_ScaleModeNearest, render.SDL_ScaleModeLinear,
                 render.SDL_ScaleModeBest)
        for mode in modes:
            ret = render.SDL_SetTextureScaleMode(tex, mode)
            assert ret == 0
            tmode = render.SDL_ScaleMode()
            ret = render.SDL_GetTextureScaleMode(tex, byref(tmode))
            assert ret == 0
            assert tmode.value == mode

        render.SDL_DestroyTexture(tex)
        render.SDL_DestroyRenderer(renderer)
        video.SDL_DestroyWindow(window)
        dogc()
Example #8
0
    def test_SDL_CreateDestroyTexture(self):
        window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                        video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window.contents, video.SDL_Window)
        renderer = render.SDL_CreateRenderer(window, -1, self._RENDERFLAGS)
        self.assertIsInstance(renderer.contents, render.SDL_Renderer)

        formats = (pixels.SDL_PIXELFORMAT_ARGB8888,
                   pixels.SDL_PIXELFORMAT_RGB555,
                   pixels.SDL_PIXELFORMAT_RGBA4444,
                   pixels.SDL_PIXELFORMAT_RGBA8888,
                   pixels.SDL_PIXELFORMAT_ARGB2101010,
                   pixels.SDL_PIXELFORMAT_YUY2
                   )
        access = (render.SDL_TEXTUREACCESS_STATIC,
                  render.SDL_TEXTUREACCESS_STREAMING,
                  render.SDL_TEXTUREACCESS_TARGET)
        for fmt in formats:
            for acc in access:
                for w in range(1, 300, 5):
                    for h in range(1, 300, 5):
                        tex = render.SDL_CreateTexture(renderer, fmt, acc,
                                                       w, h)
                        self.assertIsInstance(tex.contents, render.SDL_Texture)
                        render.SDL_DestroyTexture(tex)
                    if (w % 50) == 0:
                        dogc()

        #self.assertRaises(sdl.SDLError, render.SDL_CreateTexture, renderer,
        #                  pixels.SDL_PIXELFORMAT_RGB555, 1, -10, 10)
        #self.assertRaises(sdl.SDLError, render.SDL_CreateTexture, renderer,
        #                  pixels.SDL_PIXELFORMAT_RGB555, 1, 10, -10)
        #self.assertRaises(sdl.SDLError, render.SDL_CreateTexture, renderer,
        #                  pixels.SDL_PIXELFORMAT_RGB555, 1, -10, -10)
        #self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
        #                  pixels.SDL_PIXELFORMAT_RGB555, -5, 10, 10)
        #self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
        #                  - 10, 1, 10, 10)
        #self.assertRaises((AttributeError, TypeError),
        #                  render.SDL_CreateTexture, None,
        #                  pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        #self.assertRaises((AttributeError, TypeError),
        #                  render.SDL_CreateTexture, "Test",
        #                  pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        #self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
        #                  "Test", 1, 10, 10)
        #self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
        #                  pixels.SDL_PIXELFORMAT_RGB555, None, 10, 10)
        #self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
        #                  pixels.SDL_PIXELFORMAT_RGB555, "Test", 10, 10)

        render.SDL_DestroyRenderer(renderer)
        #self.assertRaises(sdl.SDLError, render.SDL_CreateTexture, renderer,
        #                  pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        video.SDL_DestroyWindow(window)
        dogc()
Example #9
0
 def test_SDL_CreateTextureFromSurface(self):
     sf = surface.SDL_CreateRGBSurface(0, 100, 100, 32, 0xFF000000,
                                       0x00FF0000, 0x0000FF00, 0x000000FF)
     self.assertIsInstance(sf.contents, surface.SDL_Surface)
     window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
     self.assertIsInstance(window.contents, video.SDL_Window)
     renderer = render.SDL_CreateRenderer(window, -1, self._RENDERFLAGS)
     self.assertIsInstance(renderer.contents, render.SDL_Renderer)
     tex = render.SDL_CreateTextureFromSurface(renderer, sf)
     self.assertIsInstance(tex.contents, render.SDL_Texture)
     dogc()
Example #10
0
    def test_SDL_GetSetRenderTarget(self):
        skipcount = 0
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_HIDDEN)
            self.assertIsInstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            self.assertIsInstance(renderer.contents, render.SDL_Renderer)

            supported = render.SDL_RenderTargetSupported(renderer)
            if not supported:
                skipcount += 1
                render.SDL_DestroyRenderer(renderer)
                continue

            ret = render.SDL_SetRenderTarget(renderer, None)
            self.assertEqual(ret, 0)
            self.assertFalse(render.SDL_GetRenderTarget(renderer))

            tex = render.SDL_CreateTexture(renderer,
                                           pixels.SDL_PIXELFORMAT_ARGB8888,
                                           render.SDL_TEXTUREACCESS_TARGET, 10,
                                           10)
            ret = render.SDL_SetRenderTarget(renderer, tex)
            self.assertEqual(ret, 0)
            tgt = render.SDL_GetRenderTarget(renderer)
            self.assertIsInstance(tgt.contents, render.SDL_Texture)
            render.SDL_DestroyTexture(tex)

            # TODO: Check in the SDL codebase, why the code below does
            # not fail...
            # tex2 = render.SDL_CreateTexture(renderer,
            #                              pixels.SDL_PIXELFORMAT_ARGB8888,
            #                              render.SDL_TEXTUREACCESS_STREAMING,
            #                              10, 10)
            # self.assertRaises(SDLError, render.SDL_SetRenderTarget, renderer,
            #                   tex2)
            # render.SDL_DestroyTexture(tex2)

            render.SDL_DestroyRenderer(renderer)
            video.SDL_DestroyWindow(window)

        self.assertFalse(failed == rcount, "could not create a renderer")
        if skipcount == rcount:
            self.skipTest("None of the renderers supports render targets")
        dogc()
Example #11
0
    def test_SDL_RenderGetSetViewport(self):
        rects = (
            rect.SDL_Rect(0, 0, 0, 0),
            rect.SDL_Rect(0, 0, 10, 10),
            rect.SDL_Rect(3, 3, 5, 5),
            rect.SDL_Rect(-5, -5, 10, 10),
            rect.SDL_Rect(10, 10, 10, 10),
            rect.SDL_Rect(0, 0, -10, -10),
            rect.SDL_Rect(-10, 0, 10, 10),
            rect.SDL_Rect(0, -10, 10, 10),
            rect.SDL_Rect(-10, -10, 10, 10),
        )
        failcount = 0
        port = rect.SDL_Rect()
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(
                b"Test", 10, 10, 10, 10,
                video.SDL_WINDOW_HIDDEN | video.SDL_WINDOW_BORDERLESS)
            assert isinstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            assert isinstance(renderer.contents, render.SDL_Renderer)
            ret = render.SDL_RenderSetViewport(renderer, None)
            assert ret == 0
            render.SDL_RenderGetViewport(renderer, byref(port))
            assert port == rect.SDL_Rect(0, 0, 10, 10)
            for r in rects:
                if r.w == r.h == 0:
                    # http://bugzilla.libsdl.org/show_bug.cgi?id=1622
                    # OpenGL renderers cause a exception here.
                    continue
                ret = render.SDL_RenderSetViewport(renderer, r)
                assert ret == 0
                render.SDL_RenderGetViewport(renderer, byref(port))
                if port != r:
                    failcount += 1

            render.SDL_DestroyRenderer(renderer)
            video.SDL_DestroyWindow(window)

        assert not (failed == rcount), "could not create a renderer"
        errmsg = ("For some reason, even with correct values, this seems to "
                  "fail on creating the second renderer of the window, if any")
        if failcount > 0:
            pytest.skip(errmsg)
        dogc()
Example #12
0
    def test_SDL_CreateDestroyRenderer(self):
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_SHOWN)
            self.assertIsInstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            self.assertIsInstance(renderer.contents, render.SDL_Renderer)
            render.SDL_DestroyRenderer(renderer)

            # TODO: using -1 as index for the call below leads to random
            # access violations on Win32
            renderer = render.SDL_CreateRenderer(window, i,
                                                 render.SDL_RENDERER_SOFTWARE)
            self.assertIsInstance(renderer.contents, render.SDL_Renderer)
            render.SDL_DestroyRenderer(renderer)
            video.SDL_DestroyWindow(window)
        self.assertFalse(failed == rcount, "could not create a renderer")
        dogc()
Example #13
0
    def test_SDL_RenderClear(self):
        window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                        video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window.contents, video.SDL_Window)
        renderer = render.SDL_CreateRenderer(window, -1, self._RENDERFLAGS)
        self.assertIsInstance(renderer.contents, render.SDL_Renderer)

        ret = render.SDL_RenderClear(renderer)
        self.assertEqual(ret, 0)
        render.SDL_DestroyRenderer(renderer)
        #self.assertRaises(sdl.SDLError, render.SDL_RenderClear, renderer)
        #        self.assertRaises((AttributeError, TypeError),
        #                          render.SDL_RenderClear, None)
        #        self.assertRaises((AttributeError, TypeError),
        #                          render.SDL_RenderClear, "Test")
        #        self.assertRaises((AttributeError, TypeError),
        #                          render.SDL_RenderClear, 123456)
        dogc()
Example #14
0
    def test_SDL_GetSetRenderDrawColor(self):
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_HIDDEN)
            self.assertIsInstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            self.assertIsInstance(renderer.contents, render.SDL_Renderer)

            colors = (
                (16, 22, 185, 217),
                (32, 64, 128, 255),
                (64, 32, 128, 255),
                (64, 32, 255, 128),
                (255, 32, 64, 128),
                (255, 32, 128, 64),
                (0, 0, 0, 0),
                (255, 255, 255, 255),
                (128, 128, 128, 255),
            )
            for r, g, b, a in colors:
                ret = render.SDL_SetRenderDrawColor(renderer, r, g, b, a)
                self.assertEqual(ret, 0)
                dr, dg, db, da = Uint8(), Uint8(), Uint8(), Uint8()
                ret = render.SDL_GetRenderDrawColor(renderer, byref(dr),
                                                    byref(dg), byref(db),
                                                    byref(da))
                self.assertEqual(ret, 0)
                self.assertEqual((dr.value, dg.value, db.value, da.value),
                                 (r, g, b, a))
            render.SDL_DestroyRenderer(renderer)
            #self.assertRaises(sdl.SDLError, render.SDL_SetRenderDrawColor,
            #                  renderer, 10, 20, 30, 40)
            #self.assertRaises(sdl.SDLError, render.SDL_GetRenderDrawColor,
            #                  renderer)
            video.SDL_DestroyWindow(window)
        self.assertFalse(failed == rcount, "could not create a renderer")
        dogc()
Example #15
0
    def test_SDL_RenderTargetSupported(self):
        failed = 0
        rcount = render.SDL_GetNumRenderDrivers()
        for i in range(rcount):
            window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                            video.SDL_WINDOW_HIDDEN)
            self.assertIsInstance(window.contents, video.SDL_Window)
            renderer = render.SDL_CreateRenderer(window, i, self._RENDERFLAGS)
            if not (renderer and renderer.contents):
                failed += 1
                video.SDL_DestroyWindow(window)
                continue
            self.assertIsInstance(renderer.contents, render.SDL_Renderer)

            val = render.SDL_RenderTargetSupported(renderer)
            self.assertIn(val, (SDL_TRUE, SDL_FALSE))
            render.SDL_DestroyRenderer(renderer)
            video.SDL_DestroyWindow(window)
        self.assertFalse(failed == rcount, "could not create a renderer")
        dogc()
Example #16
0
def run_sdl():
    sdl2.ext.init()
    window = sdl2.ext.Window("SDL Cairo Example",
                             size=(WIDTH, 300),
                             flags=sdl2.SDL_WINDOW_ALLOW_HIGHDPI)
    window.show()
    running = True

    renderer = render.SDL_CreateRenderer(window.window, -1, 0)
    render.SDL_RenderClear(renderer)

    port = rect.SDL_Rect()
    render.SDL_RenderGetViewport(renderer, byref(port))

    cairo_surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, port.w, port.h)
    scale = port.w * 1.0 / WIDTH

    texture = render.SDL_CreateTexture(renderer,
                                       sdl2.pixels.SDL_PIXELFORMAT_ARGB32,
                                       render.SDL_TEXTUREACCESS_TARGET, port.w,
                                       port.h)

    while running:

        draw(cairo_surface, scale)
        buf = cairo_surface.get_data().tobytes()

        render.SDL_UpdateTexture(texture, port, buf, port.w * 4)

        render.SDL_RenderCopy(renderer, texture, port, port)
        render.SDL_RenderPresent(renderer)

        events = sdl2.ext.get_events()
        for event in events:
            if event.type == sdl2.SDL_QUIT:
                running = False
                break

        time.sleep(0.2)

    render.SDL_DestroyTexture(texture)
Example #17
0
    def test_SDL_GetSetTextureColorMod(self):
        window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                        video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window.contents, video.SDL_Window)
        renderer = render.SDL_CreateRenderer(window, -1, self._RENDERFLAGS)
        self.assertIsInstance(renderer.contents, render.SDL_Renderer)

        tex = render.SDL_CreateTexture(renderer,
                                       pixels.SDL_PIXELFORMAT_ARGB8888,
                                       render.SDL_TEXTUREACCESS_STREAMING, 10,
                                       10)
        self.assertIsInstance(tex.contents, render.SDL_Texture)
        colors = (
            (16, 22, 185),
            (32, 64, 128),
            (64, 32, 128),
            (64, 32, 255),
            (255, 32, 64),
            (255, 32, 128),
            (0, 0, 0),
            (255, 255, 255),
            (128, 128, 128),
        )
        for r, g, b in colors:
            ret = render.SDL_SetTextureColorMod(tex, r, g, b)
            self.assertEqual(ret, 0)
            tr, tg, tb = Uint8(), Uint8(), Uint8()
            ret = render.SDL_GetTextureColorMod(tex, byref(tr), byref(tg),
                                                byref(tb))
            self.assertEqual(ret, 0)
            self.assertEqual((tr.value, tg.value, tb.value), (r, g, b))

        render.SDL_DestroyTexture(tex)
        #self.assertRaises(sdl.SDLError, render.SDL_SetTextureColorMod, tex,
        #                  10, 20, 30)
        #self.assertRaises(sdl.SDLError, render.SDL_GetTextureColorMod, tex)

        render.SDL_DestroyRenderer(renderer)
        video.SDL_DestroyWindow(window)
        dogc()
Example #18
0
    def test_SDL_QueryTexture(self):
        window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
                                        video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window.contents, video.SDL_Window)
        renderer = render.SDL_CreateRenderer(window, -1, self._RENDERFLAGS)
        self.assertIsInstance(renderer.contents, render.SDL_Renderer)

        formats = (pixels.SDL_PIXELFORMAT_ARGB8888,
                   pixels.SDL_PIXELFORMAT_RGB555,
                   pixels.SDL_PIXELFORMAT_RGBA4444,
                   pixels.SDL_PIXELFORMAT_ARGB2101010,
                   pixels.SDL_PIXELFORMAT_YUY2
                   )
        access = (render.SDL_TEXTUREACCESS_STATIC,
                  render.SDL_TEXTUREACCESS_STREAMING,
                  render.SDL_TEXTUREACCESS_TARGET)
        for fmt in formats:
            for acc in access:
                for w in range(1, 300, 5):
                    for h in range(1, 300, 5):
                        tex = render.SDL_CreateTexture(renderer, fmt, acc,
                                                       w, h)
                        self.assertIsInstance(tex.contents, render.SDL_Texture)
                        qf, qa, qw, qh = Uint32(), c_int(), c_int(), c_int()
                        ret = render.SDL_QueryTexture(tex, byref(qf),
                                                      byref(qa), byref(qw),
                                                      byref(qh))
                        self.assertEqual(ret, 0)
                        self.assertEqual(qf.value, fmt)
                        self.assertEqual(qa.value, acc)
                        self.assertEqual(qw.value, w)
                        self.assertEqual(qh.value, h)
                        render.SDL_DestroyTexture(tex)
                    if _ISPYPY and (w % 50) == 0:
                        gc.collect()

        render.SDL_DestroyRenderer(renderer)
        video.SDL_DestroyWindow(window)
        dogc()