def show_dialog(self, on_response=None, **kwargs): if self.audio_sting is not None: play_tunable_audio(self.audio_sting, None) if on_response is not None: self.add_listener(on_response) pythonutils.try_highwater_gc() services.ui_dialog_service().dialog_show(self, self.phone_ring_type, **kwargs)
def do_auto_respond(self): if ButtonType.DIALOG_RESPONSE_CANCEL in self.responses: response = ButtonType.DIALOG_RESPONSE_CANCEL elif ButtonType.DIALOG_RESPONSE_OK in self.responses: response = ButtonType.DIALOG_RESPONSE_OK else: response = ButtonType.DIALOG_RESPONSE_CLOSED services.ui_dialog_service().dialog_respond(self.dialog_id, response)
def show_dialog(self, on_response=None, **kwargs): if self.audio_sting is not None: play_tunable_audio(self.audio_sting, None) if on_response is not None: self.add_listener(on_response) pythonutils.try_highwater_gc() services.ui_dialog_service().dialog_show(self, self.phone_ring_type, **kwargs)
def do_auto_respond(self): if ButtonType.DIALOG_RESPONSE_CANCEL in self.responses: response = ButtonType.DIALOG_RESPONSE_CANCEL elif ButtonType.DIALOG_RESPONSE_OK in self.responses: response = ButtonType.DIALOG_RESPONSE_OK else: response = ButtonType.DIALOG_RESPONSE_CLOSED services.ui_dialog_service().dialog_respond(self.dialog_id, response)
def do_auto_respond(self): if ButtonType.DIALOG_RESPONSE_CANCEL in self.responses: response = ButtonType.DIALOG_RESPONSE_CANCEL elif ButtonType.DIALOG_RESPONSE_OK in self.responses: for (text_input_name, text_input_tuning) in self.text_inputs.items(): text = '*'*text_input_tuning.min_length.length self.on_text_input(text_input_name, text) response = ButtonType.DIALOG_RESPONSE_OK else: response = ButtonType.DIALOG_RESPONSE_CLOSED services.ui_dialog_service().dialog_respond(self.dialog_id, response)
def do_auto_respond(self): if ButtonType.DIALOG_RESPONSE_CANCEL in self.responses: response = ButtonType.DIALOG_RESPONSE_CANCEL elif ButtonType.DIALOG_RESPONSE_OK in self.responses: for (text_input_name, text_input_tuning) in self.text_inputs.items(): text = '*' * text_input_tuning.min_length.length self.on_text_input(text_input_name, text) response = ButtonType.DIALOG_RESPONSE_OK else: response = ButtonType.DIALOG_RESPONSE_CLOSED services.ui_dialog_service().dialog_respond(self.dialog_id, response)
def do_auto_respond(self, auto_response=DEFAULT): dialog_response_ids = set(r.dialog_response_id for r in self.responses) if auto_response is not DEFAULT: response = auto_response elif ButtonType.DIALOG_RESPONSE_CANCEL in dialog_response_ids: response = ButtonType.DIALOG_RESPONSE_CANCEL elif ButtonType.DIALOG_RESPONSE_OK in dialog_response_ids: for (text_input_name, text_input_tuning) in self.text_inputs.items(): if text_input_tuning.min_length != 0: text = '*' * text_input_tuning.min_length.length else: text = '*' self.on_text_input(text_input_name, text) response = ButtonType.DIALOG_RESPONSE_OK else: response = ButtonType.DIALOG_RESPONSE_CLOSED services.ui_dialog_service().dialog_respond(self.dialog_id, response)
def ui_dialog_multi_picker_result(dialog_id: int, multi_picker_proto: str, _connection=None): response_proto = Dialog_pb2.MultiPickerResponse() text_format.Merge(multi_picker_proto, response_proto) ui_dialog_service = services.ui_dialog_service() if ui_dialog_service is not None: dialog = ui_dialog_service.get_dialog(dialog_id) if dialog is not None: dialog.multi_picker_result(response_proto)
def set_color_and_intensity(response_id: int, r: int = None, g: int = None, b: int = None, intensity: float = 1.0, _connection=None): ui_dialog_service = services.ui_dialog_service() if ui_dialog_service is not None: dialog = ui_dialog_service.get_dialog(response_id) if dialog is not None: color = sims4.color.from_rgba_as_int(r, g, b) dialog.update_dialog_data(color=color, intensity=intensity) return True
def on_enter(self): super().on_enter() services.household_manager().load_households() zone = services.current_zone() zone_spin_up_service = zone.zone_spin_up_service household_id = zone_spin_up_service._client_connect_data.household_id household = zone.household_manager.get(household_id) client = zone_spin_up_service._client_connect_data.client services.account_service().on_load_options(client) for sim_info in household.sim_info_gen(): client.add_selectable_sim_info(sim_info, send_relationship_update=False) zone.on_households_and_sim_infos_loaded() zone.service_manager.on_all_households_and_sim_infos_loaded(client) services.ui_dialog_service().send_dialog_options_to_client() client.clean_and_send_remaining_relationship_info() services.current_zone().lot.send_lot_display_info() for obj in itertools.chain(services.object_manager().values(), services.inventory_manager().values()): while obj.live_drag_component is not None: obj.live_drag_component.set_active_household_live_drag_permission( ) return _ZoneSpinUpStateResult.DONE
def on_enter(self): super().on_enter() services.household_manager().load_households() zone = services.current_zone() zone_spin_up_service = zone.zone_spin_up_service household_id = zone_spin_up_service._client_connect_data.household_id household = zone.household_manager.get(household_id) client = zone_spin_up_service._client_connect_data.client services.account_service().on_load_options(client) for sim_info in household.sim_info_gen(): client.add_selectable_sim_info(sim_info, send_relationship_update=False) zone.on_households_and_sim_infos_loaded() zone.service_manager.on_all_households_and_sim_infos_loaded(client) services.ui_dialog_service().send_dialog_options_to_client() client.clean_and_send_remaining_relationship_info() services.current_zone().lot.send_lot_display_info() for obj in itertools.chain(services.object_manager().values(), services.inventory_manager().values()): while obj.live_drag_component is not None: obj.live_drag_component.set_active_household_live_drag_permission( ) return _ZoneSpinUpStateResult.DONE
def on_enter(self): super().on_enter() services.household_manager().load_households() zone = services.current_zone() zone_spin_up_service = zone.zone_spin_up_service household_id = zone_spin_up_service._client_connect_data.household_id household = services.household_manager().get(household_id) client = zone_spin_up_service._client_connect_data.client account_service = services.account_service() account_service.on_load_options(client) zone.service_manager.on_zone_load() game_services.service_manager.on_zone_load() sims4.core_services.service_manager.on_zone_load() for sim_info in household.sim_info_gen(): client.add_selectable_sim_info(sim_info, send_relationship_update=False) zone.on_households_and_sim_infos_loaded() zone.service_manager.on_all_households_and_sim_infos_loaded(client) game_services.service_manager.on_all_households_and_sim_infos_loaded( client) sims4.core_services.service_manager.on_all_households_and_sim_infos_loaded( client) organization_service = services.organization_service() if organization_service is not None: organization_service.post_game_services_zone_load() roommate_service = services.get_roommate_service() if roommate_service is not None: roommate_service.initialize_roommates() services.ui_dialog_service().send_dialog_options_to_client() client.clean_and_send_remaining_relationship_info() services.current_zone().lot.send_lot_display_info() for obj in itertools.chain(services.object_manager().values(), services.inventory_manager().values()): if obj.live_drag_component is not None: obj.live_drag_component.resolve_live_drag_household_permission( ) return _ZoneSpinUpStateResult.DONE
def display_choices(choices, choice_callback, text: ParametrizedLocalizedString = None, title: ParametrizedLocalizedString = None, cancel: ParametrizedLocalizedString = None): try: client = services.client_manager().get_first_client() # Instantiates the dialog with the supplied title and text dlg = UiDialogChoices.TunableFactory().default( client.active_sim, text=text.localized_string, title=title.localized_string) # Creates a localized string for each choice contained within the dialog labels = [ lambda choice=choice: _create_localized_string(choice) for choice in choices ] for idx, choice in enumerate(choices): dlg._choice_responses.append( UiDialogResponse( dialog_response_id=idx, text=labels[idx], ui_request=UiDialogResponse.UiDialogUiRequest.NO_REQUEST)) # Standard EA cancel choice dlg._choice_responses.append( UiDialogResponse( dialog_response_id=ButtonType.DIALOG_RESPONSE_CANCEL, text=cancel.localized_string, ui_request=UiDialogResponse.UiDialogUiRequest.NO_REQUEST)) except Exception as e: raise e # Handles the callback response of the dialog def choice_response_callback(dialog): try: choice_callback(dialog.response) except Exception as e: raise e # Sets the dialog as the active one and displays it dlg.add_listener(choice_response_callback) dlg_service = services.ui_dialog_service() dlg_service._active_dialogs[dlg.dialog_id] = dlg dlg.show_dialog()
def _hard_stop(self): super()._hard_stop() if self._dialog is not None: services.ui_dialog_service().dialog_cancel(self._dialog.dialog_id) self._dialog = None
def _hard_stop(self): super()._hard_stop() if self._dialog is not None: services.ui_dialog_service().dialog_cancel(self._dialog.dialog_id) self._dialog = None
def show_dialog (self, on_response = None, **kwargs): if on_response is not None: self.add_listener(on_response) pythonutils.try_highwater_gc() services.ui_dialog_service().dialog_show(self, self.get_phone_ring_type(), **kwargs)