oldNumberOfPeople = 0 #People counter last iteration
    numberOfPeople = 0 #People counter this iteration
    
    if largeScreen:
        ## Timer bubbles settings ##
        showPhoto = False #Show photo of person who used dispenser
        photoTimer = 0
        BubbleUpdate = 5 #Hz of trackeduser bubble update
        bubbles = []             
        hScale = 1.2
        movePupilLeft = True
        if topOption == 2:
            pygame.time.set_timer(LOOKEVENT, 10000, True)
            pupils.pupilV = -60
        if showScrollingImages: showimages.imagesInit("images/info/") #Set up infographic images
    else:
        hScale = 1.0
        
    # Set up screen and misc
    pygame.mouse.set_visible(False) #Hide mouse from GUI
    clock = pygame.time.Clock()
    screen = pygame.Surface(size) #Initialize screen
    finalSurface = pygame.display.set_mode(screenSize)#, pygame.NOFRAME) #Final screen because large screen
    pygame.display.toggle_fullscreen()
    top_screen_height = int(size[1]*hScale)
    top_screen_width = largeSize[0]
    
    # Set up text
    myfont = pygame.freetype.SysFont(pygame.freetype.get_default_font(), 20)
    bubblefont = pygame.freetype.SysFont(pygame.freetype.get_default_font(), 30)
Example #2
0
    # Initialize stats variables
    st = stattracker.StatTracker()

    oldNumberOfPeople = 0  #People counter last iteration
    numberOfPeople = 0  #People counter this iteration

    if largeScreen:
        ## Timer bubbles settings ##
        #Show photo of person who used dispenser
        showPhoto = False
        photoTimer = 0
        BubbleUpdate = 5  #Hz of trackeduser bubble update
        bubbles = []
        ## Set up infographic images ##
        showimages.imagesInit("images/info/")
        hScale = 1.2
    else:
        hScale = 1.0
    # Set up screen and misc
    pygame.mouse.set_visible(False)  #Hide mouse from GUI
    clock = pygame.time.Clock()
    screen = pygame.Surface(size)  #Initialize screen
    finalSurface = pygame.display.set_mode(
        screenSize)  #, pygame.NOFRAME) #Final screen because large screen
    pygame.display.toggle_fullscreen()

    #top_screen_height = int(largeSize[0]*.7)
    #hScale = 1.2
    top_screen_height = int(size[1] * hScale)
    top_screen_width = largeSize[0]
    oldNumberOfPeople = 0  #People counter last iteration
    numberOfPeople = 0  #People counter this iteration

    if largeScreen:
        ## Timer bubbles settings ##
        showPhoto = False  #Show photo of person who used dispenser
        photoTimer = 0
        BubbleUpdate = 5  #Hz of trackeduser bubble update
        bubbles = []
        hScale = 1.2
        movePupilLeft = True
        if topOption == 2:
            pygame.time.set_timer(LOOKEVENT, 10000, True)
            pupils.pupilV = -60
        if showScrollingImages:
            showimages.imagesInit("images/info/")  #Set up infographic images
    else:
        hScale = 1.0

    # Set up screen and misc
    pygame.mouse.set_visible(False)  #Hide mouse from GUI
    clock = pygame.time.Clock()
    screen = pygame.Surface(size)  #Initialize screen
    finalSurface = pygame.display.set_mode(
        screenSize)  #, pygame.NOFRAME) #Final screen because large screen
    pygame.display.toggle_fullscreen()
    top_screen_height = int(size[1] * hScale)
    top_screen_width = largeSize[0]

    # Set up text
    myfont = pygame.freetype.SysFont(pygame.freetype.get_default_font(), 20)