def test_equip_with_more_weapons_returns_last_weapon(self): hero = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2) w1 = Weapon(name="The Axe of Destiny", damage=20) w2 = Weapon(name="The sword of Destiny", damage=30) hero.equip(w1) hero.equip(w2) heros_weapon = hero.weapon self.assertEqual(heros_weapon, w2)
def test_fight_spell_enemy_hero_none(self): hero = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2) hero = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2) w = Weapon(name="The Axe of Destiny", damage=20) hero.equip(w) s = Spell(name="Fireball", damage=30, mana_cost=50, cast_range=2) # hero.learn(s) enemy = Enemy(100, 100, 20) enemy = Enemy(200, 100, 20) enemy = Enemy(130, 100, 20) enemy.learn(s) hero.location = [0, 0] enemy.location = [0, 2] f = Fight(hero, enemy) print("\ntest hero no spell enime has \n") f.mortal_kombat() self.assertEqual(f.return_hero().health, 0)
def test_equip_hero_with_a_weapon_returns_heros_weapon(self): hero = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2) w = Weapon(name="The Axe of Destiny", damage=20) hero.equip(w) heros_weapon = hero.weapon self.assertEqual(heros_weapon, w)
def test_fight_weapon(self): hero = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2) w = Weapon(name="The Axe of Destiny", damage=20) hero.equip(w) enemy = Enemy(100, 100, 20) hero.location = [0, 0] enemy.location = [2, 1] f = Fight(hero, enemy) print("\ntest only weapon\n") f.mortal_kombat() self.assertEqual(f.return_hero().health, 20)
def test_fight_direct_spell_weak(self): hero = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2) w = Weapon(name="The Axe of Destiny", damage=20) hero.equip(w) enemy = Enemy(100, 100, 20) hero.location = [0, 0] enemy.location = [0, 0] s = Spell(name="Fireball", damage=10, mana_cost=50, cast_range=2) hero.learn(s) f = Fight(hero, enemy) print("\ntest hero fight one over the other\n") f.mortal_kombat() self.assertEqual(f.return_hero().health, 20)
def convert_treasures_as_instance(dict_with_treasures): list_with_instance = [] for key, value in dict_with_treasures.items(): if key == 'potion': for potion in value: if 'health' in potion: list_with_instance.append(Potion(potion='health', points=potion['health'])) elif 'mana' in potion: list_with_instance.append(Potion(potion='mana', points=potion['mana'])) elif key == 'spell': for spell in value: list_with_instance.append(Spell(name=spell['name'], damage=spell['damage'], mana_cost=spell['mana_cost'], cast_range=spell['cast_range'])) elif key == 'weapon': for weapon in value: list_with_instance.append(Weapon(name=weapon['name'], damage=weapon['damage'])) return list_with_instance
pygame.display.update() time.sleep(5) pygame.quit() quit() map = Dungeon("level1.txt") h = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2) w = Weapon(name="The Axe of Destiny", damage=20) # s = Spell(name="Fireball", damage=30, mana_cost=50, cast_range=200) h.equip(w) # h.learn(s) pygame.init() white_hero = (255, 255, 255) black_enemy = (0, 0, 0) red_treasure = (255, 92, 51) gray_wall = (128, 64, 0) dis = pygame.display.set_mode((1000, 500)) pygame.display.set_caption('Dungeons And Pythons')