def __init__(self, *args, **kwargs): super(MainMenu, self).__init__(*args, background_color='main_menu_background', **kwargs) self.map_screen = map.MapScreen(self) self.new_game_button = \ button.FunctionButton(self, (.5, .20), (.25, .08), autotranslate=True, text=N_("&NEW GAME"), anchor=constants.TOP_CENTER, text_size=28, function=self.new_game) self.load_game_button = \ button.FunctionButton(self, (.5, .36), (.25, .08), autotranslate=True, text=N_("&LOAD GAME"), anchor=constants.TOP_CENTER, text_size=28, function=self.load_game) self.options_button = button.DialogButton( self, (.5, .52), (.25, .08), autotranslate=True, text=N_("&OPTIONS"), anchor=constants.TOP_CENTER, text_size=28, dialog=options.OptionsScreen(self)) self.quit_button = button.ExitDialogButton(self, (.5, .68), (.25, .08), autotranslate=True, text=N_("&QUIT"), anchor=constants.TOP_CENTER, text_size=28) self.about_button = button.DialogButton(self, (0, 1), (.13, .04), autotranslate=True, text=N_("&ABOUT"), text_size=20, anchor=constants.BOTTOM_LEFT, dialog=AboutDialog(self)) self.title_text = text.Text(self, (.5, .01), (.55, .08), text="ENDGAME: SINGULARITY", base_font="special", text_size=100, color="singularity_title", background_color="main_menu_background", anchor=constants.TOP_CENTER) self.difficulty_dialog = dialog.SimpleMenuDialog(self) self.load_dialog = savegame.SavegameScreen(self, (.5, .5), (.90, .90), anchor=constants.MID_CENTER)
def _rebuild_menu_buttons(self): menu_buttons = [ button.FunctionButton(None, None, None, text=_("&SAVE GAME"), autohotkey=True, function=self.save_game), button.FunctionButton(None, None, None, text=_("&LOAD GAME"), autohotkey=True, function=self.load_game), button.DialogButton(None, None, None, text=_("&OPTIONS"), autohotkey=True, dialog=self.options_dialog), button.ExitDialogButton(None, None, None, text=_("&QUIT"), autohotkey=True, exit_code=True, default=False), button.ExitDialogButton(None, None, None, text=_("&BACK"), autohotkey=True, exit_code=False), ] self._buttons = menu_buttons
def __init__(self, map_screen): super(GameMenuDialog, self).__init__(parent=map_screen) self._map_screen = map_screen self.options_dialog = OptionsScreen(self) self.savename_dialog = dialog.TextEntryDialog(self) self.load_dialog = savegame.SavegameScreen(self, (.5, .5), (.90, .90), anchor=constants.MID_CENTER) self._buttons = [ button.FunctionButton(None, None, None, text=_("&SAVE GAME"), autotranslate=True, function=self.save_game), button.FunctionButton(None, None, None, text=_("&LOAD GAME"), autotranslate=True, function=self.load_game), button.DialogButton(None, None, None, text=_("&OPTIONS"), autotranslate=True, dialog=self.options_dialog), button.ExitDialogButton(None, None, None, text=_("&QUIT"), autotranslate=True, exit_code=True, default=False), button.ExitDialogButton(None, None, None, text=_("&BACK"), autotranslate=True, exit_code=False), ] self.needs_rebuild = True
def __init__(self, map_screen): super(CheatMenuDialog, self).__init__(parent=map_screen) self._map_screen = map_screen self.steal_amount_dialog = None self.buttons = [ button.FunctionButton(None, None, None, text=N_("&EMBEZZLE MONEY"), autotranslate=True, function=self.steal_money), button.FunctionButton(None, None, None, text=N_("&INSPIRATION"), autotranslate=True, function=self.inspiration), button.FunctionButton(None, None, None, text=N_("&FINISH CONSTRUCTION"), autotranslate=True, function=self.end_construction), button.FunctionButton(None, None, None, text=N_("&SUPERSPEED"), autotranslate=True, function=self._map_screen.set_speed, args=(864000,)), button.FunctionButton(None, None, None, text=N_("BRAIN&WASH"), autotranslate=True, function=self.brainwash), button.FunctionButton(None, None, None, text=N_("TOGGLE &DETECTION"), autotranslate=True, function=self.toggle_detection), button.FunctionButton(None, None, None, text=N_("TOGGLE &ANALYSIS"), autotranslate=True, function=self.set_analysis), button.DialogButton(None, None, None, text=N_("E&VENTS"), autotranslate=True, dialog=EventManipulationDialog(self)), button.FunctionButton(None, None, None, text=N_("HIDDEN S&TATE"), autotranslate=True, function=self.hidden_state), button.ExitDialogButton(None, None, None, text=N_("&BACK"), autotranslate=True), ] self.needs_rebuild = True
def __init__(self, parent, pos=(.5, .1), size=(.93, .73), *args, **kwargs): super(ReportScreen, self).__init__(parent, pos, size, *args, **kwargs) kwargs.setdefault("background_color", "clear") self.format_buttons = button.ButtonGroup() self.stats_button = button.DialogButton(self, (-.49, -.99), (-.3, -.1), autotranslate=True, text=N_("&STATISTICS"), anchor=constants.BOTTOM_RIGHT, dialog=stat.StatScreen(self)) self.back_button = button.ExitDialogButton( self, (-.51, -.99), (-.3, -.1), autotranslate=True, text=N_("&BACK"), anchor=constants.BOTTOM_LEFT, ) self.add_key_handler(pygame.K_ESCAPE, self.back_button.activate_with_sound) self.money_report_pane = widget.BorderedWidget( self, (0, .08), (-.45, -.72), anchor=constants.TOP_LEFT) self.cpu_report_pane = widget.BorderedWidget( self, (-1, .08), (-.45, -.72), anchor=constants.TOP_RIGHT) self.format_button_midnight = FormatButton(self, (-.5, 0), (-.15, -.08), autotranslate=True, text=N_("&Midnight"), anchor=constants.TOP_RIGHT, function=self.format_toggle) self.format_button_midnight.args = (self.format_button_midnight, True) self.format_buttons.add(self.format_button_midnight) self.format_button_24hours = FormatButton(self, (-.5, 0), (-.15, -.08), autotranslate=True, text=N_("24 &Hours"), anchor=constants.TOP_LEFT, function=self.format_toggle) self.format_button_24hours.args = (self.format_button_24hours, False) self.format_buttons.add(self.format_button_24hours) self.format_button_midnight.chosen_one() self.midnight_stop = True
def __init__(self, map_screen): super(GameMenuDialog, self).__init__(parent=map_screen) self._map_screen = map_screen self.options_dialog = OptionsScreen(self) self.savename_dialog = dialog.TextEntryDialog(self) self.load_dialog = savegame.SavegameScreen(self, (.5, .5), (.90, .90), anchor=constants.MID_CENTER) self._buttons = [ button.FunctionButton(None, None, None, text=_("&SAVE GAME"), autotranslate=True, function=self.save_game), button.FunctionButton(None, None, None, text=_("&LOAD GAME"), autotranslate=True, function=self.load_game), button.DialogButton(None, None, None, text=_("&OPTIONS"), autotranslate=True, dialog=self.options_dialog), button.ExitDialogButton(None, None, None, text=_("&QUIT"), autotranslate=True, exit_code=True, default=False), button.ExitDialogButton(None, None, None, text=_("&BACK"), autotranslate=True, exit_code=False), ] # Hide hotkeys (#289) to avoid confusion due to poor focus visibility self.savename_dialog.ok_button.force_underline = -1 self.savename_dialog.cancel_button.force_underline = -1 self.needs_rebuild = True
def __init__(self, parent=None, pos=(0, 0), size=(1, 1), anchor=constants.TOP_LEFT, *args, **kwargs): super(MapScreen, self).__init__(parent, pos, size, anchor, *args, **kwargs) g.map_screen = self self.background_color = "map_background" self.add_handler(constants.TICK, self.on_tick) self.map = EarthImage(self) self.location_buttons = {} for loc in g.locations.values(): if loc.absolute: button_parent = self else: button_parent = self.map b = button.FunctionButton(button_parent, (loc.x, loc.y), anchor=constants.MID_CENTER, function=self.open_location, args=(loc.id, )) self.location_buttons[loc.id] = b self.location_dialog = LocationScreen(self) self.suspicion_bar = \ text.FastStyledText(self, (0,.92), (1, .04), base_font="special", wrap=False, background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.suspicion_bar) self.danger_bar = \ text.FastStyledText(self, (0,.96), (1, .04), base_font="special", wrap=False, background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.danger_bar) self.report_button = button.DialogButton( self, (0, 0.88), (0.15, 0.04), autohotkey=True, dialog=report.ReportScreen(self)) self.knowledge_button = button.DialogButton( self, (0.85, 0.88), (0.15, 0.04), autohotkey=True, dialog=knowledge.KnowledgeScreen(self)) self.log_button = button.DialogButton(self, (0.5, 0.88), (0.15, 0.04), autohotkey=True, anchor=constants.TOP_CENTER, dialog=log.LogScreen(self)) if g.cheater: # Create cheat menu # Cheat menu button must be created before menu button to avoid bug. self.cheat_dialog = CheatMenuDialog(self) self.cheat_button = button.DialogButton( self, (0, 0), (.01, .01), text="", # Translators: hotkey to open the cheat screen menu. # Should preferably be near the ESC key, and it must not be a # dead key (ie, it must print a char with a single keypress) hotkey=_("`"), dialog=self.cheat_dialog) self.menu_dialog = GameMenuDialog(self) def show_menu(): exit = dialog.call_dialog(self.menu_dialog, self) if exit: raise constants.ExitDialog self.menu_button = button.FunctionButton(self, (0, 0), (0.13, 0.04), autohotkey=True, function=show_menu) # Display current game difficulty right below the 'Menu' button # An alternative location is above 'Reports': (0, 0.84), (0.15, 0.04) self.difficulty_display = \ text.FastText(self, (0, 0.05), (0.13, 0.04), wrap=False, base_font="special", background_color="pane_background_empty", border_color="pane_background") self.time_display = text.FastText( self, (.14, 0), (0.23, 0.04), wrap=False, text=_("DAY") + " 0000, 00:00:00", base_font="special", background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL) self.research_button = \ button.DialogButton(self, (.14, 0.05), (0, 0.04), autohotkey=True, dialog=research.ResearchScreen(self)) bar = u"\u25AE" arrow = u"\u25B6" speed_button_souls = [(bar * 2, .025, speeds[0]), (arrow, .024, speeds[1]), (arrow * 2, .033, speeds[2]), (arrow * 3, .044, speeds[3]), (arrow * 4, .054, speeds[4])] self.speed_buttons = button.ButtonGroup() hpos = .38 for index, (text_, hsize, speed) in enumerate(speed_button_souls): hotkey = str(index) b = SpeedButton(self, (hpos, 0), (hsize, .04), text=text_, hotkey=hotkey, base_font="normal", text_shrink_factor=.75, align=constants.CENTER, function=self.set_speed, args=(speed, False)) hpos += hsize self.speed_buttons.add(b) self.info_window = \ widget.BorderedWidget(self, (.56, 0), (.44, .08), background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL) widget.unmask_all(self.info_window) self.cash_display = \ text.FastText(self.info_window, (0,0), (-1, -.5), wrap=False, base_font="special", shrink_factor = .7, borders=constants.ALL, background_color="pane_background_empty", border_color="pane_background") self.cpu_display = \ text.FastText(self.info_window, (0,-.5), (-1, -.5), wrap=False, base_font="special", shrink_factor=.7, borders= (constants.LEFT, constants.RIGHT, constants.BOTTOM), background_color="pane_background_empty", border_color="pane_background") self.message_dialog = dialog.MessageDialog(self, text_size=20) self.messages = message.MessageDialogs(self) self.needs_warning = True self.add_key_handler(pygame.K_ESCAPE, self.got_escape) self.add_key_handler(constants.XO1_X, self.got_XO1) self.add_key_handler(constants.XO1_O, self.got_XO1) self.add_key_handler(constants.XO1_SQUARE, self.got_XO1)