Example #1
0
 def doNet(self):
     #if isServer:
     #	checktimeouts()
     while simplenet.checkdata():
         packet, peer = simplenet.nextpacket()
         if packet is None: break
         pType = packet[0]
         pData = packet[1]
         #print pType, pData
         if simplenet.isServer:
             cl = self.findclient(peer)
             if cl != None: cl.lastpackettime = 0
             if pType=="join":
                 cl = self.addClient(pData, peer)
                 if cl is None:
                     simplenet.sendto("joinfailed", "alreadyjoined?", peer)
                 else:
                     simplenet.sendto("yourein", "dosomethingcool", peer)
             elif cl is None:
                 simplenet.sendto("whoyou", "i didnt get join message", peer)
             elif pType == "event":
                 self.handleEvent(pData, cl)
         else:#client
             if pType=="gamestate":
                 self.gamestate = pData
                 self.clients = self.gamestate.clients
                 self.walkers = self.clients
                 for w in range(len(self.walkers)):
                     if self.walkers[w].name == self.name:
                         self.mywalker = self.walkers[w]
             elif pType=="boom":
                 terrain.explode(pData[0], pData[1], pData[2], pData[3])
             elif pType=="pastetex":
                 terrain.pastesurfID(pData[0], pData[1], pData[2], pData[3], pData[4])
             elif pType=="addtps":
                 particles.addTextParticle(pData[0], pData[1], pData[2], pData[3], pData[4], pData[5])
             elif pType=="addps":
                 particles.addParticle(pData[0], pData[1], pData[2], pData[3], pData[4], pData[5], pData[6])
                 #print pData
             elif pType=="msg":
                 #addmsg(pData[0], pData[1])
                 print(pData)
             elif pType=="whoyou":
                 simplenet.sendserv("join", self.name)
             elif pType=="wakeup":
                 simplenet.sendserv("keepalive", "dude")
Example #2
0
 def handleEvent(self, event):
     if event.type == 2:#keypress
         if event.key == pgl.K_r:
             terrain.loadimg("clev")
         if event.key == pgl.K_w:
             simplenet.isServer = 0
             simplenet.isClient = 0
             return True
         if event.key == pgl.K_s:
             simplenet.isServer = 1
             simplenet.isClient = 0
             simplenet.initNet()
             return True
         if event.key == pgl.K_c:
             simplenet.isServer = 0
             simplenet.isClient = 1
             self.name = "nameless"+str(random()*1000)[0:3]
             simplenet.sendserv("join", self.name)
             return True
         if event.key == pgl.K_h:
             self.menu.currentMenu = self.menu.helpMenu
Example #3
0
 def handleEvent(self, event, cplayer):
     if event.type == pygame.QUIT:
         sys.exit()
     elif event.type == pgl.VIDEORESIZE:
         print(event.dict['size'])
         display.resize(event.dict['size'][0], event.dict['size'][1])
         pygame.display.flip()
     elif simplenet.isClient:
         ne = netevent()
         ne.type = event.type
         if event.type == 2 or event.type == 3:
             if event.key == pgl.K_ESCAPE:
                 sys.exit()
             ne.key = event.key
             simplenet.sendserv("event", ne)
         elif event.type == pgl.MOUSEMOTION:
             ne.pos = [event.pos[0], event.pos[1]]
             simplenet.sendserv("event", ne)
         elif event.type == pgl.MOUSEBUTTONDOWN:
             ne.button = event.button
             ne.pos = [event.pos[0], event.pos[1]]
             simplenet.sendserv("event", ne)
         elif event.type == pgl.MOUSEBUTTONUP:
             ne.button = event.button
             ne.pos = [event.pos[0], event.pos[1]]
             simplenet.sendserv("event", ne)
         return
     if event.type == 2:#keypress
         if event.key == pgl.K_DELETE:
             if len(self.walkers) > 0:self.walkers.remove(self.walkers[0])
         if event.key == pgl.K_w:
             #for i in range(0, len(self.walkers)):self.walkers[i].upkey = 1
             cplayer.upkey = 1
         if event.key == pgl.K_ESCAPE:
             sys.exit()
         if event.key == pgl.K_m:
             self.menu.runMenu()
         if event.key == pgl.K_s:
             cplayer.dnkey = 1
         if event.key == pgl.K_a:
             cplayer.ltkey = 1
         if event.key == pgl.K_d:
             cplayer.rtkey = 1
         if event.key == pgl.K_SPACE:
             cplayer.jumpkey = 1
         if event.key == pgl.K_LCTRL:
             cplayer.crouchkey = 1
         if event.key == pgl.K_v:
             cplayer.digkey = 1
         if event.key == pgl.K_q:
             cplayer.changegun(1)
         if event.key == pgl.K_e:
             cplayer.changegun(-1)
     if event.type == 3:#keyrelease
         if event.key == pgl.K_n:
             newplayer = player.playerclass(self.gamestate, "A Bot " + str(len(self.gamestate.clients)), None)
             newplayer.isbot = 1#int(random()*2)
             newplayer.jumpkey = int(random()*2)
             newplayer.x = cplayer.gmx
             newplayer.y = cplayer.gmy
             self.walkers.append(newplayer)
         if event.key == pgl.K_w:
             cplayer.upkey = 0
         if event.key == pgl.K_s:
             cplayer.dnkey = 0
         if event.key == pgl.K_a:
             cplayer.ltkey = 0
         if event.key == pgl.K_d:
             cplayer.rtkey = 0
         if event.key == pgl.K_SPACE:
             cplayer.jumpkey = 0
         if event.key == pgl.K_LCTRL:
             cplayer.crouchkey = 0
         if event.key == pgl.K_v:
             cplayer.digkey = 0
     if event.type == pgl.MOUSEMOTION or event.type == pgl.MOUSEBUTTONUP or event.type == pgl.MOUSEBUTTONDOWN:
         cplayer.msinx = event.pos[0]
         cplayer.msiny = event.pos[1]
     #print event.type
     if event.type == pgl.MOUSEBUTTONUP:
         if event.button == 1:
             cplayer.unshoot()#jumpkey = 1
         if event.button == 3:
             cplayer.altunshoot()#jumpkey = 1
     if event.type == pgl.MOUSEBUTTONDOWN:
         #print event.button
         if event.button == 4:
             cplayer.changegun(1)
         if event.button == 5:
             cplayer.changegun(-1)
         if event.button == 3:
             cplayer.altshoot()
             #terrain.explode(cplayer.gmx, cplayer.gmy, 90, 255)
         if event.button == 1:
             cplayer.shoot()#jumpkey = 1