Example #1
0
 def set_mode(self, mode_info):
     """Initialise a given text or graphics mode."""
     self.text_mode = mode_info.is_text_mode
     # unpack mode info struct
     self.font_height = mode_info.font_height
     self.font_width = mode_info.font_width
     # prebuilt glyphs
     # NOTE: [x][y] format - change this if we change pixels2d
     self.glyph_dict = {
         u'\0': numpy.zeros((self.font_width, self.font_height))
     }
     self.num_pages = mode_info.num_pages
     self.mode_has_blink = mode_info.has_blink
     self.mode_has_artifacts = False
     if not self.text_mode:
         self.bitsperpixel = mode_info.bitsperpixel
         self.mode_has_artifacts = mode_info.supports_artifacts
     # logical size
     self.size = (mode_info.pixel_width, mode_info.pixel_height)
     self._resize_display(*self._find_display_size(
         self.size[0], self.size[1], self.border_width))
     # set standard cursor
     self.set_cursor_shape(self.font_width, self.font_height, 0,
                           self.font_height)
     # screen pages
     canvas_width, canvas_height = self.size
     self.canvas = [
         sdl2.SDL_CreateRGBSurface(0, canvas_width, canvas_height, 8, 0, 0,
                                   0, 0) for _ in range(self.num_pages)
     ]
     self.pixels = [pixels2d(canvas.contents) for canvas in self.canvas]
     # create work surface for border and composite
     self.border_x = int(canvas_width * self.border_width // 200)
     self.border_y = int(canvas_height * self.border_width // 200)
     work_width = canvas_width + 2 * self.border_x
     work_height = canvas_height + 2 * self.border_y
     sdl2.SDL_FreeSurface(self.work_surface)
     self.work_surface = sdl2.SDL_CreateRGBSurface(0, work_width,
                                                   work_height, 8, 0, 0, 0,
                                                   0)
     self.work_pixels = pixels2d(
         self.work_surface.contents)[self.border_x:work_width -
                                     self.border_x,
                                     self.border_y:work_height -
                                     self.border_y]
     # create overlay for clipboard selection feedback
     # use convertsurface to create a copy of the display surface format
     pixelformat = self.display_surface.contents.format
     self.overlay = sdl2.SDL_ConvertSurface(self.work_surface, pixelformat,
                                            0)
     sdl2.SDL_SetSurfaceBlendMode(self.overlay, sdl2.SDL_BLENDMODE_ADD)
     # initialise clipboard
     self.clipboard = video_graphical.ClipboardInterface(
         self, mode_info.width, mode_info.height)
     self.screen_changed = True
     self._has_window = True
Example #2
0
 def _do_flip(self):
     """Draw the canvas to the screen."""
     sdl2.SDL_FillRect(self.work_surface, None, self.border_attr)
     if self.composite_artifacts:
         self.work_pixels[:] = video_graphical.apply_composite_artifacts(
             self.pixels[self.vpagenum], 4 // self.bitsperpixel)
         sdl2.SDL_SetSurfacePalette(self.work_surface,
                                    self.composite_palette)
     else:
         self.work_pixels[:] = self.pixels[self.vpagenum]
         sdl2.SDL_SetSurfacePalette(self.work_surface,
                                    self.show_palette[self.blink_state])
     # apply cursor to work surface
     self._show_cursor(True)
     # convert 8-bit work surface to (usually) 32-bit display surface format
     pixelformat = self.display_surface.contents.format
     conv = sdl2.SDL_ConvertSurface(self.work_surface, pixelformat, 0)
     # scale converted surface and blit onto display
     if not self.smooth:
         sdl2.SDL_BlitScaled(conv, None, self.display_surface, None)
     else:
         # smooth-scale converted surface
         w, h = self.window_width, self.window_height
         zoomx = ctypes.c_double(w / (self.size[0] + 2.0 * self.border_x))
         zoomy = ctypes.c_double(h / (self.size[1] + 2.0 * self.border_y))
         # only free the surface just before zoomSurface needs to re-allocate
         # so that the memory block is highly likely to be easily available
         # this seems to avoid unpredictable delays
         sdl2.SDL_FreeSurface(self.zoomed)
         self.zoomed = sdl2.sdlgfx.zoomSurface(conv, zoomx, zoomy,
                                               sdl2.sdlgfx.SMOOTHING_ON)
         # blit onto display
         sdl2.SDL_BlitSurface(self.zoomed, None, self.display_surface, None)
     # create clipboard feedback
     if self.clipboard.active():
         rects = (sdl2.SDL_Rect(r[0] + self.border_x, r[1] + self.border_y,
                                r[2], r[3])
                  for r in self.clipboard.selection_rect)
         sdl_rects = (sdl2.SDL_Rect *
                      len(self.clipboard.selection_rect))(*rects)
         sdl2.SDL_FillRect(
             self.overlay, None,
             sdl2.SDL_MapRGBA(self.overlay.contents.format, 0, 0, 0, 0))
         sdl2.SDL_FillRects(
             self.overlay, sdl_rects, len(sdl_rects),
             sdl2.SDL_MapRGBA(self.overlay.contents.format, 128, 0, 128, 0))
         sdl2.SDL_BlitScaled(self.overlay, None, self.display_surface, None)
     # flip the display
     sdl2.SDL_UpdateWindowSurface(self.display)
     # destroy the temporary surface
     sdl2.SDL_FreeSurface(conv)