Example #1
0
 def construct_turn_manager(self, avatars, locations):
     self.avatar_manager = DummyAvatarManager(avatars)
     self.game_state = GameState(InfiniteMap(), self.avatar_manager)
     self.turn_manager = ConcurrentTurnManager(
         game_state=self.game_state, end_turn_callback=lambda: None)
     for index, location in enumerate(locations):
         self.game_state.add_avatar(index, "", location)
     return self.turn_manager
Example #2
0
def run_game(port):
    global worker_manager

    print("Running game...")
    settings = pickle.loads(os.environ['settings'])
    api_url = os.environ.get('GAME_API_URL', 'http://localhost:8000/players/api/games/')
    generator = getattr(map_generator, settings['GENERATOR'])(settings)
    player_manager = AvatarManager()
    game_state = generator.get_game_state(player_manager)
    turn_manager = ConcurrentTurnManager(game_state=game_state, end_turn_callback=send_world_update, completion_url=api_url+'complete/')
    WorkerManagerClass = WORKER_MANAGERS[os.environ.get('WORKER_MANAGER', 'local')]
    worker_manager = WorkerManagerClass(game_state=game_state, users_url=api_url, port=port)
    worker_manager.start()
    turn_manager.start()
Example #3
0
def run_game():
    global worker_manager

    print("Running game...")
    my_map = map_generator.generate_map(10, 10, 0.1)
    player_manager = AvatarManager()
    game_state = GameState(my_map, player_manager)
    turn_manager = ConcurrentTurnManager(game_state=game_state,
                                         end_turn_callback=send_world_update)
    WorkerManagerClass = WORKER_MANAGERS[os.environ.get(
        'WORKER_MANAGER', 'local')]
    worker_manager = WorkerManagerClass(
        game_state=game_state,
        users_url=os.environ.get('GAME_API_URL',
                                 'http://localhost:8000/players/api/games/'))
    worker_manager.start()
    turn_manager.start()