Example #1
0
 def play(self, fenetre):
     fenetre.clear(sf.Color.White)
     
     for i in range(len(tableau)):
         sf.draw(tableau[i])
         sf.display()
         sf.sleep(temps)
def gerer_fps(temps_actuel):

    print(temps_actuel.elapsed_time.milliseconds)
    if temps_actuel.elapsed_time.milliseconds < 30:
        sf.sleep(sf.milliseconds(30-temps_actuel.elapsed_time.milliseconds))

    temps_actuel.restart()
Example #3
0
 def thread(self, sound, volume, loops=0):
     sound.play()
     sound.volume = rint(volume)
     # loop while the sound is playing
     time = 0
     killtime = 0
     deltat = 10
     while sound.status in (sfml.Sound.PLAYING, sfml.Sound.PAUSED):
         # leave some CPU time for other processes
         sfml.sleep(sfml.milliseconds(deltat))
         time += deltat
         if sound.fadein and time < sound.fadein:
             sound.volume = rint(volume * float(time) / sound.fadein)
         if sound.fadeout and time > sound.duration - sound.fadeout:
             sound.volume = rint(volume * float(time) / (rint(volume * float(time) / sound.fadein)))
         if not sound.kill_in is None:
             killtime += deltat
             if killtime > sound.kill_in:
                 sound.stop()
                 sound.kill_in = None
                 break
             else:
                 sound.volume *= 1 - float(killtime / sound.kill_in)
     if loops > 0:
         self.thread(sound, volume, loops - 1)
     if self.permanent == sound:
         self.thread(sound, volume)
     elif self.permanent and sound.typ == "music":
         self.thread(self.permanent, volume)
Example #4
0
    def setUp(self):
        self.port = randint(10000, 65000)
        self.server_manager = None
        self.server_started = False

        def server_thread(test_case):
            test_case.server_manager = ServerManager(config_object={'network':{'port': self.port}})

            def on_run():
                test_case.server_started = True
            test_case.server_manager.on_run = on_run

            dbs = test_case.server_manager.db_session_type()
            dbs.add(User(name='john', password='******'))
            dbs.add(User(name='lazy', password=''))
            dbs.add(GamePawn(name='test_pawn', width=2, height=3, shapestring="100110"))
            dbs.add(GameBoard(name='test_board', width=6, height=8, shapestring="0"*48))
            dbs.flush()
            test_case.server_manager.run()

        self.server_thread = Thread(target=server_thread, args=(self,))
        self.server_thread.start()

        while not self.server_started:
            sleep(milliseconds(10))
        sleep(milliseconds(100))
def gerer_fps(temps_actuel):

    print(temps_actuel.elapsed_time.milliseconds)
    if temps_actuel.elapsed_time.milliseconds < 30:
        sf.sleep(sf.milliseconds(30 - temps_actuel.elapsed_time.milliseconds))

    temps_actuel.restart()
Example #6
0
File: m5k.py Project: lvm/m5k
def _sfml(s_file, times=None, fadeout=None):
    global FRAMERATE
    sound = sf.Music.from_file(s_file)

    for t in range(times):
        sound.play()
        while sound.status == sf.Music.PLAYING:
            sf.sleep(sf.milliseconds(FRAMERATE))
Example #7
0
    def utiliser(self, fenetre):
        fenetre.clear(sf.Color.White)

        # Chaque image est affichée un certain temps

        for i in range(len(self.tableau)):
            sf.draw(self.tableau[i])
            sf.display()
            sf.sleep(self.temps)
Example #8
0
 def utiliser(self, fenetre):
     fenetre.clear(sf.Color.White)
     
     # Chaque image est affichée un certain temps
     
     for i in range(len(self.tableau)):
         sf.draw(self.tableau[i])
         sf.display()
         sf.sleep(self.temps)
Example #9
0
 def __playMusicFromFile(self, music_file):
     if not self.pausing:
         self.music = sf.Music.from_file(music_file)
     ## Play it
     self.music.play()
     
     #loop while the sound is playing
     while self.music.status == sf.Music.PLAYING:
         #leave some cpu time for other processes
         sf.sleep(sf.milliseconds(100))
Example #10
0
def main():
	# check that the device can capture audio
	if not sf.SoundRecorder.is_available():
		print("Sorry, audio capture is not supported by your system")
		return

	# choose the sample rate
	sample_rate = int(input("Please choose the sample rate for sound capture (44100 is CD quality): "))

	# wait for user input...
	input("Press enter to start recording audio")

	# here we'll use an integrated custom recorder, which saves the captured data into a sf.SoundBuffer
	recorder = sf.SoundBufferRecorder()

	# audio capture is done in a separate thread, so we can block the main thread while it is capturing
	recorder.start(sample_rate)
	input("Recording... press enter to stop")
	recorder.stop()

	# get the buffer containing the captured data
	buffer = recorder.buffer

	# display captured sound informations
	print("Sound information:")
	print("{0} seconds".format(buffer.duration))
	print("{0} samples / seconds".format(buffer.sample_rate))
	print("{0} channels".format(buffer.channel_count))

	# choose what to do with the recorded sound data
	choice = input("What do you want to do with captured sound (p = play, s = save) ? ")

	if choice == 's':
		# choose the filename
		filename = input("Choose the file to create: ")

		# save the buffer
		buffer.to_file(filename);
	else:
		# create a sound instance and play it
		sound = sf.Sound(buffer)
		sound.play();

		# wait until finished
		while sound.status == sf.Sound.PLAYING:
			# leave some CPU time for other threads
			sf.sleep(sf.milliseconds(100))

	# finished !
	print("Done !")

	# wait until the user presses 'enter' key
	input("Press enter to exit...")
Example #11
0
def play_music():
    # load an ogg music file
    music = sf.Music.from_file("data/orchestral.ogg")

    # display music informations
    print("orchestral.ogg:")
    print("{0} seconds".format(music.duration))
    print("{0} samples / sec".format(music.sample_rate))
    print("{0} channels".format(music.channel_count))

    # play it
    music.play()

    # loop while the music is playing
    while music.status == sf.Music.PLAYING:
        # leave some CPU time for other processes
        sf.sleep(sf.milliseconds(100))
Example #12
0
def play_sound():
    # load a sound buffer from a wav file
    buffer = sf.SoundBuffer.from_file("data/canary.wav")

    # display sound informations
    print("canary.wav:")
    print("{0} seconds".format(buffer.duration))
    print("{0} samples / sec".format(buffer.sample_rate))
    print("{0} channels".format(buffer.channel_count))

    # create a sound instance and play it
    sound = sf.Sound(buffer)
    sound.play()

    # loop while the sound is playing
    while sound.status == sf.Sound.PLAYING:
        # leave some CPU time for other processes
        sf.sleep(sf.milliseconds(100))
Example #13
0
def do_server(port):
	# build an audio stream to play sound data as it is received through the network
	audio_stream = NetworkAudioStream()
	audio_stream.start(port)

	# loop until the sound playback is finished
	while audio_stream.status != sf.SoundStream.STOPPED:
		# leave some CPU time for other threads
		sf.sleep(sf.milliseconds(100))


	# wait until the user presses 'enter' key
	input("Press enter to replay the sound...")

	# replay the sound (just to make sure replaying the received data is OK)
	audio_stream.play();

	# loop until the sound playback is finished
	while audio_stream.status != sf.SoundStream.STOPPED:
		sf.sleep(sf.milliseconds(100))
Example #14
0
	def on_get_data(self, chunk):
		# we have reached the end of the buffer and all audio data have been played : we can stop playback
		if self.offset >= len(self.samples) and self.has_finished:
			return False

		# no new data has arrived since last update : wait until we get some
		while self.offset >= len(self.samples) and not self.has_finished:
			sf.sleep(sf.milliseconds(10))

		# don't forget to lock as we run in two separate threads
		lock = threading.Lock()
		lock.acquire()

		# fill audio data to pass to the stream
		chunk.data = self.samples.data[self.offset*2:]

		# update the playing offset
		self.offset += len(chunk)

		lock.release()

		return True
Example #15
0
    def setUp(self):
        self.port = randint(10000, 65000)
        self.server_manager = None
        self.server_started = False

        def server_thread(test_case):
            test_case.server_manager = ServerManager(config_object={'network':{'port': self.port}})

            def on_run():
                test_case.server_started = True
            test_case.server_manager.on_run = on_run

            dbs = test_case.server_manager.db_session_type()
            dbs.add(User(name='john', password='******'))
            dbs.add(User(name='lazy', password=''))
            dbs.flush()
            test_case.server_manager.run()

        self.server_thread = Thread(target=server_thread, args=(self,))
        self.server_thread.start()

        while not self.server_started:
            sleep(milliseconds(10))
        sleep(milliseconds(100))
Example #16
0
        menubar = self.menuBar()
        file_menu = menubar.addMenu('&File')
        file_menu.addAction(new_game)
        file_menu.addAction(close_action)
        self.setGeometry(500, 500, 500, 500) 
        self.setWindowTitle('pedeRPG')
        self.show() 
        
def main():
    
    app = QtGui.QApplication(sys.argv)
    menu = Menu()
    sys.exit(app.exec_())


if __name__ == '__main__':
    main()    



RESOLUTION = 1024, 768
WALLPAPER = 'f****t.png'
TITLE = "Placeholder for shitfuck"
window = sf.RenderWindow(sf.VideoMode(*RESOLUTION), TITLE)
texture = sf.Texture.from_file(WALLPAPER)
sprite = sf.Sprite(texture)
window.draw(sprite)
window.display()
sf.sleep(sf.seconds(5))