def _redraw_all_spots(self) -> None:
        self._canvas.delete(tkinter.ALL)

        canvas_width = self._canvas.winfo_width()
        canvas_height = self._canvas.winfo_height()
        #print information on tk window
        self._weights_white['text'] = 'WHITE:     {}'.format(
            self._state._othello._weight[1])
        self._weights_black['text'] = 'BLACK:     {}'.format(
            self._state._othello._weight[0])
        self._turn_label['text'] = 'TURN:     {}'.format(
            self._state._othello.turn_show()[-1])
        self._rule_label['text'] = 'RULE:     {}'.format(self._rule)

        #draw pieces
        for spot in self._state.all_spots():
            center_x, center_y = spot.center().pixel(canvas_width,
                                                     canvas_height)

            radius_x = spot.radius_frac()[0] * canvas_width
            radius_y = spot.radius_frac()[1] * canvas_height

            if spot._color is WHITE:
                self._canvas.create_oval(center_x - radius_x,
                                         center_y - radius_y,
                                         center_x + radius_x,
                                         center_y + radius_y,
                                         fill='snow',
                                         outline='#000000')
            elif spot._color is BLACK:
                self._canvas.create_oval(center_x - radius_x,
                                         center_y - radius_y,
                                         center_x + radius_x,
                                         center_y + radius_y,
                                         fill='#000000',
                                         outline='#000000')

        #draw grid on board
        diax = 2 * radius_x
        diay = 2 * radius_y
        for i in range(self._rows):
            self._canvas.create_line(0, diay * i, canvas_width, diay * i)
        for j in range(self._cols):
            self._canvas.create_line(diax * j, 0, diax * j, canvas_height)
        #winner window and get information about how to process afterwards
        if self._state.winner():
            winner_window = Winner_Dialog(self._state.winner(),
                                          self._root_window)
            winner_window.show()
            afterwards = winner_window.afterwards()
            if afterwards is 1:
                SpotsApplication(
                    spots_model.SpotsState(self._rows, self._cols,
                                           self._first_player, self._topleft,
                                           self._rule)).run()
Example #2
0
    def __init__(self):
        self._state = spots_model.SpotsState()
        self._root_window = tkinter.Tk()

        self._canvas = tkinter.Canvas(master=self._root_window,
                                      width=600,
                                      height=500,
                                      background='purple')

        self._canvas.bind('<Button-1>', self._on_canvas_clicked)
        self._canvas.bind('<Configure>', self._on_canvas_resized)

        self._canvas.grid(row=0,
                          column=0,
                          padx=10,
                          pady=10,
                          sticky=tkinter.N + tkinter.S + tkinter.W + tkinter.E)

        self._root_window.rowconfigure(0, weight=1)
        self._root_window.columnconfigure(0, weight=1)
Example #3
0
 def _on_greet(self) -> None:
     dialog = NameDialog()
     dialog.show()
     #default setup
     fp = dialog.get_fp()
     tl = dialog.get_tl()
     rows = int(dialog.get_rows())
     cols = int(dialog.get_cols())
     rule = ('>' if dialog.get_rule() is 1 else '<')
     if dialog.was_ok_clicked():  #get setup parameter from dialog
         fp = dialog.get_fp()
         tl = dialog.get_tl()
         rows = int(dialog.get_rows())
         cols = int(dialog.get_cols())
         rule = ('>' if dialog.get_rule() is 1 else '<')
     first_player_str = ('White' if fp == 1 else 'Black')
     topleft_str = ('White' if tl == 1 else 'Black')
     self._greeting_text.set(
         'Setup: Rows:{} Cols:{}  First player: {} Topleft: {}  rule: {}'.
         format(rows, cols, first_player_str, topleft_str, rule))
     #run othello
     spots_gui.SpotsApplication(
         spots_model.SpotsState(rows, cols, fp, tl, rule)).run()
Example #4
0
        # "what it looks like" (i.e., a "view" problem, not a "model"
        # problem), that code belongs here in the user interface.

        self._canvas.delete(tkinter.ALL)

        canvas_width = self._canvas.winfo_width()
        canvas_height = self._canvas.winfo_height()

        for spot in self._state.all_spots():
            center_x, center_y = spot.center().pixel(canvas_width,
                                                     canvas_height)

            radius_x = spot.radius_frac() * canvas_width
            radius_y = spot.radius_frac() * canvas_height

            self._canvas.create_oval(center_x - radius_x,
                                     center_y - radius_y,
                                     center_x + radius_x,
                                     center_y + radius_y,
                                     fill='#ffff00',
                                     outline='#000000')


if __name__ == '__main__':
    # Create a SpotsState object that will store the current state of the
    # Spots application as it runs, then pass it to a newly-created
    # SpotsApplication, and finally start the application.  Note how
    # we can nest expressions like this when we don't need to reuse their
    # results more than once.
    SpotsApplication(spots_model.SpotsState()).start()
Example #5
0
        # "what it looks like" (i.e., a "view" problem, not a "model"
        # problem), that code belongs here in the user interface.

        self._canvas.delete(tkinter.ALL)

        canvas_width = self._canvas.winfo_width()
        canvas_height = self._canvas.winfo_height()

        for spot in self._state.all_spots():
            center_x, center_y = spot.center().pixel(canvas_width,
                                                     canvas_height)

            radius_x = spot.radius_frac() * canvas_width
            radius_y = spot.radius_frac() * canvas_height

            self._canvas.create_oval(center_x - radius_x,
                                     center_y - radius_y,
                                     center_x + radius_x,
                                     center_y + radius_y,
                                     fill='#ffff00',
                                     outline='#000000')


if __name__ == '__main__':
    # Create a SpotsState object that will store the current state of the
    # Spots application as it runs, then pass it to a newly-created
    # SpotsApplication, and finally start the application.  Note how
    # we can nest expressions like this when we don't need to reuse their
    # results more than once.
    SpotsApplication(spots_model.SpotsState()).run()
Example #6
0
    def __init__(self):

        self._state = spots_model.SpotsState()
        self.board = []
        self._root_window = tkinter.Tk()

        self.row_size = 4
        self.col_size = 6
        self.box_size = 0

        if self.row_size > self.col_size:
            self.box_size = (16 / self.row_size) * 40
        else:
            self.box_size = (16 / self.col_size) * 40

        self.current_move = []
        self.piece_list = []

        self.B_score = 0
        self.W_score = 0

        self.B_points = tkinter.StringVar()
        self.W_points = tkinter.StringVar()
        self.turn_and_winner_var = tkinter.StringVar()

        self.B_points.set('')
        self.W_points.set('')
        self.turn_and_winner_var.set("")


        self.canvas = tkinter.Canvas(
            master = self._root_window, width = 640, \
            height = 640,
            background = '#006000')

        self.canvas.grid(row=0,
                         column=0,
                         padx=10,
                         pady=10,
                         sticky=tkinter.N + tkinter.S + tkinter.E + tkinter.W)

        self.canvas.bind('<Button-1>', self._on_canvas_clicked)

        self.canvas.bind('<Configure>', self._on_canvas_resized)

        self._root_window.rowconfigure(0, weight=1)
        self._root_window.columnconfigure(0, weight=1)

        self.winner_and_turn = tkinter.Label(
            master=self._root_window, textvariable=self.turn_and_winner_var)

        self.winner_and_turn.grid(
            row=1,
            column=0,
            padx=10,
            pady=10,
        )

        self.padding = tkinter.Label(master=self._root_window)

        self.padding.grid(row=2, column=0, padx=10, pady=10, sticky=tkinter.W)

        self.B_score = tkinter.Label(master=self._root_window,
                                     textvariable=self.B_points)

        self.B_score.grid(row=1, column=0, padx=10, pady=10, sticky=tkinter.W)

        self.W_score = tkinter.Label(master=self._root_window,
                                     textvariable=self.W_points)

        self.W_score.grid(row=1, column=0, padx=10, pady=10, sticky=tkinter.E)

        self.whose_turn = False

        self._root_window.rowconfigure(0, weight=1)
        self._root_window.columnconfigure(0, weight=1)
        self.make_board()



        self._bob = tkinter.Button(master = self._root_window, text = 'X',\
                width = 20, height = 10, command = self.make_square)

        self._bob.grid(row = 0, column = 1, padx = 2, pady = 2,\
              sticky = tkinter.N + tkinter.S + tkinter.E + tkinter.W)