Example #1
0
    def bet_in(self, dic):
        id = dic.get("game_instance_id", "")  # 项目id
        user_id = dic.get("user_id", "")  # 用户id
        user_channel_id = dic.get("user_channel_id", "")  # 用户下注渠道id
        conin_id = dic.get("conin_id", "")  # 投入币种id
        bet_amount = dic.get("bet_amount", "")  # 投注数量
        merge_id = dic.get("merge_id", -1)  # 合并投注id
        # transaction_password = dic.get("transaction_password", "")  # 交易密码

        with MysqlTools().session_scope() as session:
            # 查询项目
            model = session.query(GameDigitalInstanceModel).filter(
                GameDigitalInstanceModel._id == id).with_for_update().first()
            if model is None:
                return self.return_error(60001)
            if model.status == 1:
                return self.return_error(60002)
            if model.status == 2:
                return self.return_error(60003)
            if model.status == 0:
                can_bet = model.need - model.bet_number
                if can_bet <= 0:
                    return self.return_error(60002)
                if int(bet_amount) > can_bet:
                    return self.return_error(60004)

            if model.support_token >= 0 and int(
                    conin_id) != model.support_token and int(conin_id) != int(
                        _COIN_ID_EXP):
                return self.return_error(60008)

            # 查询币价 币种实际需要金额
            exchange_rate = get_exchange_rate(int(conin_id))

            # (投注数量 * 投注单位) / 投注币种兑换usdt比例
            bet_money = (int(bet_amount) *
                         model.bet_unit) / exchange_rate['price']

            # 体验金相关逻辑
            if int(conin_id) == int(_COIN_ID_EXP):
                # 检查本次投注体验金使用数量 (允许范围: 1~10)
                if int(bet_amount) < 1 or int(bet_amount) > 10:
                    self.return_error(60015)
                # 体验金使用额度
                exp = int(model.experience / 100 * model.need)
                # 检查项目体验金占比剩余额度以及个人当天最大体验金使用额度(每天最多用10个)
                limit = self.check_instance_exp_limit(session, user_id, id)
                instance_limit = limit['instance_limit']
                user_limit = limit['user_limit']
                if user_limit > 10 - int(bet_amount):
                    self.return_error(60017)
                if instance_limit >= exp:
                    self.return_error(60016)

            # 查询用户资产
            account_service = AccountService()
            user_info = account_service.get_inner_user_account_by_token(
                session, user_id, conin_id)
            if isinstance(user_info, int):
                if user_info == 20001:
                    return self.return_error(20001)

            balance = get_decimal(user_info.get("balance"),
                                  digits=8,
                                  decimal_type="down")

            # 账户余额 < 需要下注金额
            if balance < bet_money:
                return self.return_error(60005)

            # 验证交易密码
            # if account_service.check_pay_password(user_id, transaction_password) is False:
            #     return self.return_error(35024)
            # raise_logger("begin", "game_bet_in", "info")
            # 获取下注编号
            game_numbers = session.query(GameNumbersSetModel).filter(
                GameNumbersSetModel.game_serial ==
                model.game_serial).with_for_update().all()
            numbers = []
            for num in game_numbers:
                numbers.append(num.number)
            numbers = random.sample(numbers, int(bet_amount))
            # raise_logger("get game_numbers", "game_bet_in", "info")
            if isinstance(numbers, list):
                nick_name = account_service.get_inner_user_account_info(
                    session, user_id).get("nick_name")
                try:
                    # 添加参与记录
                    participate_in_model = ParticipateInModel(
                        game_instance_id=model._id,
                        template_id=model.template_id,
                        game_serial=model.game_serial,
                        game_title=model.game_title,
                        release_type=model.release_type,
                        bet_token=model.bet_token,
                        bet_unit=model.bet_unit,
                        user_id=user_id,
                        nick_name=nick_name,
                        channel=user_channel_id,
                        bet_number=int(bet_amount),
                        pay_token=int(conin_id),
                        pay_number=get_decimal(bet_money,
                                               digits=8,
                                               decimal_type="down"),
                        award_numbers=json.dumps(numbers),
                        user_type=0,
                        merge_id=merge_id)
                    session.add(participate_in_model)
                    session.flush()
                    # raise_logger("add participate_in_model", "game_bet_in", "info")
                    # 提交扣款申请
                    result = account_service.do_bet(
                        session, user_id, conin_id,
                        get_decimal(bet_money, digits=8, decimal_type="down"),
                        str(participate_in_model._id), int(bet_amount),
                        model.game_serial, user_channel_id)
                    # raise_logger("do_bet success", "game_bet_in", "info")
                    if isinstance(result, int):
                        if result == 0:
                            # 修改项目状态
                            game_service = GameService()
                            # raise_logger("modifyDigitalInstance begin", "game_bet_in", "info")
                            if game_service.modifyDigitalInstance(
                                    model, {
                                        "game_id": id,
                                        "add_bet_number": int(bet_amount),
                                        "full_load_time":
                                        participate_in_model.created_at,
                                        "add_people": 1
                                    }) is False:
                                session.rollback()
                                raise_logger("modifyDigitalInstance err",
                                             "game_bet_in", "info")
                                return self.return_error(80005)
                            # raise_logger("modifyDigitalInstance succ", "game_bet_in", "info")
                            try:
                                created_at_str = str(
                                    participate_in_model.created_at)
                                update_at_str = str(
                                    participate_in_model.update_at)
                                deleted_at_str = str(
                                    participate_in_model.deleted_at)
                                deleted_str = str(participate_in_model.deleted)
                                if BlockChainInfoService(
                                ).insert_block_chain_info(
                                        user_id,
                                        participate_in_model.game_instance_id,
                                        1,
                                    {
                                        "id":
                                        participate_in_model._id,
                                        "created_at":
                                        created_at_str[0:19],
                                        "update_at":
                                        update_at_str[0:19],
                                        "deleted_at":
                                        deleted_at_str[0:19],
                                        "deleted":
                                        deleted_str[0:19],
                                        "game_instance_id":
                                        str(participate_in_model.
                                            game_instance_id),
                                        "template_id":
                                        participate_in_model.template_id,
                                        "game_serial":
                                        participate_in_model.game_serial,
                                        "bet_token":
                                        participate_in_model.bet_token,
                                        "user_id":
                                        participate_in_model.user_id,
                                        "nick_name":
                                        participate_in_model.nick_name,
                                        "channel":
                                        participate_in_model.channel,
                                        "pay_token":
                                        participate_in_model.pay_token,
                                        "bet_number":
                                        participate_in_model.bet_number,
                                        "pay_number":
                                        str(participate_in_model.pay_number),
                                        "award_numbers":
                                        participate_in_model.award_numbers,
                                        "user_type":
                                        participate_in_model.user_type,
                                    }):
                                    participate_in_model.chain_status = 1
                                    # raise_logger("insert_block succ", "game_bet_in", "info")
                                else:
                                    raise_logger("insert_block err",
                                                 "game_bet_in", "info")
                            except Exception as e:
                                session.rollback()
                                raise_logger(e, "game_bet_in", "info")
                            # raise_logger("pri del GameNumbersSetModel", "game_bet_in", "info")
                            for i in numbers:
                                # raise_logger("pri del GameNumbersSetModel", "game_bet_in", "info")
                                # game_number_filters = {"game_serial": model.game_serial, "number": i}
                                session.query(GameNumbersSetModel). \
                                    filter(GameNumbersSetModel.game_serial == model.game_serial,
                                           GameNumbersSetModel.number == i).delete()
                                # number_filter.time_stamp = 1
                                # session.delete(num_filters)
                            # raise_logger("GameNumbersSetModel delete succ", "game_bet_in", "info")

                            # # 检测游戏是否售罄需要申请开奖
                            # instance = session.query(GameDigitalInstanceModel).filter(
                            #     GameDigitalInstanceModel._id == id).first()
                            if int(model.status) == 1:
                                add_result = WalletEosService().lottery_adduce(
                                    id, get_timestamp(model.full_load_time))
                                if not add_result:
                                    raise_logger("lottery_adduce fail",
                                                 "game_bet_in", "info")

                            session.commit()
                            # raise_logger("commit succ", "game_bet_in", "info")
                            try:
                                # # 提交验证是否需要上线新项目
                                game_service.automatic_release(
                                    session, model.template_id)
                            except Exception as e:
                                raise_logger(e, "game_bet_in", "info")

                            can_merge = False
                            if int(
                                    bet_amount
                            ) >= model.merge_threshold and merge_id == -1:
                                can_merge = True
                            # raise_logger("pri return", "game_bet_in", "info")
                            return {
                                'numbers': numbers,
                                'can_merge': can_merge,
                                'part_in_id': participate_in_model._id
                            }

                        else:
                            session.rollback()
                            return self.return_error(60009)
                    else:
                        session.rollback()
                        return self.return_error(60010)

                except Exception as e:
                    raise_logger(e, "game_bet_in", "info")
                    session.rollback()
                    return self.return_error(60011)

                if isinstance(numbers, int):
                    session.rollback()
                    return self.return_error(60012)

            else:
                session.rollback()
                return self.return_error(60007)
Example #2
0
    def check_game_sold_out_by_eos(self, id, block_no, block_hash, timestamp,
                                   received_time):
        with MysqlTools().session_scope() as session:
            model = session.query(GameDigitalInstanceModel).filter(
                GameDigitalInstanceModel._id == id,
                GameDigitalInstanceModel.status ==
                1).with_for_update().first()
            if model is None:
                return False
            result_block = {
                'block_no': block_no,
                'block_hash': block_hash,
                'timestamp': timestamp,
                'received_time': received_time
            }
            hash_numbers = result_block["block_hash"]
            raise_logger("项目:" + str(id) + "   中奖区块号:" + str(hash_numbers),
                         "game_publish_lottery", "info")

            if hash_numbers == "":
                raise_logger("开奖异常:80001", "game_publish_lottery", "info")
                return False

            prize_number = int(hash_numbers, 16) % model.need + 1
            raise_logger("项目:" + str(id) + "    中奖号码:" + str(prize_number),
                         "game_publish_lottery", "info")
            # print("中奖号码", str(prize_number))

            participate_in = ParticipateInService()
            records = participate_in.search_model(session, id)
            # 无人参与
            if len(records) <= 0:
                raise_logger("无人参与80002", "game_publish_lottery", "info")
                return False

            user_id = ""
            user_pay_token = 0
            user_bet_number = 0
            user_type = 0
            merge_id = -1
            part_in_id = -1
            for item in records:
                numbers = json.loads(item.award_numbers)
                if prize_number in numbers:
                    part_in_id = item._id
                    user_id = item.user_id
                    user_pay_token = item.pay_token
                    user_bet_number = item.bet_number
                    user_type = item.user_type
                    merge_id = item.merge_id
                    break

            # 无人中奖
            if user_id == "":
                raise_logger("无人中奖80003", "game_publish_lottery", "info")
                return False

            raise_logger("中奖user_id:" + str(user_id), "game_publish_lottery",
                         "info")

            win_record = session.query(GameDigitalInstanceModel).filter(
                WinningRecordModel.game_instance_id == id).first()
            # game_instance_id已经存在开奖纪录
            if win_record:
                raise_logger(str(id) + "开奖纪录", "game_publish_lottery", "info")
                return False

            # 修改game实体添加开奖时间 和币价信息
            game_service = GameService()
            lottery_time_str = str(get_utc_now())
            lottery_time = lottery_time_str[0:19]

            if game_service.modifyDigitalInstance(model, {
                    "game_id": id,
                    "lottery_time": lottery_time
            }) is False:
                raise_logger("开奖纪录modifyDigitalInstance   False",
                             "game_publish_lottery", "info")
                return False

            raise_logger("开奖纪录modifyDigitalInstance 修改成功",
                         "game_publish_lottery", "info")

            try:
                # 添加开奖纪录
                winning_record_model = WinningRecordModel(
                    created_at=lottery_time,
                    game_instance_id=id,
                    game_serial=model.game_serial,
                    bet_serial=str(prize_number),
                    bet_hash=hash_numbers,
                    reward_token=model.reward_token,
                    reward_quantity=model.reward_quantity,
                    user_id=user_id,
                    bet_token=user_pay_token,
                    bet_number=user_bet_number,
                    user_type=user_type,
                    block_no=result_block['block_no'],
                    timestamp=result_block['timestamp'],
                    received_time=result_block['received_time'],
                    participation=model.participation,
                    block_type="0",
                    merge_id=merge_id)
                session.add(winning_record_model)
                session.flush()

                raise_logger("添加开奖纪录", "game_publish_lottery", "info")

                # 真实用户 添加 中奖金额
                if user_type == 0:
                    account_service = AccountService()
                    # 合买逻辑
                    if merge_id != -1:
                        raise_logger("合买逻辑", "game_publish_lottery", "info")
                        total_bet = session.query(func.sum(ParticipateInModel.bet_number).label('total')). \
                            filter(ParticipateInModel.merge_id == merge_id).first()
                        win_users = session.query(ParticipateInModel). \
                            filter(ParticipateInModel.merge_id == merge_id).all()
                        for win_user in win_users:
                            reward_quantity = win_user.bet_number / int(float(total_bet.total)) * model.reward_quantity \
                                              * (1 - float(model.handling_fee) / 100)
                            result = account_service.do_win_new_session(
                                win_user.user_id, model.reward_token,
                                decimal.Decimal(reward_quantity),
                                str(part_in_id), win_user.bet_number,
                                win_user.game_serial)
                            if isinstance(result, int) is False:
                                raise_logger(
                                    "分钱失败" + "user:"******"game_publish_lottery", "info")
                                session.rollback()
                                return False
                            if result != 0:
                                raise_logger(
                                    "分钱失败" + "user:"******"game_publish_lottery", "info")
                                session.rollback()
                                return False
                    else:
                        raise_logger("非合买逻辑", "game_publish_lottery", "info")
                        # 实际奖励金额 = 奖励金额 * (1-手续费%)
                        reward_quantity = model.reward_quantity * (
                            1 - model.handling_fee / 100)
                        result = account_service.do_win(
                            session, user_id, model.reward_token,
                            reward_quantity, str(part_in_id), user_bet_number,
                            model.game_serial)

                        if isinstance(result, int) is False:
                            raise_logger("分钱失败" + "user:"******"game_publish_lottery", "info")
                            session.rollback()
                            return False
                        if result != 0:
                            raise_logger("分钱失败" + "user:"******"game_publish_lottery", "info")
                            session.rollback()
                            return False

                raise_logger("分钱成功", "game_publish_lottery", "info")

                try:
                    # 添加上链数据
                    lottery_time_str = str(model.lottery_time)
                    release_time_str = str(model.release_time)
                    full_load_time_str = str(model.full_load_time)
                    nick_name = session.query(
                        ParticipateInModel.nick_name).filter(
                            ParticipateInModel.user_id == user_id).first()
                    if BlockChainInfoService().insert_block_chain_info(
                            "", id, 0,
                        {
                            "id": winning_record_model._id,
                            "game_instance_id":
                            winning_record_model.game_instance_id,
                            "game_serial": winning_record_model.game_serial,
                            "bet_serial": winning_record_model.bet_serial,
                            "bet_hash": winning_record_model.bet_hash,
                            "reward_token": winning_record_model.reward_token,
                            "reward_quantity":
                            winning_record_model.reward_quantity,
                            "user_id": winning_record_model.user_id,
                            "bet_token": winning_record_model.bet_token,
                            "bet_number": winning_record_model.bet_number,
                            "user_type": winning_record_model.user_type,
                            "block_no": winning_record_model.block_no,
                            "timestamp": winning_record_model.timestamp,
                            "received_time":
                            winning_record_model.received_time,
                            "block_type": winning_record_model.block_type,
                            "participation":
                            winning_record_model.participation,
                            "lottery_time": lottery_time_str[0:19],
                            "game_describe": model.game_describe,
                            "nick_name": nick_name,
                            "need": model.need,
                            "release_time": release_time_str[0:19],
                            "full_load_time": full_load_time_str[0:19],
                        }):
                        winning_record_model.chain_status = 1

                except Exception as e:
                    raise_logger("开奖insert_block_chain_info     Exception",
                                 "game_publish_lottery", "info")
                session.commit()
                return True

            except Exception as e:
                raise_logger(e.__str__(), "game_publish_lottery", "info")
                session.rollback()
                return False
Example #3
0
    def robot_bet_in(self, dic):
        id = dic.get("game_instance_id", "")  # 项目id
        user_id = dic.get("user_id", "")  # 用户id
        conin_id = dic.get("conin_id", 0)  # 投入币种id
        bet_amount = dic.get("bet_amount", 0)  # 投注数量
        time_stamp = dic.get("time_stamp", 0)  # 纪录时间戳

        with MysqlTools().session_scope() as session:
            # 查询项目
            model = session.query(GameDigitalInstanceModel).filter(
                GameDigitalInstanceModel._id == id).with_for_update().first()
            if model is None:
                raise_logger("机器人下注失败60001", "game_bet_in", "info")
                return 60001
            if model.status == 1:
                raise_logger("机器人下注失败60002", "game_bet_in", "info")
                return 60002
            if model.status == 2:
                raise_logger("机器人下注失败60003", "game_bet_in", "info")
                return 60003
            if model.status == 0:
                can_bet = model.need - model.bet_number
                if can_bet <= 0:
                    raise_logger("机器人下注失败60002", "game_bet_in", "info")
                    return 60005
                if int(bet_amount) > can_bet:
                    raise_logger("机器人下注失败60004", "game_bet_in", "info")
                    return 60004

            # 查询币价 币种实际需要金额
            exchange_rate = get_exchange_rate(int(conin_id))
            # (投注数量 * 投注单位) / 投注币种兑换usdt比例
            bet_money = (int(bet_amount) *
                         model.bet_unit) / exchange_rate['price']

            game_numbers = session.query(GameNumbersSetModel).filter(
                GameNumbersSetModel.game_serial ==
                model.game_serial).with_for_update().all()
            numbers = []
            for num in game_numbers:
                numbers.append(num.number)

            try:
                numbers = random.sample(numbers, int(bet_amount))
            except Exception as e:
                raise_logger("机器人下注失败 没有numbers", "game_bet_in", "info")
                return False
            if isinstance(numbers, list) and len(numbers) > 0:
                # try:
                # 修改机器人账户状态
                user = session.query(RobotAccountModel).filter(
                    RobotAccountModel.user_id ==
                    user_id).with_for_update().first()
                if user is None:
                    raise_logger("机器人下注失败70002", "game_bet_in", "info")
                    return 70002
                user.status = 0

                # 添加投注纪录
                participate_in_model = ParticipateInModel(
                    game_instance_id=model._id,
                    template_id=model.template_id,
                    game_serial=model.game_serial,
                    game_title=model.game_title,
                    release_type=model.release_type,
                    bet_unit=model.bet_unit,
                    bet_token=model.bet_token,
                    user_id=user_id,
                    nick_name=user.nick_name,
                    channel="0",
                    bet_number=int(bet_amount),
                    pay_token=int(conin_id),
                    pay_number=get_decimal(bet_money),
                    award_numbers=json.dumps(numbers),
                    user_type=1)
                session.add(participate_in_model)

                # 修改项目信息
                game_service = GameService()
                if game_service.modifyDigitalInstance(
                        model, {
                            "game_id": id,
                            "add_bet_number": int(bet_amount),
                            "full_load_time": participate_in_model.created_at,
                            "add_people": 1
                        }) is False:
                    session.rollback()
                    raise_logger("机器人下注失败80005", "game_bet_in", "info")
                    return 80005

                # 修改机器人配置纪录 下注状态
                record = session.query(RobotConfigRecordModel).filter(
                    RobotConfigRecordModel.game_instance_id == id,
                    RobotConfigRecordModel.user_id == user_id,
                    RobotConfigRecordModel.time_stamp ==
                    time_stamp).with_for_update().first()
                if record is None:
                    raise_logger("机器人下注失败70002", "game_bet_in", "info")
                    return 70002
                record.bet_status = 1

                # 查看本期 机器人是否都已下注完成
                is_finish = True
                robots = session.query(RobotConfigRecordModel).filter(
                    RobotConfigRecordModel.game_instance_id == id,
                    RobotConfigRecordModel.time_stamp == time_stamp).all()
                for r in robots:
                    if r.bet_status == 0 or r.bet_status == 2:
                        is_finish = False
                        break

                if is_finish:
                    # 修改 游戏机器人配置纪录
                    q = session.query(RobotGameConfigRecordModel).filter(
                        RobotGameConfigRecordModel.game_instance_id == id,
                        RobotGameConfigRecordModel.time_stamp ==
                        time_stamp).with_for_update().first()

                    if q is None:
                        raise_logger("机器人下注失败70003", "game_bet_in", "info")
                        return 70003

                    q.status = 2
                    q.end_of_real_time = datetime.datetime.utcnow().strftime(
                        '%Y-%m-%d %H:%M:%S')

                session.flush()

                try:
                    created_at_str = str(participate_in_model.created_at)
                    update_at_str = str(participate_in_model.update_at)
                    deleted_at_str = str(participate_in_model.deleted_at)
                    deleted_str = str(participate_in_model.deleted)
                    dic = {
                        "id": participate_in_model._id,
                        "created_at": created_at_str[0:19],
                        "update_at": update_at_str[0:19],
                        "deleted_at": deleted_at_str[0:19],
                        "deleted": deleted_str[0:19],
                        "game_instance_id":
                        participate_in_model.game_instance_id,
                        "template_id": participate_in_model.template_id,
                        "game_serial": participate_in_model.game_serial,
                        "bet_token": participate_in_model.bet_token,
                        "user_id": participate_in_model.user_id,
                        "nick_name": participate_in_model.nick_name,
                        "channel": participate_in_model.channel,
                        "pay_token": participate_in_model.pay_token,
                        "bet_number": participate_in_model.bet_number,
                        "pay_number": str(participate_in_model.pay_number),
                        "award_numbers": participate_in_model.award_numbers,
                        "user_type": participate_in_model.user_type,
                    }

                    if BlockChainInfoService().insert_block_chain_info(
                            user_id, participate_in_model.game_instance_id, 1,
                            dic):
                        participate_in_model.chain_status = 1

                except Exception as e:
                    session.rollback()
                    raise_logger("insert_block_chain_info", "game_bet_in",
                                 "info")

                g_service = model.game_serial
                for i in numbers:
                    session.query(GameNumbersSetModel).filter(
                        GameNumbersSetModel.game_serial == g_service,
                        GameNumbersSetModel.number == i).delete()
                # # 检测游戏是否售罄需要申请开奖
                if int(model.status) == 1:
                    add_result = WalletEosService().lottery_adduce(
                        id, get_timestamp(model.full_load_time))
                    if not add_result:
                        raise_logger("lottery_adduce fail", "game_bet_in",
                                     "info")

                session.commit()

                try:
                    # # 提交验证是否需要上线新项目
                    game_service.automatic_release(session, model.template_id)
                except Exception as e:
                    raise_logger("automatic_release", "game_bet_in", "info")

                return True

            # except Exception as e:
            #     session.rollback()
            #     raise_logger("机器人下注失败60006", "game_bet_in", "info")
            #     return 60006

            return False