Example #1
0
def main_menu():
    choosing = True
    while choosing:
        SCREEN.fill((152, 251, 152))
        display_msg("Classic Snake Game", (0, 0, 0), (WIDTH / 3.2, HEIGHT / 5.5))
        display_msg("s - Play", (0, 0, 0), (WIDTH / 3.2, HEIGHT / 3.5))
        display_msg("n - Hamiltonian Cycle AI", (0, 0, 0), (WIDTH / 3.2, HEIGHT / 2.8))
        display_msg("a - AI", (0, 0, 0), (WIDTH / 3.2, HEIGHT / 2.4))
        display_msg("k - View Leaderboard", (0, 0, 0), (WIDTH / 3.2, HEIGHT / 2.05))
        display_msg("e - Quit", (0, 0, 0), (WIDTH / 3.2, HEIGHT / 1.82))
        pygame.display.flip()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()

            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_e:
                    exit()
                elif event.key == pygame.K_s:
                    play(Snake(), Food())
                    choosing = False
                elif event.key == pygame.K_n:
                    hamiltonian_cycle.hamiltonian_cycle(SCREEN, CLOCK, Snake(), Food(), WIDTH, HEIGHT)
                    choosing = False
                elif event.key == pygame.K_a:
                    a = AI(SCREEN, CLOCK, Snake(), Food(), WIDTH, HEIGHT)
                    a.run()
                elif event.key == pygame.K_k:
                    view_leaderboard()
                    choosing = False
Example #2
0
    def __init__(self):
        self.screen = Screen()
        self.screen.setup(width=WIDTH, height=HEIGHT)
        self.screen.tracer(0)
        self.screen.onkeypress(self.snakeDown, "Down")
        self.screen.onkeypress(self.snakeUp, "Up")
        self.screen.onkeypress(self.snakeLeft, "Left")
        self.screen.onkeypress(self.snakeRight, "Right")
        self.screen.listen()

        self.artist = Turtle(visible=False)
        self.artist.up()
        self.artist.speed("slowest")

        self.pen = Turtle()
        self.pen.penup()
        self.pen.speed(0)
        self.pen.color("black")
        self.pen.hideturtle()
        self.pen.goto(0, HEIGHT/2 - 40)

        self.snake = Snake()
        self.food = Food()
        self.commandPending = False

        self.highScore = 0

        self.writeScore()
Example #3
0
 def __init__(self, row_size=10, col_size=10):
     self.gameBoard = Board(row_size, col_size)
     self.player1 = Snake(Direction.LEFT, row_size // 2, col_size // 2)
     self.food = Food(1, 1, self.gameBoard, self.player1)
     self.all_sprites = [SnakeSprite(self.player1), FoodSprite(self.food)]
     self.frame_count = 0
     self.player1Alive = True
     self.grow = False
     self.move = Direction.LEFT
Example #4
0
class SnakeGameState():
    """
    SnakeGameState
    """
    def __init__(self, row_size=10, col_size=10):
        self.gameBoard = Board(row_size, col_size)
        self.player1 = Snake(Direction.LEFT, row_size // 2, col_size // 2)
        self.food = Food(1, 1, self.gameBoard, self.player1)
        self.all_sprites = [SnakeSprite(self.player1), FoodSprite(self.food)]
        self.frame_count = 0
        self.player1Alive = True
        self.grow = False
        self.move = Direction.LEFT

    def update(self):
        """
        update
        """
        self.update_frame_count()

        # Update fame state if update frame count == 0 (i.e on frame_count rollover)
        if not self.frame_count:
            if (self.player1.head[0] == self.food.position[0]
                    and self.player1.head[1] == self.food.position[1]):
                self.grow = True
                self.food.eaten = True

            if self.grow:
                self.grow = False
                self.player1.grow(self.move)
            else:
                self.player1.move(self.move)

            self.player1.update()
            self.food.update()

            for sprite in self.all_sprites:
                sprite.update()

    def validMove(self):
        if (self.player1.head in self.player1.tail
                or self.player1.head[0] == -1 or self.player1.head[1] == -1
                or self.player1.head[0] == self.gameBoard.rowSize
                or self.player1.head[1] == self.gameBoard.colSize):
            self.player1Alive = False

    def update_frame_count(self):
        self.frame_count = (self.frame_count + 1) % 10
Example #5
0
def addFood():
    x = random.randrange(size[0])
    y = random.randrange(size[1])
    x -= x % 20
    y -= y % 20
    food = Food(WHITE, x, y)
    foodGroup.add(food)
Example #6
0
class Game(object):
    def __init__(self):
        self.screen = Screen()
        self.screen.setup(width=WIDTH, height=HEIGHT)
        self.screen.tracer(0)
        self.screen.onkeypress(self.snakeDown, "Down")
        self.screen.onkeypress(self.snakeUp, "Up")
        self.screen.onkeypress(self.snakeLeft, "Left")
        self.screen.onkeypress(self.snakeRight, "Right")
        self.screen.listen()

        self.artist = Turtle(visible=False)
        self.artist.up()
        self.artist.speed("slowest")

        self.pen = Turtle()
        self.pen.penup()
        self.pen.speed(0)
        self.pen.color("black")
        self.pen.hideturtle()
        self.pen.goto(0, HEIGHT/2 - 40)

        self.snake = Snake()
        self.food = Food()
        self.commandPending = False

        self.highScore = 0

        self.writeScore()
        

    def snakeUp(self):
        if not self.commandPending: 
            self.commandPending = True
            self.snake.moveUp()
            self.commandPending = False

    def snakeDown(self):
        if not self.commandPending:
            self.commandPending = True
            self.snake.moveDown()
            self.commandPending = False

    def snakeLeft(self):
        if not self.commandPending:
            self.commandPending = True
            self.snake.moveLeft()
            self.commandPending = False

    def snakeRight(self):
        if not self.commandPending:
            self.commandPending = True
            self.snake.moveRight()
            self.commandPending = False

    def nextFrame(self):
        self.artist.clear()

        #print ("x: " + str(self.snake.head.x) + " - y: " + str(self.snake.head.y))
       
        if self.snake.checkFoodCollision(self.food):
            self.snake.eat()
            self.food.changeLocation()
            self.writeScore()
        elif self.snake.checkWallCollision() or self.snake.checkSelfCollision():
            self.snake = Snake()
            self.food.changeLocation() 
            self.writeScore()
        else:
            self.snake.moveOneStep(screen)

        self.food.drawSelf(self.artist)
        self.snake.drawSelf(self.artist)
        self.screen.update()
        self.screen.ontimer(lambda: self.nextFrame(), 100)

    def writeScore(self):
        self.updateScore()
        self.pen.clear()
        self.pen.write("Score: {}  High Score: {}".format(self.snake.score, self.highScore), align="center", font=("Courier", 20, "normal"))

    def updateScore(self):
        if self.snake.score > self.highScore:
            self.highScore = self.snake.score
Example #7
0
 def create(self):
     for i in range(self.foodnum):
         self.yum[i] = Food()
     for i in range(self.sharpnum):
         self.ouch[i] = Sharp()
         self.comp(i) 
Example #8
0
import pygame
from consts import *
from snake import Snake, Food

pygame.init()
screen = pygame.display.set_mode((screen_width, screen_height))
clock = pygame.time.Clock()

snake = Snake()
food = Food()
myfont = pygame.font.SysFont("monospace", 16)


def drawGrid():
    for y in range(0, int(grid_height)):
        for x in range(0, int(grid_width)):
            if (x + y) % 2 == 0:
                box = pygame.Rect(x * gridsize, y * gridsize, gridsize,
                                  gridsize)
                pygame.draw.rect(screen, blue, box)


def drawSnake():
    for pos in snake.positions:
        box = pygame.Rect((pos[0], pos[1]), (gridsize, gridsize))
        pygame.draw.rect(screen, snake.color, box)
        pygame.draw.rect(screen, (93, 216, 228), box, 1)


def drawFood():
    box = pygame.Rect((food.position[0], food.position[1]),
Example #9
0
# 創造一個pygame視窗並設定大小及標題
size = (700, 500)
screen = pygame.display.set_mode(size)

pygame.display.set_caption("好棒棒遊戲")

# 設定一個開關供迴圈使用
done = False

clock = pygame.time.Clock()

snake = Snake(5)

g = pygame.sprite.Group()
for i in range(10):
    food = Food(WHITE, 300, 300)
    g.add(food)

# -------- 主要的程式迴圈 -----------
while not done:
    # --- 事件迴圈 event loop
    for event in pygame.event.get():  # 從事件list中抓取事件
        if event.type == pygame.QUIT:  # 當使用者按下結束
            done = True  # 將done變數設為True-->while迴圈將會結束

    # --- 程式的運算與邏輯
    pressed = pygame.key.get_pressed()
    snake.move(pressed)

    snake.是否吃到食物(g)