Example #1
0
def setup_frame():
    # initialize stuff
    global timer, quiz, questions
    quiz = Quiz(questions)
    frame = simplegui.create_frame("QUIZ", WIDTH, HEIGHT)
    timer = simplegui.create_timer(1000, timer_handler)
    frame.set_canvas_background("Pink")
    # register handlers
    #frame.set_keyup_handler(keyup)
    #frame.set_keydown_handler(keydown)
    #frame.set_mouseclick_handler(click)
    frame.set_draw_handler(draw)
    frame.add_label("Game Controls")
    frame.add_button("Restart", restart, 100)
    frame.add_button("Next Question", nextQuestion, 100)
    frame.add_button("Review Question", prev, 100)
    # frame.add_button("Reset Question", resetQuestion, 100)
    frame.add_label("Select Your Answer")
    frame.add_button("A", selectA, 100)
    frame.add_button("B", selectB, 100)
    frame.add_button("C", selectC, 100)
    frame.add_button("D", selectD, 100)
    # get things rolling
    init_game()
    frame.start()
Example #2
0
def gameWindow_init():
    global pong_frame, reset_timer

    # Create Game Window
    pong_frame = simplegui.create_frame("Pong", roomRect.getWidth(), roomRect.getHeight(), 300)
    game_instructions = []
    game_instructions.append(pong_frame.add_label("Welcome to Pong!"))
    game_instructions.append(pong_frame.add_label(""))
    game_instructions.append(pong_frame.add_label("Up and Down arrow keys control the Blue paddle"))
    game_instructions.append(pong_frame.add_label(""))
    game_instructions.append(pong_frame.add_label("W and S keys control the Red paddle"))
    game_instructions.append(pong_frame.add_label(""))
    game_instructions.append(pong_frame.add_label("Click anywhere in the game window to start"))
    game_instructions.append(pong_frame.add_label(""))
    game_instructions.append(pong_frame.add_label("May the force be with you."))
    game_instructions.append(pong_frame.add_label(""))

    # Game Window Buttons and Controls
    # resetButton = pong_frame.add_button("New Game", new_game, 150)
    pong_frame.add_button("Single Player (vs Computer)", singlePlayer, 250)
    pong_frame.add_button("2 Player (Restart)", twoPlayer, 250)

    # Timers
    reset_timer = simplegui.create_timer(1000, reset_pause)

    # Register event handlers
    pong_frame.set_keydown_handler(keydown)
    pong_frame.set_keyup_handler(keyup)
    pong_frame.set_draw_handler(draw)
    pong_frame.set_mouseclick_handler(mouseclick_startGame)
Example #3
0
    def start(self):
        self.img_loader.start()

        frame = simplegui.create_frame(
            self.title,
            self.width,
            self.height
            )

        frame.set_draw_handler(self.draw_handler)
        frame.set_mouseclick_handler(self.mouse_click_handler)

        frame.set_canvas_background("#87CEEB")

        frame.start()

        self.init_balls()
        self.init_clouds(2)
        self.cloud_timer = simplegui.create_timer(
                            10 * 1000,
                            self.add_cloud)
        self.cloud_timer.start()

        frame.add_button("Clear sky", self.clear_clouds)
#        frame.add_button("Add cloud", self.add_cloud)
        self.rs_button = frame.add_button("Enable radius shrink", self.toggle_radius_shrink)
Example #4
0
 def __init__(self, simulation):
     """ 
     Create frame and timers, register event handlers
     """
     self._simulation = simulation
     self._grid_height = self._simulation.get_grid_height()
     self._grid_width = self._simulation.get_grid_width()
     self._frame = simplegui.create_frame("Zombie Apocalypse simulation",
                                          self._grid_width * CELL_SIZE,
                                          self._grid_height * CELL_SIZE)
     self._frame.set_canvas_background("White")
     self._frame.add_button("Clear all", self.clear, 200)
     self._item_type = OBSTACLE
     self._item_label = self._frame.add_button(
         LABEL_STRING + self._item_type, self.toggle_item, 200)
     self._frame.add_button("Humans flee", self.flee, 200)
     self._frame.add_button("Zombies stalk", self.stalk, 200)
     self._frame.add_button("Auto Flee (toggle)", self.auto_flee, 200)
     self._frame.add_button("Auto Stalk (toggle)", self.auto_stalk, 200)
     self._frame.add_button("Full Pursuit (toggle stalk and flee)",
                            self.full_pursuit, 200)
     self._frame.set_mouseclick_handler(self.add_item)
     self._frame.set_draw_handler(self.draw)
     self._stalk_on = False
     self._flee_on = False
 def get_frame(self):
     frame = simplegui.create_frame(
                                         self.title,
                                         self.width,
                                         self.height)
     frame.set_canvas_background(self.bg_color)
     return frame
def new_game(range):
    print "\n\n Let's play guess the number, fellow!"
    
    # initialize global variables used in your code here
    global secret_number # computer secret number
    global allowed_guesses # max guesses by the player
    global guesses_count# saving number of guesses on each match
    global chooserange #range chosen
    
    # init guesses count as 1 on each match (first try)
    guesses_count = 1
    
    if int(range) == 1000:
        secret_number = range1000()
        allowed_guesses = 10
        chooserange = 1000
    else:
        secret_number = range100()
        allowed_guesses = 7
        chooserange = 100
     
    # to see what is the secret number range which computer
    # is choosing to play with
    # please uncomment the following line
    #print "secret number", secret_number
        
    frame = simplegui.create_frame("Guess the number",200,200)
    frame.add_button("Range 0-100", range_handler100)
    frame.add_button("Range 0-1000", range_handler1000)
    frame.add_input('Guess the number:', input_guess, 100)
    frame.start()
Example #7
0
 def start(self):
     self.frame = simplegui.create_frame(self.title,
                                    self.width,
                                    self.height)
     self.frame.set_draw_handler(self.draw)
     self.frame.start()
     self.my_setup()
 def __init__(self):
     self.frame = simplegui.create_frame('2048', 490, 490)
     self.frame.add_button('New Game', self.start)
     self.frame.set_keydown_handler(self.keydown)
     self.frame.set_draw_handler(self.draw)
     self.text = self.frame.add_label('')
     self.frame.start()
 def __init__(self):
     self.frame = simplegui.create_frame("Flappy Bird", GAME_WIDTH, GAME_HEIGHT)
     self.frame.start()
     self.background = Background()
     self.bird = Bird()
     self.register_handlers()
     self.pipe_creator = PipeCreator()
Example #10
0
    def __init__(self, numpairs, card_size, columns):
        # Set board width, height
        self.width = (card_size[0] * columns) + (CARD_MARGIN * columns + CARD_MARGIN)
        numrows = (numpairs * 2)/columns
        if (numpairs * 2)%columns > 0:
            numrows += 1
        self.height = (card_size[1] * numrows) + (CARD_MARGIN * numrows + CARD_MARGIN) + SCORE_MARGIN
        
        # Create the frame and buttons
        self.frame = simplegui.create_frame("Memory", self.width, self.height)
        self.frame.add_button("Reset", self.reset_game)
        
        # Set cards
        self.numpairs = numpairs
        self.card_size = card_size
        self.columns = columns
        self.cards = Cards(self.numpairs, self.card_size, self.columns)
        
        # Set scoreboard
        self.scoreboard = Scoreboard()
        
        # Register event handlers
        self.frame.set_mouseclick_handler(self.on_mouseclick)
        self.frame.set_draw_handler(self.draw)

        # Start the frame
        self.frame.start()
Example #11
0
def handle_gui_frame():
    gframe = simplegui.create_frame( "Electronic Stop Watch", 200, 200)
    gframe.set_draw_handler(draw_text_to_canvas)
    gframe.add_button( "Start", start_stop_watch, 150)
    gframe.add_button( "Stop", stop_stop_watch, 150)
    gframe.add_button( "Reset", reset_stop_watch, 150)
    gframe.start()
 def __init__(self):
     self.drag_manager = DragManager()
     
     self.apoint = Point((10,110))
     self.drag_manager.add_dragable_item(self.apoint)
     
     
     self.bpoint = Point((30,110))
     self.drag_manager.add_dragable_item(self.bpoint)
    
     self.cpoint = Point((50,110))
     self.drag_manager.add_dragable_item(self.cpoint)
            
     self.arectangle = Rectangle((20,20),(40,220))    # a square is a rectangle smh
     #self.drag_manager.add_dragable_item(self.arectangle)
     self.arectangle1 = Rectangle((40,200),(300,220))
     self.arectangle2 = Rectangle((280,20),(300,220))
     self.arectangle3 = Rectangle((20,20),(300,40))
     
     self.acircle = Circle((100,300),50)
     self.drag_manager.add_dragable_item(self.acircle)
     
     self.aball = Ball()
     #self.drag_manager.add_dragable_item(self.aball)
     #self.aball.walls.append(self.arectangle)
     
     self.apaddle = Paddle((45,41),(55,91))
     self.apaddle.walls.append(self.arectangle1)
     self.apaddle.walls.append(self.arectangle3)
    
     self.bpaddle = Paddle((265,41),(275,91))
     self.bpaddle.walls.append(self.arectangle1)
     self.bpaddle.walls.append(self.arectangle3)
     
     
     self.ab2 = Ball((43,151),5,(-100.0,55.0))
     self.ab2.color = "purple"
     self.ab2.walls.append(self.arectangle)
     self.ab2.walls.append(self.arectangle1)
     self.ab2.walls.append(self.arectangle2)
     self.ab2.walls.append(self.arectangle3)	
     self.ab2.walls.append(self.apaddle)
     self.ab2.walls.append(self.bpaddle)
     
     self.drag_manager.add_dragable_item(self.bpaddle)
     self.drag_manager.add_dragable_item(self.apaddle)
     self.drag_manager.add_dragable_item(self.ab2)
     
     self.atri = Triangle((25,200),(40,240),(60,150))
     self.drag_manager.add_dragable_item(self.atri)
     
     self.frame = simplegui.create_frame('Testing', 400, 400)
    
     self.frame.set_draw_handler(self.draw)
     self.frame.set_mouseclick_handler(self.mouse_click_handler)
     self.frame.set_mousedrag_handler(self.mouse_drag_handler)
     
     self.frame.set_keydown_handler(self.key_down)
     
     self.frame.start()
Example #13
0
def rock_spawner():
global rock_group
if started:
if len(rock_group) < 12:
rock_pos = [random.randrange(0, WIDTH), random.randrange(0, HEIGHT)]
rock_vel = [random.random() * ROCK_VEL_FACTOR - ROCK_VEL_FACTOR / 2, random.random() * ROCK_VEL_FACTOR - ROCK_VEL_FACTOR / 2]
rock_avel = random.random() * ROCK_AVEL_FACTOR - ROCK_AVEL_FACTOR / 2
a_rock = Sprite(rock_pos, rock_vel, 0, rock_avel, asteroid_image, asteroid_info)
# add rock to group only if its not colliding with the ship
if not a_rock.collide(my_ship):
rock_group.add(a_rock) 

# Main part 
# Declare frame
frame = simplegui.create_frame("Asteroids", WIDTH, HEIGHT)
# initialize ship and two sprites
my_ship = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], 0, ship_image, ship_info)
rock_group = set([])
explosions_group = set([])
missiles_group = set([])

# register handlers
frame.set_keyup_handler(keyup)
frame.set_keydown_handler(keydown)
frame.set_mouseclick_handler(click)
frame.set_draw_handler(draw)

timer = simplegui.create_timer(1000.0, rock_spawner)

# get things rolling
timer.start()
frame.start()
  def __init__(self):
     
      self.button_manager = ButtonManager()
      self.draw_manager = DrawManager()
      
      self.garbage = Garbage()
      self.draw_manager.add_draw_item(self.garbage)
      
      self.drag_manager = DragManager(self, self.garbage)
      self.drag_manager.add_dragable_item(self.garbage)
      
      self.fridge = Fridge()
      self.draw_manager.add_draw_item(self.fridge)
      
      self.add_word_button = AddWordButton(self,"add word",(390,20),(450,40))
      self.button_manager.add_button(self.add_word_button)
      self.draw_manager.add_draw_item(self.add_word_button)
      self.drag_manager.add_dragable_item(self.add_word_button)
      
 
      self.frame = simplegui.create_frame('fridge poetry',600, 780,0)
     
      self.frame.set_draw_handler(self.draw)
      self.frame.set_mouseclick_handler(self.mouse_click_handler)
      self.frame.set_mousedrag_handler(self.mouse_drag_handler)
     
      self.frame.start()
def init():
    # initialize frame
    global my_ship, a_missile, frame, timer, upgrade_number, upgrade_dist
    frame = simplegui.create_frame("Asteroids, by dare7", WIDTH, HEIGHT)
    upgrade_number = frame.add_button("+1 missile for %s$" % str(upgrade_cost), upgrade_count, 180)
    upgrade_dist = frame.add_button("+1 missile range %s$" % str(upgrade_cost), upgrade_range, 180)
    frame.add_button("Reset all", full_reset, 180)
    frame.add_button("Quit", quit, 180)
    # initialize ship and two sprites
    my_ship = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], 0, ship_image, ship_info)
    #a_rock = Sprite([WIDTH / 3, HEIGHT / 3], [1, 1], 0, 0, asteroid_image, asteroid_info)
    #a_missile = Sprite([2 * WIDTH / 3, 2 * HEIGHT / 3], [-1,1], 0, 0, missile_image, missile_info, missile_sound)
    # register handlers
    frame.set_draw_handler(draw)
    frame.set_keydown_handler(key_down)
    frame.set_keyup_handler(key_up)
    frame.set_mouseclick_handler(click)
    frame.add_label("Shoot stars!")
    frame.add_label("Earn money!")
    frame.add_label("Avoid collision!")
    frame.add_label("Upgrade ship!")
    frame.add_label("")
    frame.add_label("Controls:")
    frame.add_label("Up: accelerate")
    frame.add_label("Left, right: turn")
    frame.add_label("Space: shoot")

    timer = simplegui.create_timer(1000.0, rock_spawner)

    # get things rolling
    timer.start()
    frame.start()
    def __init__(self):
        
        self.wins = 0
        self.losses = -1
        
        self.deck = Deck()
        random.shuffle(self.deck.cards)
        #print(str(self.deck))
        
        self.dealer_hand = Hand(( 10, 50),"Dealer")
        self.player_hand = Hand((100,210),"Player 1")
        
        self.draw_manager = DrawManager()
        self.button_manager = ButtonManager()
        
        self.game_label = Label(self,"BlackJack",(200,20), (400,35))
        self.game_label.color = "Black"
        self.game_label.text_color = "Green"
        self.game_label.font_size = 36
        
        self.deal_button = DealButton(self,"Deal",(20,400),(100,440))
        self.deal_button.color = 'Green'
        self.button_manager.add_button(self.deal_button)
        self.draw_manager.add_draw_item(self.deal_button)

        self.hit_button = HitButton(self,"Hit",(110,400),(190,440))
        self.hit_button.color = 'Gold'
        self.button_manager.add_button(self.hit_button)
        self.draw_manager.add_draw_item(self.hit_button)
        
        self.stand_button = StandButton(self,"Stand",(200,400),(280,440))
        self.stand_button.color = 'Red'
        self.button_manager.add_button(self.stand_button)
        self.draw_manager.add_draw_item(self.stand_button)
        
        self.result_label = Label(self,"Good Luck", (350,400),(500,440) )
        self.draw_manager.add_draw_item(self.result_label)
        
        self.wins_label = Label(self,"Wins - 0", (510,400),(600,420) )
        self.draw_manager.add_draw_item(self.wins_label)
        
        self.losses_label = Label(self,"Losses - 0", (510,420),(600,440) )
        self.draw_manager.add_draw_item(self.losses_label)
    
        self.deal_button.click()
        self.result_label.text = "Good Luck"	
         
        
        
        self.draw_manager.add_draw_item(self.game_label)
        self.draw_manager.add_draw_item(self.player_hand)
        self.draw_manager.add_draw_item(self.dealer_hand)
            
        self.tic_tm = TimerManager(1000)
        #self.tic_tm.add_listener(self, Signal("tic"))
        self.frame = simplegui.create_frame('BlackJack',630, 500,100)	
        self.frame.set_draw_handler(self.draw_handler)
        self.frame.set_mouseclick_handler(self.mouse_click_handler)
        self.frame.start()
def new_game():
    # initialize global variables used in your code here
    global count
    frame = simplegui.create_frame("guess number" , 300 ,300)
    frame.add_button("range100" , range100)
    frame.add_button("range1000" , range1000)
    frame.add_input("input_guess" , input_guess , 100)
    # remove this when you add your code    
    frame.start()
 def __init__(self, tree):
     """
     Create GUI
     """
     self._tree = tree
     self._canvas_width, self._canvas_height = self.get_box_size(tree)
     self._frame = simplegui.create_frame("Draw a tree", self._canvas_width, self._canvas_height)
     self._frame.set_canvas_background("White")
     self._frame.set_draw_handler(self.draw)
     self._frame.start()
 def __init__(self, record):
     self.frame = simplegui.create_frame("Flappy Bird", GAME_WIDTH, GAME_HEIGHT)
     self.frame.start()
     self.background = Background()
     self.bird = Bird()
     self.register_handlers()
     self.pipe_creator = PipeCreator()
     self.score = Score()
     self.record = record
     self.game_over = False
def Stopwatch():
    frame = simplegui.create_frame("StopWatch",300,200)
    frame.start()
    Reset()
    frame.add_button("Start",Start,100)
    frame.add_button("Stop",Stop,100)
    frame.add_button("Reset",Reset,100)
    frame.add_label('')
    frame.add_button("Dual-Game (Optional)",Dual_game,150)
    frame.set_draw_handler(draw)
def run_gui():
    """
    Create a frame and assign draw handler
    """
    frame = simplegui.create_frame("Indexed grid", CANVAS_WIDTH, CANVAS_HEIGHT)
    frame.set_canvas_background("White")
    frame.set_draw_handler(draw)

    # Start the frame animation
    frame.start()
Example #22
0
 def __init__(self):
     self.stage = Stage()
     self.bird = Bird()
     self.score = Score()
     self.pipes = Pipes()
     self.frame = simplegui.create_frame("Flappy Bird", FRAME_WIDTH, FRAME_HEIGHT)
     self.game_is_over = False
     self.is_started = False
     self.is_robot_on = False
     self.register_handlers()
Example #23
0
def setup():
    #frame
    global frame
    frame = simplegui.create_frame("Guess the Number", 200, 200)
    
    #buttons
    range100_button = frame.add_button("Range 0-100", range100, 100)
    range1000_button = frame.add_button("Range 0-1000", range1000, 100)

    #input field
    inp = frame.add_input("Enter your guess: ", get_input, 100)
 def __init__(self):
     """ 
     Initializer to create frame, sets handlers and initialize list of balls to be empty
     """
     self.simulation = Simulation()
     self._frame = simplegui.create_frame("ball/ball collision simulator", 
                                         CANVAS_WIDTH, CANVAS_HEIGHT)
     self._frame.set_draw_handler(self.draw)
     self._frame.set_mouseclick_handler(self.click)
     self._prev_time = time.time()
     self._frame_rate = 60.0
Example #25
0
    def run_game(self):
        frame = simplegui.create_frame('Asteroids', WIDTH, HEIGHT)
        frame.set_draw_handler(self.draw)
        frame.set_keydown_handler(self.keydown)
        frame.set_keyup_handler(self.keyup)
        time_interval = 1000.0
        timer = simplegui.create_timer(time_interval, self.rock_spawner)
        frame.set_mouseclick_handler(self.click)

        timer.start()
        frame.start()
def Dual_game():
    f = simplegui.create_frame("Dual-Game",300,200)
    f.start()
    Reset()
    f.add_button("Start",Start,150)
    f.add_button("Player1 press[q]",player1,150)
    f.add_button("Player2 press[p]",player2,150)
    f.add_button("Reset",Reset,150)
    f.set_keydown_handler(player_key)
    f.add_label('')
    f.add_button("Back to Stopwatch",Stopwatch,150)
    f.set_draw_handler(draw_dual)
 def __init__(self):
     """
     Create a game
     """
     self.frame = simplegui.create_frame("Doodle Jump", CANVAS_WIDTH, CANVAS_HEIGHT)
     self.frame.set_keydown_handler(self.keydown)
     self.frame.set_keyup_handler(self.keyup)
     self.frame.set_draw_handler(self.draw)
     self.camera_pos = [0, 0]
     self.platform_list = [Platform(idx * PLATFORM_SPACING) for idx in range(0, NUM_PLAT)]
     self.my_doodle = DoodleJumper([(self.platform_list[0].left + self.platform_list[0].right) / 2, 200])
     self.frame.start()
 def init_gui(self):
     """ Intialize Graphics User Interface ( GUI )"""
     global frame
     global label
     # 6 Create frame
     frame = simplegui.create_frame("Pairs", self.WIDTH, self.HEIGHT)
     # 7 Register event handlers for control elements
     frame.set_draw_handler(self.draw)
     frame.add_button("Restart", self.init)
     frame.set_mouseclick_handler(self.mouseclick)
     label=frame.add_label("Moves = 0")
     return
Example #29
0
 def build_game(self):
     # create timer and frame
     self.frame = simplegui.create_frame("Blackjack", CANVAS_W, CANVAS_H)
     self.cards_url = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png")
     self.card_back = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png")    
     # register event handlers
     self.frame.add_button(" Deal  ", self.deal, 100)
     self.frame.add_button("  Hit  ", self.hit, 100)
     self.frame.add_button(" Stand ", self.stand, 100)
     self.frame.set_draw_handler(self.draw_handler)
     self.frame.set_canvas_background("Green")
     # start frame
     self.frame.start()
 def __init__(self):
     """
     Create a frame and load the cancer data
     """
     self._frame = simplegui.create_frame("Cancer risk visualization", CANVAS_WIDTH, CANVAS_HEIGHT)
     self._frame.set_canvas_background("White")
     self._frame.set_draw_handler(self.draw)
     self._frame.add_input("Enter cutoff (scaled by 0.00001)", self.enter_cutoff, 200)
     self._frame.add_button("Print data table in CSV", self.print_table, 200)
     self._data_table = self.load_data()
     self.enter_cutoff("0.0")
     self._USA_Counties = simplegui.load_image(MAP_URL)
     self._frame.start()
Example #31
0
    stop()
    t=0
    

# define event handler for timer with 0.1 sec interval
def tick():
    global t
    t+=1

# define draw handler
def draw(canvas):
    canvas.draw_text(format(t),(60,100),32,"white")
    canvas.draw_text(str(win)+"/"+str(total),[130,30],32,"green")
    
# create frame
frame=simplegui.create_frame("Home",200,200)

timer=simplegui.create_timer(100,tick)

# register event handlers
frame.set_draw_handler(draw)
frame.add_button("Start",start,100)
frame.add_button("Stop",stop,100)
frame.add_button("Reset",reset,100)


# start frame
frame.start()

# Please remember to review the grading rubric
def input_guess(guess):
    global count
    global n
    print "count is ", count
    global secret_number
    guess = float(guess)
    print "guess was", guess

    if (count < n):
        count = count + 1
        if secret_number > guess:
            print "higher"
        elif secret_number < guess:
            print "lower"
        elif secret_number == guess:
            print "that's it. played well!"
            new_game()
        print("number of chances left", (n - count))
    else:
        print "chances over, you lose"
        new_game()


frame = simplegui.create_frame("Guess The Number", 300, 300)

frame.add_button("Range from [0,100)", range100, 200)
frame.add_button("Range from [0,1000)", range1000, 200)
frame.add_input("Enter guess", input_guess, 100)
frame.start()
new_game()
Example #33
0

def keydown(key):
    # global POS
    if key == simplegui.KEY_MAP["space"]:
        POS[0] += chag[0]
        POS[1] += chag[1]


def draw_handler(canvas):
    canvas.draw_polygon([[50, 50], [180, 50], [180, 140], [50, 140]],
                        line_width, 'Red')
    canvas.draw_circle(POS, radius, line_width, 'Green')


frame = simplegui.create_frame("Quiz4b, Q9", WIDTH, HEIGHT)
frame.set_keydown_handler(keydown)
frame.set_draw_handler(draw_handler)

frame.start()

# Modified version1, press space-bar down will stop the moving point.
# http://www.codeskulptor.org/#user39_5PqX3jJTBCIXiLi_11.py

import simplegui

POS = [10, 20]
chag = [3, 0.7]
WIDTH = 250
HEIGHT = 200
radius = 2
Example #34
0
import simplegui

pos = []


def click(position):
    global pos
    pos = position


def draw(canvas):
    canvas.draw_text("Mouse click at " + str(pos), [200, 200], 30, "Red")


frame = simplegui.create_frame("Mouse Click", 640, 420)
frame.set_canvas_background("white")
frame.start()

frame.set_mouseclick_handler(click)
frame.set_draw_handler(draw)

###################################################
# Sample output

#Mouse click at (104, 105)
#Mouse click at (169, 175)
#Mouse click at (197, 135)
#Mouse click at (176, 111)
#Mouse click at (121, 101)
#Mouse click at (166, 208)
Example #35
0
    for k in range(len(pairs)):
        canvas.draw_text(str(pairs[k]), (k * 50 + 16, 60), 40, "teal")

    for k in range(size * 2):
        if clicked[k] == True:
            canvas.draw_polygon([(k * 50, 0), ((k + 1) * 50, 0),
                                 ((k + 1) * 50, 100), (k * 50, 100)], 1,
                                "gray")

        else:
            canvas.draw_polygon([(k * 50, 0), ((k + 1) * 50, 0),
                                 ((k + 1) * 50, 100), (k * 50, 100)], 1,
                                "Yellow", "teal")


# create frame and add a button and labels
frame = simplegui.create_frame("Memory", size * 100, 100)
frame.set_canvas_background('Silver')
frame.add_button("Reset", new_game)
inp = frame.add_label('Turn = 0', 50)
inp.set_text('Turn =' + str(turn))

# register event handlers
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)

# get things rolling
new_game()
frame.start()
Example #36
0
width = 500
height = 500
interval = 2000

# Handler for text box
def update(text):
    global message
    message = text
    
# Handler for timer
def tick():
    x = random.randrange(0, width)
    y = random.randrange(0, height)
    position[0] = x
    position[1] = y

# Handler to draw on canvas
def draw(canvas):
    canvas.draw_text(message, position, 36, "Red")

# Create a frame 
frame = simplegui.create_frame("Home", width, height)

# Register event handlers
text = frame.add_input("Message:", update, 150)
frame.set_draw_handler(draw)
timer = simplegui.create_timer(interval, tick)

# Start the frame animation
frame.start()
timer.start()
Example #37
0
        else:
            paddle_northwest_point = frame_size[1] - paddle_height
    else:
        pass


def ball_tick():
    """define ball movement based on timer"""
    global ball_pos, ball_time, ball_shift_size
    ball_time += 1
    if ball_time % 100 == 0:
        ball_shift_size += 5
    ball_pos = add_vector(ball_pos,
                          multiply_vector(ball_vector, ball_shift_size))
    ball_collision()
    ball_reflection()


# define frame
frame = simplegui.create_frame("Pong", frame_size[0], frame_size[1])
paddle_timer = simplegui.create_timer(100, paddle_tick)
ball_timer = simplegui.create_timer(200, ball_tick)

# register handler functions
frame.set_draw_handler(draw)
frame.set_keydown_handler(paddle_shift)
frame.set_keyup_handler(stop_paddle_shift)

# start frame
frame.start()
ball_timer.start()
Example #38
0
#asigning image constants as CENTER and SIZE appropriately
DECK_SIZE = [WIDTH, HEIGHT]
DECK_CENTER = [WIDTH / 2, HEIGHT / 2]

#individual cards in the deck
CARD_WIDTH = 167
CARD_HEIGHT = 242
#card_center = [10 * CARD_WIDTH + CARD_WIDTH / 2  , 2 * CARD_HEIGHT + CARD_HEIGHT / 2]
card_size = [CARD_WIDTH, CARD_HEIGHT]
card_center = [12 * (167 + 0.5) + 83.5, 1 * (242 + 1) + 121]

#frame dimensions

SCALE = 2
FRAME_SIZE = [DECK_SIZE[0] / SCALE, DECK_SIZE[1] / SCALE]
frame_center = [DECK_CENTER[0] / SCALE, DECK_CENTER[1] / SCALE]


#define draw handler
def draw(canvas):
    canvas.draw_image(deck_of_cards, card_center, card_size, frame_center,
                      card_size)


#create frame and register handlers
frame = simplegui.create_frame("My Deck of cards", FRAME_SIZE[0],
                               FRAME_SIZE[1], 70)
frame.set_draw_handler(draw)

#start frame
frame.start()
        elif dealer_hand.get_value() >= player_hand.get_value():
            in_play = False
            outcome = 'DEALER WINS'
        else:
            outcome = 'YOU WON!'


#- draw handler
def draw(canvas):
    dealer_hand.draw(canvas, [100, 50])
    player_hand.draw(canvas, [100, 250])
    canvas.draw_text('BlackJack!', (375, 40), 50, 'black')
    canvas.draw_text('Dealer hand:', (50, 40), 25, 'black', 'sans-serif')
    canvas.draw_text('Player hand: ', (50, 240), 25, 'black', 'sans-serif')
    canvas.draw_text(outcome, (50, 375), 20, 'yellow')


# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 400)
frame.set_canvas_background("Green")

# buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)

#- and go!
deal()
frame.start()
''' review the grading rubric '''
    if key_pressed.get("state") == "down" and key_pressed.get(
            "button") == "left":
        firing_angle += FIRING_ANGLE_VEL_INC
        print key_pressed
    elif key_pressed.get("state") == "down" and key_pressed.get(
            "button") == "right":
        firing_angle -= FIRING_ANGLE_VEL_INC
        print key_pressed

    #draw firing line
    orient = angle_to_vector(firing_angle)
    upper_endpoint = [
        FIRING_POSITION[0] + FIRING_LINE_LENGTH * orient[0],
        FIRING_POSITION[1] - FIRING_LINE_LENGTH * orient[1]
    ]
    canvas.draw_line(FIRING_POSITION, upper_endpoint, 4, "White")

    # update a_bubble and check for sticking

    # draw a bubble and stuck bubbles


# create frame and register handlers
frame = simplegui.create_frame("Bubble Shooter", WIDTH, HEIGHT)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
frame.set_draw_handler(draw)

# create initial buble and start frame
frame.start()
Example #41
0
play_endless = False
while play_endless == False:
    try:
      menu = Menu()
      break
    except TypeError:


        level = Level(1)
        if level.getLevel() == 1:
            mixer.music.load("All Star 8 Bit.mp3")
            mixer.music.play(-1)
        elif level.getLevel() == 1.5:
            mixer.music.load("harder_better_faster_stronger.mp3")
            mixer.music.play(-1)
        elif level.getLevel() == 2:
            mixer.music.load("Thriller (8 Bit).mp3")
            mixer.music.play(-1)


        frame = simplegui.create_frame('Half-Life 3', 500, 700)
        frame.set_draw_handler(draw)
        frame.set_keyup_handler(keyUp)
        frame.set_keydown_handler(keyDown)
        frame.start()

        play_endless = True



# Display "This is easy?"

###################################################
# Student should add code where relevant to the following.

import simplegui 

# Draw handler
def draw(canvas):
    canvas.draw_text("This is easy?", [100, 100], 24, "White")
    

# Create frame and assign callbacks to event handlers
frame = simplegui.create_frame("This is easy", 400, 200)
frame.set_draw_handler(draw)


# Start the frame animation
frame.start()

Example #43
0
    countstop = 0
    x = 0
    y = 0
    status = "false"
    timer.stop()

# define event handler for timer with 0.1 sec interval
def tick():
    global tenth
    tenth += 1

def draw(canvas):
    canvas.draw_text(format(x), [230,200], 48, "Orange")
    canvas.draw_text(attempt(y), [520,50], 40, "Green")

# create frame
frame = simplegui.create_frame("Stopwatch The Game", 600, 400)

# register event handlers
f = frame.add_button("Start", start, 150)
f = frame.add_button("Stop", stop, 150)
f = frame.add_button("Reset", reset, 150)
frame.set_draw_handler(draw)
timer = simplegui.create_timer(100, tick)

# start timer and frame
frame.start()
#timer.start()

# remember to review the grading rubric
        paddle2_vel -= 4

    elif key == simplegui.KEY_MAP["down"]:
        paddle2_vel += 4


def keyup(key):
    global paddle1_vel, paddle2_vel
    if key == simplegui.KEY_MAP["w"]:
        paddle1_vel += 4
    elif key == simplegui.KEY_MAP["s"]:
        paddle1_vel -= 4
    elif key == simplegui.KEY_MAP["up"]:
        paddle2_vel += 4
    elif key == simplegui.KEY_MAP["down"]:
        paddle2_vel -= 4


# create frame
frame = simplegui.create_frame("Pong", WIDTH, HEIGHT)
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
frame.add_label('Press the "Reastart" bottom to start a new game')
frame.add_label(" ", 80)
frame.add_button("Restart", new_game, 180)

# start frame
#new_game()
frame.start()
Example #45
0
    if trial < allowed_trial + 1:
        print "Guess was:", guess_num
        if guess_num > num_range:
            warning(guess_num, num_range)
        else:
            print "Number of remainin trial=", allowed_trial - trial
            if guess_num > secret_num:
                print "Higher !"
            elif guess_num < secret_num:
                print "Lower !"
            else:
                print "Correct ! You are winner!"
    elif trial == allowed_trial + 1:
        print "Sorry! You loose...Play next game!"
    pass


#===================== create frame =======================
frm = simplegui.create_frame("guess_the _number!", 300, 300)

#================= event handlers =========================
frm.add_button("Range is [0,100)", range100, 200)
frm.add_button("Range is [0,1000)", range1000, 200)
frm.add_input("Enter a guess", input_guess, 200)

#============== call new_game =============================

new_game()

#====================<><><>================================
Example #46
0
    global counter
    print counter
    counter += 1
    # the clock resets when reaches 10 minutes
    if counter >= 6000:
        reset()


# define draw handler
def draw(canvas):
    global x, y
    time = format(counter)
    canvas.draw_text(time, [60, 110], 36, "White")
    canvas.draw_text(str(x) + "/" + str(y), [150, 20], 24, "Green")


# create frame
frame = simplegui.create_frame("Stopwatch", 200, 200)

# register event handlers
frame.add_button("Start", start, 100)
frame.add_button("Stop", stop, 100)
frame.add_button("Reset", reset, 100)
frame.set_draw_handler(draw)
timer = simplegui.create_timer(100, tick)

# start frame
frame.start()

# Please remember to review the grading rubric
Example #47
0
        #do nothing
        pass
    pass


def draw(canvas):
    global l, turns
    #draw dividing line
    for i in range(MAX_NUMBER * 2):
        canvas.draw_line((i * WIDTH / 2 / MAX_NUMBER, HEIGHT),
                         (i * WIDTH / 2 / MAX_NUMBER, 0), 1, "Black")
    #draw cards that already overturn
    for i in range(MAX_NUMBER * 2):
        if is_overturn[i] == True:
            #show number
            canvas.draw_text(str(cards[i]), (i * WIDTH / MAX_NUMBER / 2, 90),
                             100, "White")

    l.set_text("Turns = %d" % turns)


frame = simplegui.create_frame("Memory", WIDTH, HEIGHT)
frame.add_button("Restart", new_game)
l = frame.add_label("Turns = 0")

frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)
frame.set_canvas_background('Green')

new_game()
frame.start()
Example #48
0
        state = 1
    # update information about game turn    
    Turns = 'Turns = ' + str(counter // 2)
    label.set_text(Turns) 

# cards are logically 50x100 pixels in size    
def draw(canvas):
    start_point = 10 # make text align center
    # check whether card filp or not
    for number in range(len(card_list)):
        pos = 50 * number
        if exposed[number] == True: 
            canvas.draw_text(str(card_list[number]),(start_point + pos , 70), 50 , 'white')
        else:
            canvas.draw_polygon([(pos , 0), (pos , 100), (50 + pos , 100), (50 + pos , 0)], 3, 'black','green')
    
# create frame and add a button and labels
frame = simplegui.create_frame("Memory", 800, 100)
frame.add_button("Reset", new_game)
label = frame.add_label("Turns = 0")
 

# register event handlers
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)

# get things rolling
new_game()
frame.start()

# Always remember to review the grading rubric
Example #49
0
    global time
    time += 1

timer = simplegui.create_timer(interval, timer_handler)


# define draw handler

def draw(canvas):
    canvas.draw_text(format(time),[100, 100], 40, "White")
    canvas.draw_text(str(success)+'/'+str(attempts),[200, 50], 30, "Green")
  
    
# create frame

frame = simplegui.create_frame("Home", 300, 150)


timer = simplegui.create_timer(interval, timer_handler)


# register event handlers

frame.set_draw_handler(draw)

frame.add_button("start", start, 75)
frame.add_button("stop", stop, 75)
frame.add_button("reset", reset, 75)


Example #50
0
        count -= 1
        print 'Number of remaining guess is ' + str(count)
        print 'You ran out of guesses. The number was ' + str(
            secret_number) + '\n'
        new_game()
    elif secret_number > guess:
        count -= 1
        print 'Number of remaining guess is ' + str(count)
        print 'Higher\n'
    elif secret_number < guess:
        count -= 1
        print 'Number of remaining guess is ' + str(count)
        print 'Lower\n'

    # remove this when you add your code


# create frame
frame = simplegui.create_frame("Guess Number", 100, 200)

# register event handlers for control elements and start frame
frame.add_input("input a number", input_guess, 100)
frame.add_button("Range is [0,100)", range100, 150)
frame.add_button("Range is [0,1000)", range1000, 150)

frame.start
# call new_game
new_game()

# always remember to check your completed program against the grading rubric
    new_game()


def input_guess(guess):
    global secret, user_guess
    user_guess = int(guess)
    print ""
    if user_guess == secret:
        print "Guess was " + str(user_guess)
        print "Correct!"
        new_game()
    elif user_guess > secret:
        print "Guess was " + str(user_guess)
        print "Lower!"
    elif user_guess < secret:
        print "Guess was " + str(user_guess)
        print "Higher!"
    else:
        print "Oh, something went wrong!"
    number_of_guesses()


frame = simplegui.create_frame("Guess the number", 200, 200)

frame.add_button('Range is [0, 100]', range100, 200)
frame.add_button('Range is [0, 1000]', range1000, 200)
frame.add_input('Enter guess', input_guess, 50)

frame.start()
new_game()
    ball_pos[0] += vel[0]
    ball_pos[1] += vel[1]

    # Draw ball
    canvas.draw_circle(ball_pos, BALL_RADIUS, 2, "Red", "White")


def keydown(key):
    acc = 1
    if key == simplegui.KEY_MAP["left"]:
        vel[0] -= acc
    elif key == simplegui.KEY_MAP["right"]:
        vel[0] += acc
    elif key == simplegui.KEY_MAP["down"]:
        vel[1] += acc
    elif key == simplegui.KEY_MAP["up"]:
        vel[1] -= acc

    print ball_pos


# create frame
frame = simplegui.create_frame("Velocity ball control", WIDTH, HEIGHT)

# register event handlers
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)

# start frame
frame.start()
Example #53
0
    
def keyup(key):
    global current_key
    current_key = ' '
    
def draw(c):
    # NOTE draw_text now throws an error on some non-printable characters
    # Since keydown event key codes do not all map directly to
    # the printable character via ord(), this example now restricts
    # keys to alphanumerics
    
    if current_key in "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789":
        c.draw_text(current_key, [10, 25], 20, "Red")    
        
# create frame             
f = simplegui.create_frame("Echo", 35, 35)

# register event handlers
f.set_keydown_handler(keydown)
f.set_keyup_handler(keyup)
f.set_draw_handler(draw)

# start frame
f.start()



# control the position of a ball using the arrow keys

import simplegui
Example #54
0
    format(t)


# define draw handler
#draw handler defination
def draw(canvas):
    #canvas.draw_text('A', (20, 20), 12, 'Red')
    canvas.draw_text(formatted_time, [100, 150], 25, "White")
    canvas.draw_text(str(no_of_success), [200, 40], 25, "Green")
    canvas.draw_text("/", [214, 40], 25, "White")
    canvas.draw_text(str(no_of_attempts), [225, 40], 25, "Red")


# create frame
#simplegui.create_frame(title, canvas_width, canvas_height)
frame = simplegui.create_frame('MyFrame', 275, 275)

# register event handlers
#frame.add_button('Label 1', button_handler)
frame.add_button("Start", start, 150)
frame.add_button("Stop", stop, 150)
frame.add_button("Reset", reset, 150)

timer = simplegui.create_timer(100, timer_handler)
frame.set_draw_handler(draw)

# start frame
frame.start()

# Please remember to review the grading rubric
Example #55
0
        d5 = [115, 125]
        d6 = [125, 100]
        d7 = [140, 160]
        d8 = [165, 140]
        canvas.draw_polyline([d1, d2, d3, d4, d5, d6, d7, d8], 2, "white")
        canvas.draw_circle(d1, 2, 2, "white", "black")
        canvas.draw_circle(d2, 2, 2, "white", "black")
        canvas.draw_circle(d3, 2, 2, "white", "black")
        canvas.draw_circle(d4, 2, 2, "white", "black")
        canvas.draw_circle(d5, 2, 2, "white", "black")
        canvas.draw_circle(d6, 2, 2, "white", "black")
        canvas.draw_circle(d7, 2, 2, "white", "black")
        canvas.draw_circle(d8, 2, 2, "white", "black")


frame = simplegui.create_frame("Design", 600, 600)
l1 = frame.add_label(
    "click to button Show Design and click again to Remove Design")
l2 = frame.add_label("\n")
l3 = frame.add_label("<<Toggle Buttons>>")
l4 = frame.add_label("\n")
frame.add_button("Fish", fish)
frame.add_button("House", house)
frame.add_button("Flower", flower)
frame.add_button("Dipper", dipper)

#Buttons for Moving The Object
frame.add_label("\n")
frame.add_label("Buttons for moving the object:")
frame.add_label("\n")
frame.add_button("Left Side Scroll Fish", Lfish)
Example #56
0
        outcome = 'You Win!'
        opt = 'New deal?'
        score += 1
        print 'player score' + str(player.get_value())
        print 'dealer score' + str(dealer.get_value())


def draw(canvas):
    global outcome, player, dealer, cards, opt, score, in_play
    canvas.draw_text('Blackjack', [180, 75], 30, 'Red')
    canvas.draw_text('Dealer:', [100, 160], 20, 'Black')
    canvas.draw_text('Player:', [100, 360], 20, 'Black')
    canvas.draw_text('Score = ' + str(score), [400, 50], 20, 'Black')
    canvas.draw_text(outcome, [200, 160], 20, 'Black')
    canvas.draw_text(opt, [200, 360], 20, 'Black')
    dealer.draw(canvas, True, in_play)
    player.draw(canvas, False, in_play)


#初始框架
frame = simplegui.create_frame('Black jack', 600, 600)
frame.set_canvas_background('Green')

#创建按钮和画布
frame.add_button('Deal', deal, 200)
frame.add_button('Hit', hit, 200)
frame.add_button('Stand', stand, 200)
frame.set_draw_handler(draw)

deal()
frame.start()
Example #57
0
def increment():
    global count
    count += 1


def decrement():
    global count
    count -= 1


def print_count():
    print count


frame = simplegui.create_frame("Counter Frame", 100, 200)

frame.add_button("Reset", reset, 150)
frame.add_button("Increment", increment, 150)
frame.add_button("Decrement", decrement, 150)
frame.add_button("Print", print_count, 150)

frame.start()

reset()
increment()
print_count()
increment()
print_count()
reset()
decrement()
Example #58
0
# define event handler for timer with 0.1 sec interval
def milli():
    global milliseconds

    milliseconds = milliseconds + 1

    #print milliseconds
    format(milliseconds)


# define draw handler
def curr_time(canvas):
    canvas.draw_text(str(current_time), (100, 150), 30, 'White')
    canvas.draw_text(str(score), (250, 35), 30, 'Green')


# create frame
frame = simplegui.create_frame("Stopwatch Game", 300, 300)
frame.set_draw_handler(curr_time)
button1 = frame.add_button('Start', start, 50)
button2 = frame.add_button('Stop', stop, 50)
button3 = frame.add_button('Reset', reset, 50)

# register event handlers
timer = simplegui.create_timer(100, milli)

# start frame
frame.start()

# Please remember to review the grading rubric
Example #59
0
# Python Test 8
# Learning the SimpleGUI custom module and its components

#These commands create frames and modify them.

# Create a new frame for interactive programs
# A frame has a control panel on the left and a canvas on the right
# Syntax: simplegui.create_frame("TITLE", canvas_width, canvas_height, control_width
# The first 3 arguments are required, and all are automatic pixel values
# The canvas_height also affects control panel height
import simplegui
#frame = simplegui.create_frame("MyFF", 100, 100)
myframe = simplegui.create_frame("MySF", 300, 300, 200)

# Change the background color of the frame's canvas (default=black)
# Syntax: FRAME.set_canvas_background("COLOR")
myframe.set_canvas_background("Lime")
# The colors that are supported by this command have odd names given to them
# The color names are capitalized and note that the color is written in quotes

# Begin the frame's interactivity
# Syntax: FRAME.start()
myframe.start()
# Note that the canvas isn't drawn until this line is run (even if the frame appears)
# All frame event handlers are started with this command, including controls

# A useful command is given for computing the width of the text in pixels
# Syntax: FRAME.get_canvas_textwidth("TEXT", font_size, "FONT FACE")
print myframe.get_canvas_textwidth("Hello", 12, "sans-serif")
# This returns "29", meaning that text in that font and size is 29 pixels wide
# "serif" (default), "sans-serif", and "monospace" are supported font faces
        soundtrack.rewind()
        soundtrack.set_volume(soundtrack_volume)
        soundtrack.play()


def draw_lives(canvas):
    '''draws the lives as mini-ship facing up like
    the original Asteroids - NOTE: based on the
    ImageInfo instance, not the Ship instance'''
    [canvas.draw_image(ship_image, ship_info.get_center(), ship_info.get_size(),
                       [60 + life * 25, 70], (20, 20), math.pi * 1.5) \
                       for life in range(lives) if lives > 0]


# initialize frame
frame = simplegui.create_frame("Asteroids", WIDTH, HEIGHT)

# initialize ship #Put this in a Class method()?
my_ship = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], initial_ship_orientation(),
               ship_image, ship_info)

# register handlers
frame.set_draw_handler(draw)
timer = simplegui.create_timer(1000.0, rock_spawner)
frame.set_keydown_handler(key_press)
frame.set_keyup_handler(key_release)
frame.set_mouseclick_handler(click)

# get things rolling
frame.start()