Example #1
0
    def get_commander_rank_key(self):
        """ 统帅能力排行

        :return:
        """
        if self.commander_rank_key is None:
            server_name = settings.get_father_server(self._server_name)
            self.commander_rank_key = self.make_key_cls(
                self.COMMANDER_RANK_KEY_PREFIX, server_name)
        return self.commander_rank_key
Example #2
0
    def get_father_redis(self, key=''):
        """如果合服,获取合服后的redis
        """
        if not key:
            key = self.uid
        if not getattr(self, "_server_name", None):
            self._server_name = self.get_server_name(self.uid)

        father_server_name = settings.get_father_server(self._server_name)
        return self.get_redis_client(key, father_server_name)
Example #3
0
    def get_like_rank_key(self):
        """ 点赞排行

        :return:
        """
        if self.like_rank_key is None:
            server_name = settings.get_father_server(self._server_name)
            self.like_rank_key = self.make_key_cls(self.LIKE_RANK_KEY_PREFIX,
                                                   server_name)
        return self.like_rank_key
Example #4
0
    def get_world_regain_rank_key(self):
        """  世界收复排行

        :return:
        """
        if self.world_regain_rank_key is None:
            server_name = settings.get_father_server(self._server_name)
            self.world_regain_rank_key = self.make_key_cls(
                self.WORLD_REGAIN_RANK_KEY_PREFIX, server_name)
        return self.world_regain_rank_key
Example #5
0
    def get_equipment_rank_key(self):
        """ 装备强度排行

        :return:
        """
        if self.equipment_rank_key is None:
            server_name = settings.get_father_server(self._server_name)
            self.equipment_rank_key = self.make_key_cls(
                self.EQUIPMENT_RANK_KEY_PREFIX, server_name)
        return self.equipment_rank_key
Example #6
0
 def get_combat_rank_key(self):
     """
     获取战力排行榜的key
     :return:
     """
     if self.combat_rank_key is None:
         server_name = settings.get_father_server(self._server_name)
         self.combat_rank_key = self.make_key_cls(
             self.COMBAT_RANK_KEY_PREFIX, server_name)
     return self.combat_rank_key
Example #7
0
 def get_level_rank_key(self):
     '''
     获取等级排行的key
     :return:
     '''
     if self.level_rank_key is None:
         server_name = settings.get_father_server(self._server_name)
         self.level_rank_key = self.make_key_cls(self.LEVEL_RANK_KEY_PREFIX,
                                                 server_name)
     return self.level_rank_key
Example #8
0
    def get(cls, uid="", server_name=""):
        """
        重载父类get
        """
        if not server_name:
            raise TypeError('ERROR, NEED SERVER_NAME')

        father_server_name = settings.get_father_server(server_name)
        if settings.is_combined(server_name):
            # 该服有合服
            # if is_combined_server_changed(father_server_name):
            pass

        return cls.get_obj(server_name=father_server_name)
Example #9
0
    def init_info(self, uid, guild_id, game_id, vip, domain, team_id, ip, sid,
                  device_mark, device_mem):
        """ 初始化数据

        :param uid: 用户uid
        :param guild_id: 联盟id
        :param game_id: 工会战聊天id
        :return:
        """
        self.uid = uid
        self.guild_id = guild_id
        self.game_id = game_id
        self.server_name = settings.get_father_server(uid[:-7])  # uid[:-7]
        self.buffer = ''
        self.domain = domain
        self.vip = int(vip)
        self.team_id = team_id
        self.ip = ip
        self.device_mem = device_mem
        self.sid = sid
        self.device_mark = device_mark
Example #10
0
File: user.py Project: shi0524/game
 def get(cls, uid, server_name='', **kwargs):
     o = super(User, cls).get(uid, server_name=server_name, **kwargs)
     o.father_server_name = settings.get_father_server(o._server_name)
     o.config_type = game_config.get_config_type(o.father_server_name)
     return o
Example #11
0
def which_queue(server):
    server = settings.get_father_server(server)
    return 'celery_' + server