def draw (self): """Draw the robot.""" self.reset () if self.pos is not None: self.trans_translate (self.pos) self.trans_rotate (self.angle) # Draw slots. for slot in self.clamp_model.slots: if slot.pawn is not None: self.trans_push () self.trans_scale (1 - slot.z / 1000.0) self.trans_translate ((slot.x, slot.y)) draw_pawn (self, slot.pawn) self.trans_pop () # Draw clamp. if self.clamp_model.rotation is not None: self.trans_push () # Fixed side. self.trans_rotate (self.clamp_model.rotation) self.draw_arc ((150, 0), 103, start = pi / 2, extent = pi / 2, style = 'arc', outline = COLOR_CLAMP) # Draw load. load = self.clamp_model.load if load: self.trans_push () self.trans_translate ((150, 0)) draw_pawn (self, load) self.trans_pop () # Mobile side. self.trans_rotate (- self.clamp_model.clamping / 47) self.draw_arc ((150, 0), 103, start = pi, extent = pi / 2, style = 'arc', outline = COLOR_CLAMP) # Done. self.trans_pop () # Draw robot body. self.draw_polygon ((0, 190), (150, 110), (95, 95), (55, 55), (40, -0), (55, -55), (95, -95), (150, -110), (0, -190), (-150, -110), (-95, -95), (-55, -55), (-40, -0), (-55, 55), (-95, 95), (-150, 110), (0, 190), fill = COLOR_ROBOT) self.draw_arc ((0, 0), 190, start = pi * 35 / 180, extent = pi * 110 / 180, style = 'chord', outline = COLOR_ROBOT, fill = COLOR_ROBOT) self.draw_arc ((0, 0), 190, start = pi + pi * 35 / 180, extent = pi * 110 / 180, style = 'chord', outline = COLOR_ROBOT, fill = COLOR_ROBOT) # Draw Robot axis. self.draw_line ((-50, 0), (50, 0), fill = COLOR_AXES, arrow = 'last') # Draw Robot wheels. f = 221 # Wheel spacing wr = 60 / 2 # Wheel radius self.draw_line ((0, +f / 2), (0, -f / 2), fill = COLOR_AXES) self.draw_line ((-wr, f / 2), (+wr, f / 2), fill = COLOR_AXES) self.draw_line ((-wr, -f / 2), (+wr, -f / 2), fill = COLOR_AXES) # Extends. simu.inter.drawable.Drawable.draw (self)
def draw (self): self.reset () # Draw base from top. self.trans_rotate (pi) self.draw_arc ((0, 0), 190, start = pi * 35 / 180, extent = pi * 110 / 180, style = 'arc', outline = GREY) self.draw_arc ((0, 0), 190, start = pi + pi * 35 / 180, extent = pi * 110 / 180, style = 'arc', outline = GREY) self.draw_arc ((150, 0), 110, start = pi / 2, extent = pi, style = 'arc', outline = GREY) self.draw_arc ((-150, 0), 110, start = 3 * pi / 2, extent = pi, style = 'arc', outline = GREY) self.draw_arc ((0, 150), 100, start = pi, extent = pi, style = 'arc', outline = GREY, dash = (2, 3)) self.draw_line ((-40, 0), (40, 0), fill = GREY, arrow = 'last') # Draw slots. for slot in self.model.slots: if slot.pawn is not None: self.trans_push () self.trans_scale (1 - slot.z / 1000.0) self.trans_translate ((slot.x, slot.y)) draw_pawn (self, slot.pawn) self.trans_pop () # Draw clamp. if self.model.rotation is not None: self.trans_rotate (self.model.rotation) # Fixed side. self.draw_line ((0, 3), (47, 3)) self.draw_arc ((150, 0), 103, start = pi / 2, extent = pi / 2, style = 'arc') # Pawn. load = self.model.load if load is not None: self.trans_push () self.trans_translate ((150, 0)) draw_pawn (self, load) self.trans_pop () # Mobile side. self.trans_rotate (-self.model.clamping / 43) self.draw_line ((0, -3), (47, -3)) self.draw_arc ((150, 0), 103, start = pi, extent = pi / 2, style = 'arc')