Example #1
0
File: game.py Project: ext/scfa
    def init(self, size, fullscreen=False):
        flags = OPENGL|DOUBLEBUF
        if fullscreen:
            flags |= FULLSCREEN

        pygame.display.set_mode(size.xy, flags)
        pygame.display.set_caption('Super Chainsaw Food Adventure')

        i = pygame.display.Info()
        self.size = Vector2i(i.current_w, i.current_h)

        glMatrixMode(GL_MODELVIEW)
        glEnable(GL_TEXTURE_2D)
        glDisable(GL_CULL_FACE)
        glEnable(GL_BLEND)
        glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)

        self.stage = 1
        self.projection = Matrix.perspective(75, self.size, 0.1, 100)
        self.ortho = Matrix.ortho(self.size)

        v = np.array([
                0,0,0, 0,0,
                1,0,0, 1,0,
                1,1,0, 1,1,
                0,1,0, 0,1,
                ], np.float32)
        i = np.array([0,1,2,3], np.uint32)
        self.quad = VBO(GL_QUADS, v, i)

        # parallax
        self.parallax_rep = 25
        v = np.array([
                0,0,0, 0,1,
                1,0,0, self.parallax_rep, 1,
                1,1,0, self.parallax_rep,0,
                0,1,0, 0,0,
                ], np.float32)
        i = np.array([0,1,2,3], np.uint32)
        self.repquad = VBO(GL_QUADS, v, i)
        self.parallax = Image('texture/sky.png', wrap=GL_REPEAT)
        self.parallax2 = Image('texture/sky2.png', wrap=GL_REPEAT)

        self.fbo = FBO(self.size, format=GL_RGB8, depth=True)

        self.shader = Shader('derp')
        self.passthru = Shader('passtru')
        self.herp = Shader('herp')

        self.map = Map('map.json')
        self.player = Player(Vector2f(55,-9))
        self.clock = pygame.time.Clock()
        self.hud = HUD(Vector2i(500,100))
        self.hpmeter = HUD(Vector2i(20, 500))
        self.font = self.hud.create_font(size=16)
        self.font2 = self.hud.create_font(size=12)

        self.land = pygame.mixer.Sound('data/sound/land.wav')
        self.ding = pygame.mixer.Sound('data/sound/ding.wav')
        self.eat = pygame.mixer.Sound('data/sound/eat.wav')
        self.wind = pygame.mixer.Sound('data/sound/wind.wav')

        self.wind.play(loops=-1)

        self.set_stage(1)
        self.killfade = None
        self.killfade2 = 1.0 # fade amount
        self.textbuf = []
        self.texttime = -10.0
        self.message('<b>Welcome adventurer!</b>\nYou can start exploring the world but beware of wandering away too far.')
        self.message('When outside of lights your <i>HP</i> will drain and you will get lost in the woods.')
        self.message('Eat food to temporary increase your <i>HP</i>.')
        self.message('Quest started: "Find the chainsaw".')
        self.message('Quest started: "Frobnicate something".')

        with self.hud:
            self.hud.clear((0,1,1,1))