Example #1
0
def update(next):
    root.update_idletasks()
    root.update()
    if 0 < api.settings('tickSpeed', -1):
        root.after(int(1000 * 100. / api.settings('tickSpeed')), next)
    else:
        root.after(0, next)
Example #2
0
def start(registered):
    """ Start the simulation.

        + Spawn a queen (and its nest) for each contestant registered
            (returned from `load`).
        + Starts the main sequence.
        + Enter the main loop.
    """
    api.newline()
    api.info("Seed: " + str(api.settings('randomSeed')))
    api.info("(you will need this seed to replay the exact same game.)")
    api.newline()

    graph.makeColorMap([main[1] for main in registered])

    for main in registered:
        w, h = api.settings('worldSize')
        x, y = api.RNG.randrange(w), api.RNG.randrange(h)
        #x, y = world.generate.nextSpanwPosition()
        loop.world.addNest(Queen(x, y, main[0], main[1]).nest)

    loop.counter = 0

    loop.mainseq = api.seqstart("game")
    api.info("------------------- Start of simulation -------------------")

    graph.start(loop)
Example #3
0
def end():
    """ End simulation. Also output the seed through `api.info`.
    """
    graph.end()

    api.info("------------------- End of simulation   -------------------")
    api.seqend(loop.mainseq)

    api.newline()
    api.info("Seed: " + str(api.settings('randomSeed')))
    api.info("(you will need this seed to replay the exact same game.)")
Example #4
0
def test():
    """ Returns `True` if the simulation should be ended.

        Used in `loop` to check if the simulation is finished or should be
        stopped. In fact, the simulation is killed after
        `settings: turnsLimit`. Set this setting to a negative value to prevent
        this behavior.
    """
    loop.counter += 1
    l = api.settings('turnsLimit')
    return loop.world.isFinished() or l < loop.counter + 1 and 0 < l
Example #5
0
def load(world):
    global ant, ant_res, res, rock, empty, wallColor, emptyColor,  tileSize

    tileSize = api.settings('tileSize')
    ratio = 250 // tileSize
    dir = api.settings('texturesDirectory')

    res   = tk.PhotoImage(file=dir + "res.png").subsample(ratio)
    rock  = tk.PhotoImage(file=dir + "rock.png").subsample(ratio)
    empty = tk.PhotoImage(file=dir + "empty.png").subsample(ratio)

    for c in colors:
        d_ = dir + c + "/"

        ant[c]     = tk.PhotoImage(file=d_ + "ant.png").subsample(ratio)
        ant_res[c] = tk.PhotoImage(file=d_ + "ant_res.png").subsample(ratio)

        queen[c] = [[None, None], [None, None]]
        for i in range(2):
            for j in range(2):
                filename = d_ + "queen{}{}.png".format(1-j, i)
                queen[c][i][j] = tk.PhotoImage(file=filename).subsample(ratio)

    wallColor = api.settings('wallColor')
    emptyColor = api.settings('emptyColor')

    # configure window
    vsb = tk.Scrollbar(root, orient=tk.VERTICAL)
    vsb.grid(row=0, column=1, sticky=tk.N + tk.S)

    hsb = tk.Scrollbar(root, orient=tk.HORIZONTAL)
    hsb.grid(row=1, column=0, sticky=tk.E + tk.W)

    canvas = tk.Canvas(root, yscrollcommand=vsb.set, xscrollcommand=hsb.set)
    canvas.grid(row=0, column=0, sticky="news")

    vsb.config(command=canvas.yview)
    hsb.config(command=canvas.xview)

    root.grid_rowconfigure(0, weight=1)
    root.grid_columnconfigure(0, weight=1)

    frame = tk.Frame(canvas)

    w, h = api.settings('worldSize')
    for i in range(w):
        grid.append([])
        for j in range(h):
            b = tk.Label(frame, bg=wallColor, borderwidth=1, image=empty, \
                         text=" ", width=tileSize, height=tileSize, \
                         #command=lambda x=i, y=j: handlePress(world, x, y), \
                         fg=api.settings('textColor'), compound=tk.CENTER)
            b.grid(column=i, row=h-j+1)
            grid[-1].append(b)

    canvas.create_window(0, 0, window=frame)
    frame.update_idletasks()
    canvas.config(scrollregion=canvas.bbox("all"))
    root.bind_all("<MouseWheel>", lambda e: scroll(canvas, e))
Example #6
0
    def createInput(self, world):
        """ Crops map and selects pheromones to input
        """
        s = api.settings('viewDistance')
        hs = s // 2

        rMap = [[~api.UNKNOWN for k in range(s)] for k in range(s)]
        rAnts = [[False for k in range(s)] for k in range(s)]
        rPheros = []
        rOnPos = None

        # creating pheromones list
        for ph in world.pheros:
            if ph.isInRange(self.x, self.y):
                rPheros.append(api.APhero(ph, self))
                if self.x == ph.x and self.y == ph.y:
                    rOnPos = ph

        # creating view map
        for i in range(s):
            for j in range(s) if i in [0, s - 1] else [0, s - 1]:
                if (i, j) == (hs, hs):
                    rMap[i][j] = world[world.mapT, self.x, self.y]
                    continue

                l = abs(i - hs) + abs(j - hs)
                u, v = float(i - hs) / l, float(j - hs) / l

                bla = False
                for k in range(l + 1):
                    a, b = int(self.x + k * u), int(self.y + k * v)
                    c, d = int(hs + k * u), int(hs + k * v)

                    tile = world[world.mapT, a, b]

                    if rMap[c][d] == ~api.UNKNOWN:
                        rMap[c][d] = api.UNKNOWN if bla else tile
                        if world[world.antT, a, b]:
                            rAnts[c][d] = (api.AAnt if \
                                           isinstance(world[world.antT, a,b], \
                                                      Ant) else api.AQueen) \
                                          (world[world.antT, a, b], noMem=True)

                    bla |= tile & api.WALL

        return rMap, rAnts, rPheros, rOnPos
Example #7
0
def drawQueen(lowerX, lowerY, name):
    w, h = api.settings('worldSize')
    for i in range(2):
        for j in range(2):
            x, y = (lowerX + i) % w, (lowerY + j) % h
            grid[x][y].config(image=queen[colorMap[name]][i][j], bg=emptyColor)
Example #8
0
 def isInRange(self, posX, posY):
     w, h = api.settings('worldSize')
     a = min(abs(posX - self.x), abs(posX - w - self.x))
     b = min(abs(posY - self.y), abs(posY - h - self.y))
     return abs(a) + abs(b) < api.settings('pheroRange') - self.decay
Example #9
0
        stopped. In fact, the simulation is killed after
        `settings: turnsLimit`. Set this setting to a negative value to prevent
        this behavior.
    """
    loop.counter += 1
    l = api.settings('turnsLimit')
    return loop.world.isFinished() or l < loop.counter + 1 and 0 < l


def end():
    """ End simulation. Also output the seed through `api.info`.
    """
    graph.end()

    api.info("------------------- End of simulation   -------------------")
    api.seqend(loop.mainseq)

    api.newline()
    api.info("Seed: " + str(api.settings('randomSeed')))
    api.info("(you will need this seed to replay the exact same game.)")


if __name__ == '__main__':
    if os.path.isdir('./game/'):
        os.chdir('./game/')

    api.loadSettings()
    start(load(api.settings('playersDirectory')))

    input("Press enter to continue. ")