Example #1
0
	def __init__( self, viewpointLatitude, viewpointLongitude ):
		"Initialize the view vectors."
		longitudeComplex = euclidean.getPolar( math.radians( 90.0 - viewpointLongitude ) )
		self.viewpointLatitudeRatio = euclidean.getPolar( math.radians( viewpointLatitude ) )
		self.viewpointVector3 = Vector3( self.viewpointLatitudeRatio.imag * longitudeComplex.real, self.viewpointLatitudeRatio.imag * longitudeComplex.imag, self.viewpointLatitudeRatio.real )
		self.viewXVector3 = Vector3( - longitudeComplex.imag, longitudeComplex.real, 0.0 )
		self.viewXVector3.normalize()
		self.viewYVector3 = self.viewpointVector3.cross( self.viewXVector3 )
		self.viewYVector3.normalize()
Example #2
0
	def addArc( self, afterCenterDifferenceAngle, afterPoint, beforeCenterSegment, beforePoint, center ):
		"Add arc segments to the filleted skein."
		curveSection = 0.5
		absoluteDifferenceAngle = abs( afterCenterDifferenceAngle )
		steps = int( math.ceil( max( absoluteDifferenceAngle * 2.4, absoluteDifferenceAngle * beforeCenterSegment.magnitude() / curveSection ) ) )
		stepPlaneAngle = euclidean.getPolar( afterCenterDifferenceAngle / steps, 1.0 )
		for step in xrange( 1, steps ):
			beforeCenterSegment = euclidean.getRoundZAxisByPlaneAngle( stepPlaneAngle, beforeCenterSegment )
			arcPoint = center + beforeCenterSegment
			self.addLinearMovePoint( self.getCornerFeedrate(), arcPoint )
		self.addLinearMovePoint( self.getCornerFeedrate(), afterPoint )
Example #3
0
 def helicalMove(self, isCounterclockwise, splitLine):
     "Get statistics for a helical move."
     if self.oldLocation == None:
         return
     location = self.getLocationSetFeedRateToSplitLine(splitLine)
     location += self.oldLocation
     center = self.oldLocation.copy()
     indexOfR = gcodec.indexOfStartingWithSecond("R", splitLine)
     if indexOfR > 0:
         radius = gcodec.getDoubleAfterFirstLetter(splitLine[indexOfR])
         halfLocationMinusOld = location - self.oldLocation
         halfLocationMinusOld *= 0.5
         halfLocationMinusOldLength = halfLocationMinusOld.magnitude()
         centerMidpointDistanceSquared = radius * radius - halfLocationMinusOldLength * halfLocationMinusOldLength
         centerMidpointDistance = math.sqrt(max(centerMidpointDistanceSquared, 0.0))
         centerMinusMidpoint = euclidean.getRotatedWiddershinsQuarterAroundZAxis(halfLocationMinusOld)
         centerMinusMidpoint.normalize()
         centerMinusMidpoint *= centerMidpointDistance
         if isCounterclockwise:
             center.setToVector3(halfLocationMinusOld + centerMinusMidpoint)
         else:
             center.setToVector3(halfLocationMinusOld - centerMinusMidpoint)
     else:
         center.x = gcodec.getDoubleForLetter("I", splitLine)
         center.y = gcodec.getDoubleForLetter("J", splitLine)
     curveSection = 0.5
     center += self.oldLocation
     afterCenterSegment = location - center
     beforeCenterSegment = self.oldLocation - center
     afterCenterDifferenceAngle = euclidean.getAngleAroundZAxisDifference(afterCenterSegment, beforeCenterSegment)
     absoluteDifferenceAngle = abs(afterCenterDifferenceAngle)
     steps = int(
         round(
             0.5
             + max(
                 absoluteDifferenceAngle * 2.4,
                 absoluteDifferenceAngle * beforeCenterSegment.magnitude() / curveSection,
             )
         )
     )
     stepPlaneAngle = euclidean.getPolar(afterCenterDifferenceAngle / steps, 1.0)
     zIncrement = (afterCenterSegment.z - beforeCenterSegment.z) / float(steps)
     for step in xrange(1, steps):
         beforeCenterSegment = euclidean.getRoundZAxisByPlaneAngle(stepPlaneAngle, beforeCenterSegment)
         beforeCenterSegment.z += zIncrement
         arcPoint = center + beforeCenterSegment
         self.addToPath(arcPoint)
     self.addToPath(location)
Example #4
0
	def helicalMove( self, isCounterclockwise, splitLine ):
		"Get statistics for a helical move."
		if self.oldLocation == None:
			return
		location = self.getLocationSetFeedrateToSplitLine( splitLine )
		location += self.oldLocation
		center = self.oldLocation.copy()
		indexOfR = gcodec.indexOfStartingWithSecond( "R", splitLine )
		if indexOfR > 0:
			radius = gcodec.getDoubleAfterFirstLetter( splitLine[ indexOfR ] )
			halfLocationMinusOld = location - self.oldLocation
			halfLocationMinusOld *= 0.5
			halfLocationMinusOldLength = halfLocationMinusOld.magnitude()
			centerMidpointDistance = math.sqrt( radius * radius - halfLocationMinusOldLength * halfLocationMinusOldLength )
			centerMinusMidpoint = euclidean.getRotatedWiddershinsQuarterAroundZAxis( halfLocationMinusOld )
			centerMinusMidpoint.normalize()
			centerMinusMidpoint *= centerMidpointDistance
			if isCounterclockwise:
				center.setToVec3( halfLocationMinusOld + centerMinusMidpoint )
			else:
				center.setToVec3( halfLocationMinusOld - centerMinusMidpoint )
		else:
			center.x = gcodec.getDoubleForLetter( "I", splitLine )
			center.y = gcodec.getDoubleForLetter( "J", splitLine )
		curveSection = 0.5
		center += self.oldLocation
		afterCenterSegment = location - center
		beforeCenterSegment = self.oldLocation - center
		afterCenterDifferenceAngle = euclidean.getAngleAroundZAxisDifference( afterCenterSegment, beforeCenterSegment )
		absoluteDifferenceAngle = abs( afterCenterDifferenceAngle )
		steps = int( round( 0.5 + max( absoluteDifferenceAngle * 2.4, absoluteDifferenceAngle * beforeCenterSegment.magnitude() / curveSection ) ) )
		stepPlaneAngle = euclidean.getPolar( afterCenterDifferenceAngle / steps, 1.0 )
		zIncrement = ( afterCenterSegment.z - beforeCenterSegment.z ) / float( steps )
		for step in xrange( 1, steps ):
			beforeCenterSegment = euclidean.getRoundZAxisByPlaneAngle( stepPlaneAngle, beforeCenterSegment )
			beforeCenterSegment.z += zIncrement
			arcPoint = center + beforeCenterSegment
			self.addToPath( arcPoint )
		self.addToPath( location )
Example #5
0
	def setShape( self, matrix4By4 ):
		"Set the shape of this carvable object info."
		numberOfSides = 31
		height = float( self.object.attributeTable[ 'height' ] )
		halfHeight = 0.5 * height
		radiusX = float( self.object.attributeTable[ 'rx' ] )
		ratioTopOverBottom = float( self.object.attributeTable[ 'ratio' ] )
		radiusZ = float( self.object.attributeTable[ 'rz' ] )
		vertices = []
		sideAngle = 2.0 * math.pi / float( numberOfSides )
		halfSideAngle = 0.5 * sideAngle
		edgeTriples = []
		vertexPairs = []
		numberOfVertices = numberOfSides + numberOfSides
		numberOfCircumferentialEdges = numberOfVertices + numberOfVertices
		for side in xrange( numberOfSides ):
			bottomAngle = float( side ) * sideAngle
			bottomComplex = euclidean.getPolar( bottomAngle, 1.0 )
			bottomPoint = Vector3( bottomComplex.real * radiusX, - halfHeight, bottomComplex.imag * radiusZ )
			vertices.append( bottomPoint )
			topPoint = Vector3( bottomPoint.x * ratioTopOverBottom, halfHeight, bottomPoint.z * ratioTopOverBottom )
			vertices.append( topPoint )
			vertexPairBottom = [ side + side, ( side + side + 2 ) % numberOfVertices ]
			vertexPairBottomIndex = len( vertexPairs )
			vertexPairs.append( vertexPairBottom )
			vertexPairDiagonal = [ ( side + side + 2 ) % numberOfVertices, side + side + 1 ]
			vertexPairDiagonalIndex = len( vertexPairs )
			vertexPairs.append( vertexPairDiagonal )
			vertexPairVertical = [ side + side + 1, side + side ]
			vertexPairVerticalIndex = len( vertexPairs )
			vertexPairs.append( vertexPairVertical )
			vertexPairTop = [ side + side + 1, ( side + side + 3 ) % numberOfVertices ]
			vertexPairTopIndex = len( vertexPairs )
			vertexPairs.append( vertexPairTop )
			edgeTripleBottomVertical = [ vertexPairBottomIndex, vertexPairDiagonalIndex, vertexPairVerticalIndex ]
			edgeTriples.append( edgeTripleBottomVertical )
			edgeTripleBottomVertical = [ vertexPairTopIndex, vertexPairDiagonalIndex, ( vertexPairVerticalIndex + 4 ) % numberOfCircumferentialEdges ]
			edgeTriples.append( edgeTripleBottomVertical )
		for side in xrange( 2, numberOfSides - 1 ):
			vertexPairBottomHorizontal = [ 0, side + side ]
			vertexPairs.append( vertexPairBottomHorizontal )
			vertexPairTopHorizontal = [ 1, side + side + 1 ]
			vertexPairs.append( vertexPairTopHorizontal )
		for side in xrange( 1, numberOfSides - 1 ):
			vertexPairBottomIndex = 4 * side
			vertexPairBottomDiagonalIndex = vertexPairBottomIndex + 4
			vertexPairBottomBeforeIndex = vertexPairBottomIndex - 4
			vertexPairTopIndex = 4 * side + 3
			vertexPairTopDiagonalIndex = vertexPairTopIndex + 4
			vertexPairTopBeforeIndex = vertexPairTopIndex - 4
			if side > 1:
				vertexPairBottomBeforeIndex = numberOfCircumferentialEdges + 2 * side - 4
				vertexPairTopBeforeIndex = vertexPairBottomBeforeIndex + 1
			if side < numberOfSides - 2:
				vertexPairBottomDiagonalIndex = numberOfCircumferentialEdges + 2 * side - 2
				vertexPairTopDiagonalIndex = vertexPairBottomDiagonalIndex + 1
			edgeTripleBottomHorizontal = [ vertexPairBottomIndex, vertexPairBottomDiagonalIndex, vertexPairBottomBeforeIndex ]
			edgeTriples.append( edgeTripleBottomHorizontal )
			edgeTripleTopHorizontal = [ vertexPairTopIndex, vertexPairTopDiagonalIndex, vertexPairTopBeforeIndex ]
			edgeTriples.append( edgeTripleTopHorizontal )
		self.setBottomTopTriangleMesh( edgeTriples, matrix4By4, vertexPairs, vertices )