Example #1
0
 def click_down_over(s,*args):
     if os.path.isdir(s.path):
         import settings
         core.assets.tool_path = s.path
         settings.wini(core.assets)
         self.populate(s.path,variabledest,variablename,filter,close_on_choose)
     else:
         self.chosen_file = s.path
         self.buttonpane.children.append(self.choose_b)
Example #2
0
 def click_down_over(s,*args):
     if os.path.isdir(s.path):
         import settings
         core.assets.tool_path = s.path
         settings.wini(core.assets)
         self.populate(s.path,variabledest,variablename,filter,close_on_choose)
     else:
         self.chosen_file = s.path
         self.buttonpane.children.append(self.choose_b)
Example #3
0
                        print "minimize"
                        gw = guiWait(mute=True)
                        gw.pri = -1000
                        gw.minimized = True
                        assets.cur_script.obs.append(gw)
                    if e.gain==1 and (e.state==6 or e.state==2 or e.state==4):
                        print "maximize"
                        for ob in assets.cur_script.obs:
                            if hasattr(ob,"minimized"):
                                ob.delete()
                if e.type==pygame.VIDEORESIZE:
                    w,h = e.w,e.h
                    assets.swidth = w
                    assets.sheight = h
                    assets.make_screen()
                    settings.wini(assets)
                if e.type == pygame.QUIT:
                    running = False
                if e.type==pygame.KEYDOWN and\
                e.key==pygame.K_RETURN and pygame.key.get_mods() & pygame.KMOD_ALT:
                    assets.fullscreen = 1-assets.fullscreen
                    assets.make_screen()
                    settings.wini(assets)

                def toggle_settings():
                    ss = [x for x in assets.cur_script.obs if isinstance(x,settings.settings_menu)]
                    if ss:
                        ss[0].close()
                    else:
                        assets.cur_script.obs.append(settings.settings_menu(sw=assets.sw,sh=assets.sh,assets=assets))
                def enter_up():