Example #1
0
def login(update, context):
    args = context.args

    telegram_id = update.effective_user.id

    if telegram_id == session.gm_telegram_id:
        update.message.reply_markdown('Sei già autenticato come GM.')
        return
    if telegram_id in [x.telegram_id for x in session.users]:
        update.message.reply_markdown('Sei già autenticato come giocatore.')
        return

    if len(args) == 0:
        update.message.reply_text('/login [token-giocatore]' \
        ' [nome-personaggio] o /login [token-gm] per fare il login.')
        return

    if args[0] == session.player_token:
        # Autenticazione giocatore
        if len(args) == 1:
            update.message.reply_text(
                '/login [token-giocatore] [nome-personaggio]')
            return

        character_name = args[1]

        if character_name in [x.character.name for x in session.users]:
            other_user = [
                x.name for x in session.users
                if x.character.name == character_name
            ][0]
            update.message.reply_markdown(
                'Questo personaggio è già in uso da {}.'.format(other_user))
            return

        character = session.get_character(character_name)

        if character is None:
            update.message.reply_markdown('Questo personaggio non esiste.')
            return

        username = update.message.from_user.first_name + ' ' + update.message.from_user.last_name

        logger.info('Authenticated player {} (ID: {})'.format(
            username, telegram_id))
        user = User(telegram_id, username, character)
        session.users.append(user)

        update.message.reply_markdown(
            'Autenticato come giocatore. Benvenuto/a, {}!'.format(
                character.name))
    elif args[0] == session.gm_token:
        # Autenticazione GM
        logger.info('Authenticated GM (ID: {})'.format(telegram_id))
        session.gm_telegram_id = telegram_id
        update.message.reply_markdown(
            'Autenticato come GM. Benvenuto/a, master!')
    else:
        update.message.reply_markdown('Token errato.')
Example #2
0
def character_status(update, context):
    args = context.args

    if len(args) == 0:
        message = session.state.character_summary
    else:
        character_name = context.args[0]

        character = session.get_character(character_name)

        if character is None:
            message = 'Giocatore non trovato.'
        else:
            message = character.status

    update.message.reply_markdown(message)
Example #3
0
def del_action(update, context):
    args = context.args

    if len(args) == 0:
        update.message.reply_text('/del action [personaggio] |[azione]')
        return

    character_name = args.pop(0)

    character = session.get_character(character_name)

    if character is None:
        update.message.reply_markdown(
            'Il personaggio "{}" non esiste.'.format(character_name))
        return

    text = ' '.join(args)
    action_args = text.split('|')

    if len(action_args) != 2:
        update.message.reply_markdown(
            'Usa |[azione] per indicare il nome dell\'azione.')
        return

    name = action_args[1]

    action = character.get_action(name)

    if action is None:
        update.message.reply_markdown(
            'Il personaggio "{}" non ha l\'azione "{}".'.format(
                character_name, name))
        return

    character.actions.remove(action)
    logger.info('Deleted action "{}" from character "{}"'.format(
        name, character_name))

    update.message.reply_markdown(
        'Rimosso l\'azione "{}" dal personaggio "{}"'.format(
            name, character_name))
Example #4
0
def del_character(update, context):
    args = context.args

    if len(args) == 0:
        update.message.reply_text('/del character [personaggio]')
        return

    character_name = args[0]

    if character_name in session.get_active_character_names():
        username = [x.name for x in session.users if x.character.name == character_name][0]
        update.message.reply_markdown('Il personaggio {} è al momento usato da {}'.format(character_name, username))
        return

    character = session.get_character(character_name)

    if character is None:
        update.message.reply_markdown('Il personaggio {} non esiste'.format(character_name))
        return

    session.state.characters.remove(character)

    logger.info('Removed character "{}".'.format(character_name))
    update.message.reply_markdown('Il personaggio {} è stato rimosso'.format(character_name))
Example #5
0
def add_effect(update, context):
    args = context.args

    if len(args) == 0:
        update.message.reply_text('/add effect [personaggio] |[nome]|[descrizione]|[attivo]|[durata]|[denaro-per-turno]')
        return

    character_name = args.pop(0)

    character = session.get_character(character_name)

    if character is None:
        update.message.reply_markdown('Il personaggio "{}" non esiste.'.format(character_name))
        return

    text = ' '.join(args)
    effect_args = text.split('|')

    effect_args.pop(0)

    if len(effect_args) < 1 or len(effect_args) > 5:
        update.message.reply_text('Numero errato di argomenti effetto ([1-5], ne hai {}).'.format(len(effect_args)))
        return

    name = effect_args[0]

    if name in [x.name for x in character.effects]:
        update.message.reply_markdown('Il personaggio "{}" ha già l\'effetto "{}".'.format(character_name, name))
        return

    if len(effect_args) >= 2:
        description = effect_args[1]
    else:
        description = None

    
    if len(effect_args) >= 3:
        active = effect_args[2]

        positive_answers = ['yes', 'si', 'y']
        negative_answers = ['no', 'n']

        if active in positive_answers:
            active = True
        elif active in negative_answers:
            active = False
        else:
            update.message.reply_markdown('"{}" non è un valore booleano valido.'.format(effect_args[2]))
            return
    else:
        active = True

    if len(effect_args) >= 4:
        try:
            duration = int(effect_args[3])
        except ValueError:
            update.message.reply_markdown('"{}" non è un valore valido.'.format(effect_args[2]))
            return
    else:
        duration = -1

    if len(effect_args) == 5:
        try:
            money_per_turn = int(effect_args[4])
        except ValueError:
            update.message.reply_markdown('"{}" non è un valore valido.'.format(effect_args[2]))
            return
    else:
        money_per_turn = 0

    effect = Effect(name, description=description, active=active, duration=duration, money_per_turn=money_per_turn)

    character.effects.append(effect)

    character.pending_messages.append('Hai un nuovo effetto:\n{}'.format(effect))

    logger.info('Added to character {} the effect\n{}'.format(character_name, effect))
    update.message.reply_markdown('Aggiunto al personaggio {} l\'effetto\n{}'.format(character_name, effect))
    
Example #6
0
def add_action(update, context):
    args = context.args

    if len(args) == 0:
        update.message.reply_text(
            '/add action [personaggio] |[nome]|[usi]|[descrizione]|[condizioni]'
        )
        return

    character_name = args.pop(0)

    character = session.get_character(character_name)

    if character is None:
        update.message.reply_markdown(
            'Il personaggio "{}" non esiste.'.format(character_name))
        return

    text = ' '.join(args)
    action_args = text.split('|')

    # Il primo argomento va ignorato
    action_args.pop(0)

    if len(action_args) < 2 or len(action_args) > 4:
        update.message.reply_markdown(
            'Numero errato di argomenti azione ([2-4], ne hai {}).'.format(
                len(action_args)))
        return

    name = action_args[0]

    if name in [x.name for x in character.actions]:
        update.message.reply_markdown(
            'Il personaggio "{}" ha già l\'azione "{}".'.format(
                character_name, name))
        return

    try:
        uses = int(action_args[1])
    except ValueError:
        update.message.reply_markdown('"{}" non è un valore valido.'.format(
            action_args[1]))
        return

    if len(action_args) >= 3:
        description = action_args[2]
    else:
        description = None

    if len(action_args) == 4:
        conditions = action_args[3]
    else:
        conditions = None

    action = Action(name, description, conditions=conditions, uses=uses)

    character.actions.append(action)
    character.pending_messages.append(
        'Hai ricevuto una nuova azione:\n{}'.format(action))

    logger.info('Added to character {} the action\n{}'.format(
        character_name, action))
    update.message.reply_markdown(
        'Aggiunta al personaggio {} l\'azione\n{}'.format(
            character_name, action))