def __init__(self, type_id, stance=None): EveItemWrapper.__init__(self, type_id) self.__fit = None self.__stance = None self.subsystems = SubsystemSet(self) self.__eos_ship = EosShip(type_id) self._set_stance(stance)
def __init__(self): char_type_id = Type.character_static EveItemWrapper.__init__(self, char_type_id) self.__fit = None self.__char_core = None self.__eos_char = EosCharacter(char_type_id) self.skills = SkillProxySet(self)
def __generic_init(self): char_type_id = Type.character_static EveItemWrapper.__init__(self, char_type_id) # Attributes which store objects hidden behind properties self.__source = None # Set with fits which are loaded and use this character self.__loaded_proxies = WeakSet() self.skills = SkillCoreSet(self) self._eos_fit = EosFit()
def __init__(self, type_id, level): EveItemWrapper.__init__(self, type_id) self.__char_proxy = None self.__eos_skill = EosSkill(type_id, level=level)
def __generic_init(self): EveItemWrapper.__init__(self, self._db_type_id) self.__parent_char_core = None self.__eos_skill = EosSkill(self._db_type_id, level=self._db_level)
def __generic_init(self): EveItemWrapper.__init__(self, self._db_type_id) self.__parent_ship = None self.__eos_subsystem = EosSubsystem(self._db_type_id)
def __init__(self, type_id): EveItemWrapper.__init__(self, type_id) self.__ship = None self.__eos_stance = EosStance(type_id)
def __generic_init(self): EveItemWrapper.__init__(self, self._db_type_id) self.__parent_ship = None self.__eos_module = None