Example #1
0
def test_valid_remove_only_free(start: int,
                                end: int,
                                expected_valid: bool,
                                reason: str):
    board = SpookState("""\
  A C E G
7 B B . . 7

5 B B . . 5

3 . W R . 3

1 . . . . 1
  A C E G
   B D F
 6 B . . 6

 4 . . . 4

 2 . . . 2
   B D F
>R(B,R)
""")
    valid_moves = board.get_valid_moves()
    assert len(valid_moves) == 31  # 30 removes, plus pass
    for move in range(start, end):
        assert valid_moves[move] == expected_valid, move
Example #2
0
def test_pass():
    state1 = SpookState("""\
  A C E G
7 B B . R 7

5 B B . . 5

3 . . . . 3

1 W R . . 1
  A C E G
>R(R)
""")
    expected_display = """\
  A C E G
7 B B . R 7

5 B B . . 5

3 . . . . 3

1 W R . . 1
  A C E G
>B(B,R)
"""

    state2 = state1.make_move(30)

    display = state2.display()
    active_player = state2.get_active_player()

    assert display == expected_display
    assert active_player == state2.BLACK
Example #3
0
def test_valid_removes_black(start: int,
                             end: int,
                             expected_valid: bool,
                             reason: str):
    board = SpookState("""\
  A C E G
7 B B B B 7

5 B B B B 5

3 R R R R 3

1 R R R R 1
  A C E G
   B D F
 6 B W . 6

 4 R R B 4

 2 R R R 2
   B D F
>R(B)
""")
    valid_moves = board.get_valid_moves()
    assert len(valid_moves) == 31  # 30 removes, plus pass
    for move in range(start, end):
        assert valid_moves[move] == expected_valid, move
Example #4
0
def test_getaway_move_count():
    state = SpookState("""\
  A C E G
7 B B B B 7

5 B B B B 5

3 R R R R 3

1 R R R R 1
  A C E G
   B D F
 6 B B B 6

 4 R R B 4

 2 R R R 2
   B D F
    C E
  5 B B 5

  3 R W 3
    C E
>B(B,R)
""")
    expected_move_count = 29

    assert state.get_move_count() == expected_move_count
Example #5
0
def test_valid_drop_only(start: int, end: int, expected_valid: bool, reason: str):
    """ Ghost has neighbours, but none are free.

    Valid moves are to remove opponent pieces.
    """
    board = SpookState("""\
  A C E G
7 B B . . 7

5 R R . . 5

3 . . . B 3

1 . . . R 1
  A C E G
   B D F
 6 W . . 6

 4 . . . 4

 2 . . . 2
   B D F
>B(B,R)
""")
    valid_moves = board.get_valid_moves()
    for move in range(start, end):
        assert valid_moves[move] == expected_valid, move
Example #6
0
def test_remove_drop():
    state1 = SpookState("""\
  A C E G
7 B B B B 7

5 B B B B 5

3 R R R R 3

1 R R R R 1
  A C E G
   B D F
 6 B B B 6

 4 R R B 4

 2 R R R 2
   B D F
    C E
  5 B B 5

  3 R R 3
    C E
     D
   4 W 4
     D
>R(B,R)
""")
    expected_display = """\
  A C E G
7 B B B B 7

5 B B B B 5

3 R R R R 3

1 R R R R 1
  A C E G
   B D F
 6 B B B 6

 4 R R B 4

 2 R R R 2
   B D F
    C E
  5 B W 5

  3 R R 3
    C E
>B(B,R)
"""

    state2 = state1.make_move(28)

    display = state2.display()
    active_player = state2.get_active_player()

    assert display == expected_display
    assert active_player == state2.BLACK
Example #7
0
def test_remove_first_neighbour():
    """ One neighbour on same level with another of that colour. """
    state1 = SpookState("""\
  A C E G
7 B B B B 7

5 B B B B 5

3 R R R R 3

1 R R R R 1
  A C E G
   B D F
 6 B B B 6

 4 R R B 4

 2 R R R 2
   B D F
    C E
  5 B W 5

  3 R R 3
    C E
>B(B,R)
""")
    expected_display = """\
  A C E G
7 B B B B 7

5 B B B B 5

3 R R R R 3

1 R R R R 1
  A C E G
   B D F
 6 B B B 6

 4 R R B 4

 2 R R R 2
   B D F
    C E
  5 B . 5

  3 R W 3
    C E
>B(R)
"""

    state2 = state1.make_move(26)

    display = state2.display()
    active_player = state2.get_active_player()

    assert display == expected_display
    assert active_player == state2.BLACK
Example #8
0
def test_remove_only_neighbour():
    """ One neighbour on same level with no more of that colour. """
    state1 = SpookState("""\
  A C E G
7 B B B B 7

5 B B B B 5

3 R R R R 3

1 R R R R 1
  A C E G
   B D F
 6 B B B 6

 4 R R B 4

 2 R R R 2
   B D F
    C E
  5 B W 5

  3 R R 3
    C E
>B(B,R)
""")
    expected_display = """\
  A C E G
7 B B B B 7

5 B B B B 5

3 R R R R 3

1 R R R R 1
  A C E G
   B D F
 6 B B B 6

 4 R R B 4

 2 R R R 2
   B D F
    C E
  5 W . 5

  3 R R 3
    C E
>R(B,R)
"""

    state2 = state1.make_move(27)

    display = state2.display()
    active_player = state2.get_active_player()

    assert display == expected_display
    assert active_player == state2.RED
Example #9
0
def test_remove_only_free_neighbour():
    """ One neighbour on same level with no more of that colour. """
    state1 = SpookState("""\
  A C E G
7 B B . . 7

5 B B B W 5

3 . . . . 3

1 . . . . 1
  A C E G
   B D F
 6 R . . 6

 4 . . . 4

 2 . . . 2
   B D F
>B(B,R)
""")
    expected_display = """\
  A C E G
7 B B . . 7

5 B B W . 5

3 . . . . 3

1 . . . . 1
  A C E G
   B D F
 6 R . . 6

 4 . . . 4

 2 . . . 2
   B D F
>R(B,R)
"""

    state2 = state1.make_move(10)

    display = state2.display()
    active_player = state2.get_active_player()

    assert display == expected_display
    assert active_player == state2.RED
Example #10
0
def test_valid_ghost(start: int, end: int, expected_valid: bool, reason: str):
    board = SpookState("""\
  A C E G
7 B B . R 7

5 B B . . 5

3 . . . . 3

1 W . . . 1
  A C E G
>R(B,R)
""")
    valid_moves = board.get_valid_moves()
    for move in range(start, end):
        assert valid_moves[move] == expected_valid, move
Example #11
0
def test_remove_opponent_piece_with_free_neighbour():
    state1 = SpookState("""\
  A C E G
7 B B . . 7

5 R R . . 5

3 W . . R 3

1 . . . R 1
  A C E G
   B D F
 6 B . . 6

 4 . . . 4

 2 . . . 2
   B D F
>B(B,R)
""")
    expected_display = """\
  A C E G
7 B B . . 7

5 R R . . 5

3 W . . R 3

1 . . . . 1
  A C E G
   B D F
 6 B . . 6

 4 . . . 4

 2 . . . 2
   B D F
>R(B,R)
"""

    state2 = state1.make_move(3)

    display = state2.display()
    active_player = state2.get_active_player()

    assert display == expected_display
    assert active_player == state2.RED
Example #12
0
def test_move_ghost_one_space():
    state1 = SpookState("""\
  A C E G
7 B R . . 7

5 B R . W 5

3 B R . . 3

1 . . . . 1
  A C E G
   B D F
 6 . . . 6

 4 B . . 4

 2 . . . 2
   B D F
>R(B,R)
""")
    expected_display = """\
  A C E G
7 B R . . 7

5 B R W . 5

3 B R . . 3

1 . . . . 1
  A C E G
   B D F
 6 . . . 6

 4 B . . 4

 2 . . . 2
   B D F
>B(B,R)
"""

    state2 = state1.make_move(10)

    display = state2.display()
    active_player = state2.get_active_player()

    assert display == expected_display
    assert active_player == state2.BLACK
Example #13
0
def test_valid_adds(start: int, end: int, expected_valid: bool, reason: str):
    board = SpookState("""\
  A C E G
7 . . . . 7

5 . . . . 5

3 . . . . 3

1 . . R . 1
  A C E G
>B
""")
    valid_moves = board.get_valid_moves()
    assert len(valid_moves) == 31  # 30 adds, plus pass
    for move in range(start, end):
        assert valid_moves[move] == expected_valid, move
Example #14
0
def test_start():
    expected_display = """\
  A C E G
7 . . . . 7

5 . . . . 5

3 . . . . 3

1 . . . . 1
  A C E G
>R
"""
    state = SpookState()

    display = state.display()
    active_player = state.get_active_player()

    assert display == expected_display
    assert active_player == state.RED
    assert not state.is_ended()
Example #15
0
def test_add_move():
    expected_display = """\
  A C E G
7 . . . . 7

5 . . . . 5

3 . . . . 3

1 . . R . 1
  A C E G
>B
"""
    state1 = SpookState()

    state2 = state1.make_move(2)

    display = state2.display()
    active_player = state2.get_active_player()

    assert display == expected_display
    assert active_player == state2.BLACK
def test_hover_enter_remove(pixmap_differ: PixmapDiffer):
    actual: QPainter
    expected: QPainter
    with pixmap_differ.create_painters(
            240, 240, 'spook_hover_enter_remove') as (actual, expected):
        expected_scene = QGraphicsScene(0, 0, 240, 240)
        expected_scene.addPixmap(
            SpookDisplay.load_pixmap('board-1.png', QSize(240,
                                                          240))).setPos(1, 0)
        white_ball = SpookDisplay.load_pixmap('ball-w-shadow-1.png',
                                              QSize(60, 60))
        red_ball = SpookDisplay.load_pixmap('ball-r-shadow-1.png',
                                            QSize(60, 60))
        black_ball = SpookDisplay.load_pixmap('ball-b-shadow-1.png',
                                              QSize(60, 60))

        black_piece = expected_scene.addPixmap(black_ball)
        black_piece.setPos(115, 114)
        black_piece.setOpacity(0.5)
        red_piece = expected_scene.addPixmap(red_ball)
        red_piece.setPos(63, 62)
        white_piece = expected_scene.addPixmap(white_ball)
        white_piece.setPos(115, 62)
        expected_scene.render(expected)

        display = SpookDisplay()
        display.update_board(
            SpookState('''\
  A C E G
7 . . . . 7

5 . R W . 5

3 . . B . 3

1 . . . . 1
  A C E G
>R(R,B)
'''))
        height = 0
        row = 1
        column = 2
        piece_item = display.item_levels[height][row][column]

        display.resize(348, 264)
        display.grab()  # Force layout to recalculate.

        display.on_hover_enter(piece_item)

        render_display(display, actual)
Example #17
0
def test_win():
    state = SpookState("""\
  A C E G
7 . . . . 7

5 . . B W 5

3 . . . . 3

1 . . . . 1
  A C E G
>B(B,R)
""")

    assert not state.is_win(state.BLACK)
    assert state.is_win(state.RED)
    assert state.get_winner() == state.RED
    assert state.is_ended()
Example #18
0
def test_add_last_piece():
    state1 = SpookState("""\
  A C E G
7 B B B B 7

5 B B B B 5

3 R R R R 3

1 R R R R 1
  A C E G
   B D F
 6 B B B 6

 4 R R B 4

 2 R R R 2
   B D F
    C E
  5 . B 5

  3 R . 3
    C E
>B
""")
    expected_display = """\
  A C E G
7 B B B B 7

5 B B B B 5

3 R R R R 3

1 R R R R 1
  A C E G
   B D F
 6 B B B 6

 4 R R B 4

 2 R R R 2
   B D F
    C E
  5 B B 5

  3 R R 3
    C E
     D
   4 W 4
     D
>R(B,R)
"""

    state2 = state1.make_move(27)

    display = state2.display()
    active_player = state2.get_active_player()

    assert state1.get_move_count() == 27
    assert state2.get_move_count() == 28
    assert display == expected_display
    assert active_player == state2.RED
Example #19
0
def test_display_pass():
    state = SpookState()

    move_display = state.display_move(30)

    assert move_display == 'PASS'
Example #20
0
def test_display_move():
    state = SpookState()

    move_display = state.display_move(0)

    assert move_display == '1A'
Example #21
0
 def __init__(self):
     super().__init__(SpookState())
     self.ui.pass_button.clicked.connect(self.make_pass_move)