Example #1
0
    def run(self):
        try:
            pygame.init()
            FPS = 30
            fpsClock = pygame.time.Clock()

            display = pygame.display.set_mode((600, 300), 0, 32)
            pygame.display.set_caption('Pong')

            BLACK = (0, 0, 0)
            WHITE = (255, 255, 255)

            ball = pygame.image.load('cat-face.png')
            ball = pygame.transform.scale(ball, (30, 30))

            ballx = 285
            bally = 135

            paddle1 = (10, 115, 15, 70)
            paddle2 = (575, 115, 15, 70)

            while self.running:
                opCode = ""
                try:
                    q_item = self.q.get(False)
                    s = q_item
                    opCode = s[0:2]
                except Exception:
                    pass

                if opCode == "ex":
                    print("Stopping command_interpreter")
                    self.running = False
                    self.q.task_done()

                display.fill(BLACK)

                display.blit(ball, (ballx, bally))

                pygame.draw.rect(display, WHITE, paddle1, 0)
                pygame.draw.rect(display, WHITE, paddle2, 0)

                for event in pygame.event.get():
                    if event.type == QUIT:
                        shared.exitProgram()

                pygame.display.update()
                fpsClock.tick(FPS)

        except Exception as e:
            shared.systemMessage(str(e), True)
            shared.exitProgram()
Example #2
0
    def run(self):
        try:
            while self.running:
                q_item = self.q.get()
                s = q_item
                opCode = s[0:2]

                if opCode == "ex":
                    print("Stopping command_interpreter")
                    self.running = False
                    self.q.task_done()
                    shared.exitProgram()

                elif opCode == "te":
                    shared.systemMessage("Hello World!")
                    self.q.task_done()

                else:
                    if not (opCode == ""):
                        shared.systemMessage("Unknown command \"" + opCode +
                                             "\"")
                    self.q.task_done()

        except Exception as e:
            shared.systemMessage(str(e), True)
            shared.exitProgram()
Example #3
0
    def run(self):
        try:
            # Any init items here
            while self.running:
                opCode = ""
                try:
                    q_item = self.q.get(False)
                    s = q_item
                    opCode = s[0:2]
                except Exception:
                    pass

                if opCode == "ex":
                    print("Stopping Player")
                    self.running = False
                    self.q.task_done()

                # MAIN LOOP CODE HERE

        except Exception as e:
            shared.systemMessage(str(e), True)
            shared.exitProgram()
Example #4
0
 def __init__(self, q):
     shared.systemMessage("Starting Player")
     threading.Thread.__init__(self)
     self.q = q
     self.eventConfig = {}
     self.running = True
Example #5
0
import shared
import console
import command_interpreter

import pong
import ai
import player

import sys
import traceback
import time

if __name__ == "__main__":
    try:
        shared.systemMessage("Started!")

        # Console output thread
        thread_console_output = console.ConsoleOutput(shared.q_console_output)
        thread_console_output.start()

        # Command interpreter thread
        thread_command_interpreter = command_interpreter.CommandInterpreter(
            shared.q_command_interpreter)
        thread_command_interpreter.start()

        # Console input thread
        thread_console_input = console.ConsoleInput()
        thread_console_input.daemon = True
        thread_console_input.start()

        # Pong thread
Example #6
0
 def __init__(self):
     shared.systemMessage("Starting console_input")
     threading.Thread.__init__(self)
     self.running = True