class Human(): def __init__(self, widget): self.widget = widget widget.on_touch_move = self.on_touch_move def on_touch_move(self, touch): if touch.x < self.widget.width / 3: self.widget.center_y = touch.y elif touch.x > self.widget.width - self.widget.width / 3: self.widget.center_y = touch.y def on_pong(self): pass class PongApp(App): def build(self): game = PongGame() game.serve_ball() Clock.schedule_interval(game.update, 1.0 / float(Config.get('frame_limit'))) return game if __name__ == "__main__": Config.load() Window.fullscreen = 'auto' PongApp().run()