Example #1
0
    def update(self):
        has_to_read, _, _ = select([self.gamepad.fd], [], [], 0.01)

        if has_to_read:
            for event in self.gamepad.read():
                if event.type == ecodes.EV_KEY:
                    if event.code == self.LEFT_ARROW_KEY_CODE and event.value == 1:
                        Player.get_instance().running_left = True
                    if event.code == self.LEFT_ARROW_KEY_CODE and event.value == 0:
                        Player.get_instance().running_left = False
                    if event.code == self.RIGHT_ARROW_KEY_CODE and event.value == 1:
                        Player.get_instance().running_right = True
                    if event.code == self.RIGHT_ARROW_KEY_CODE and event.value == 0:
                        Player.get_instance().running_right = False
                    if event.code == self.CIRCLE_KEY_CODE and event.value == 1:
                        Shooter.spawn_bullet(Direction.RIGHT)
                    if event.code == self.SQUARE_KEY_CODE and event.value == 1:
                        Shooter.spawn_bullet(Direction.LEFT)
                    if event.code == self.START_KEY_CODE and event.value == 1:
                        GameManager.get_instance().restart()