def do_get_puck_actions(self, env): if self.its_dangerous(env): hockeyist_with_puck = shortcuts.hockeyist_with_puck(env) if hockeyist_with_puck is not None: if shortcuts.can_strike_unit(env, hockeyist_with_puck): env.move.action = ActionType.STRIKE return env.move.speed_up = 1.0 hwp = shortcuts.hockeyist_with_puck(env) if hwp is not None: basic_actions.turn_to_unit(env, hwp) else: basic_actions.turn_to_unit(env, env.world.puck) if shortcuts.can_take_puck(env): puck_abs_speed = geometry.vector_abs(env.world.puck.speed_x, env.world.puck.speed_y) if shortcuts.take_puck_probability(env, puck_abs_speed) >= 1.0: env.move.action = ActionType.TAKE_PUCK return if not assessments.puck_is_heading_to_my_net(env): env.move.action = ActionType.TAKE_PUCK return if shortcuts.can_strike_unit(env, env.world.puck): env.move.action = ActionType.STRIKE return if hwp is not None and shortcuts.can_strike_unit(env, hwp): env.move.action = ActionType.STRIKE return
def do_protect_goal_actions(self, env, gstrategy): if shortcuts.can_take_puck(env): puck_abs_speed = geometry.vector_abs(env.world.puck.speed_x, env.world.puck.speed_y) if shortcuts.take_puck_probability(env, puck_abs_speed) >= 1.: env.move.action = ActionType.TAKE_PUCK return if not assessments.puck_is_heading_to_my_net(env): env.move.action = ActionType.TAKE_PUCK return if shortcuts.can_strike_unit(env, env.world.puck): env.move.action = ActionType.STRIKE return for oh in shortcuts.opponent_field_hockeyists(env): if shortcuts.can_strike_unit(env, oh): env.move.action = ActionType.STRIKE return if self.its_dangerous(env) and env.me.get_distance_to_unit(self.precount.defence_point) < 100: basic_actions.turn_to_unit(env, env.world.puck) if geometry.distance(self.precount.defence_point, env.world.puck) <= 200: if basic_actions.turned_to_unit(env, env.world.puck): env.move.speed_up = 1. return speed_abs = geometry.vector_abs(env.me.speed_x, env.me.speed_y) if env.me.get_distance_to_unit(self.precount.defence_point) >= 20: experiments.fast_move_to_point(env, self.precount.defence_point) elif speed_abs > 0.01: experiments.do_stop(env) else: basic_actions.turn_to_unit(env, env.world.puck)