class WinAnimation(GameState): """All sprites but the player disappear. The player has free movement for a few seconds. """ def __init__(self, manager, player, total_runtime, explosion_args): self.manager = manager self.player = player self.tick = 0 self.total_runtime = total_runtime self.explosion = ShrinkingIonField(*explosion_args) def update(self): self.tick += 1 if self.tick >= self.total_runtime: self.manager.next_level() self.player.update() self.explosion.update() def handle_events(self, events, keys): return (event_handlers.check_quit(events, keys) and event_handlers.move_player(events, keys, self.player)) def draw(self, screen): self.explosion.draw(screen) self.player.draw(screen)
def __init__(self, manager, player, total_runtime, explosion_args): self.manager = manager self.player = player self.tick = 0 self.total_runtime = total_runtime self.explosion = ShrinkingIonField(*explosion_args)