def setup_two(n, make_movie=False): world = BoidsWorld() world.target = [400.0, 300.0] for i in range(n // 2): agent = Boid(random.randint(-100, 0), random.randint(-100, 0), 0, size=4, color=('c3B', (255, 255, 255)), radius=20) agent.body.velocity = np.random.uniform(10, 20, 2) world.add_agent(agent) for i in range(n // 2): agent = Boid(random.randint(900, 1000), random.randint(-100, 0), 0, color=('c3B', (255, 255, 255)), size=4, radius=50) agent.body.velocity = np.random.uniform(-10, -20, 2) world.add_agent(agent) world.bind_array() sim = simcx.PyafaiSimulator(world) vis = simcx.PyafaiVisual(sim, 800, 600) display = BoidsDisplay(800, 600, interval=0.04) display.add_simulator(sim) display.add_visual(vis) if make_movie: display.real_time = False display.start_recording('boids2.mp4')
def setup(): world = PolygonWorld(20, 20, 30, 200) sim = simcx.PyafaiSimulator(world) vis = simcx.PyafaiVisual(sim) display = simcx.Display() display.add_simulator(sim) display.add_visual(vis, 0, 0)
def setup(equal_threshold): world = PolygonWorld(20, 20, 30, equal_threshold=equal_threshold) sim = simcx.PyafaiSimulator(world) vis = simcx.PyafaiVisual(sim) display = simcx.Display() display.add_simulator(sim) display.add_visual(vis, 0, 200) display.add_visual(SegregationPlot(sim, width=600, height=200))
def setup(n, width=800, height=600): world = pyafai.World2D(width, height) sim = simcx.PyafaiSimulator(world) vis = simcx.PyafaiVisual(sim) display = simcx.Display(width, height, caption="Random Walkers") display.add_simulator(sim) display.add_visual(vis) # Create agents x = np.random.randint(10, width - 10, n) y = np.random.randint(10, height - 10, n) speed = np.random.randint(50, 100, n) angle = np.random.randint(0, 359, n) for i in range(n): ag = RandomWalker(x[i], y[i], speed[i], angle[i], ('c3B', (random.randint(0, 255), random.randint( 0, 255), random.randint(0, 255))), 5) world.add_agent(ag)