Example #1
0
    def createresult(self, _text, _type):
        """
        Create black board with specified text.

        :param _text: text to display
        :param _type: GameState in which board should be displayed.
        :return: nothing
        """
        result = Entity()
        result.addartifact(SpriteArtifact(
            TextSprite(_text, Modifiers.CENTER_H | Modifiers.CENTER_V), 0, 0, _type))
        self.systems[DrawSystem.NAME].register(result)
        self.elements.append(result)
Example #2
0
    def createhighscores(self):
        """
        Create labels for highscore entering, and placeholder for entering player name.

        :return: nothing
        """
        new_highscore = Entity()
        new_highscore.addartifact(SpriteArtifact(
            TextSprite("New highscore!", Modifiers.CENTER_H), 100, 100, GameState.NEW_HIGHSCORE))
        self.systems[DrawSystem.NAME].register(new_highscore)
        self.elements.append(new_highscore)

        enter_your_name = Entity()
        enter_your_name.addartifact(SpriteArtifact(
            TextSprite("Enter your name:", Modifiers.CENTER_H), 100, 200, GameState.NEW_HIGHSCORE))
        self.systems[DrawSystem.NAME].register(enter_your_name)
        self.elements.append(enter_your_name)

        self.player_name = Entity()
        self.player_name.addartifact(SpriteArtifact(
            TextSprite('_'*30, Modifiers.CENTER_H), 100, 300, GameState.NEW_HIGHSCORE))
        self.systems[DrawSystem.NAME].register(self.player_name)
        self.elements.append(self.player_name)
Example #3
0
    def createhalloffame(self):
        """
        Create labels and placeholders for loading highscore values.

        :return: nothing
        """
        potential_size_of_one_line = (self.screen_height - 2*self.margin) \
                                     / (HighscoresManager.topscorescount) + 1
        hall_of_fame = Entity()
        hall_of_fame.addartifact(SpriteArtifact(
            TextSprite("HALL OF FAME!", Modifiers.CENTER_H), 0
            , self.margin, GameState.SHOW_HIGHSCORES))
        self.systems[DrawSystem.NAME].register(hall_of_fame)
        self.elements.append(hall_of_fame)

        self.highscorevalues.clear()
        self.highscorenames.clear()

        for i in range(HighscoresManager.topscorescount):
            highscore_player = Entity()
            highscore_player.addartifact(SpriteArtifact(
                TextSprite("x"), self.margin,
                self.margin + (i+1) * potential_size_of_one_line, GameState.SHOW_HIGHSCORES))
            self.systems[DrawSystem.NAME].register(highscore_player)
            self.elements.append(highscore_player)
            self.highscorenames.append(highscore_player)

        for i in range(HighscoresManager.topscorescount):
            highscore_value = Entity()
            highscore_value.addartifact(SpriteArtifact(
                TextSprite("1"), 900,
                self.margin + (i+1) * potential_size_of_one_line,
                GameState.SHOW_HIGHSCORES))
            self.systems[DrawSystem.NAME].register(highscore_value)
            self.elements.append(highscore_value)
            self.highscorevalues.append(highscore_value)
Example #4
0
 def test_menu_up(self):
     system = MenuSystem()
     item = Entity()
     item.addartifact(SpriteArtifact(TextSprite("Sdasd"), 0, 0, GameState.MENU))
     item.addartifact(MenuArtifact())
     system.register(item)
     system.register(item)
     system.register(item)
     system.current_game_state = GameState.MENU
     
     self.assertEqual(system.current_index, 0)
     system.input(pygame.event.Event(pygame.KEYDOWN, key=pygame.K_UP))
     self.assertEqual(system.current_index, 2)
     system.input(pygame.event.Event(pygame.KEYDOWN, key=pygame.K_UP))
     self.assertEqual(system.current_index, 1)
     
     system.remove(item)
     system.remove(item)
     system.remove(item)
Example #5
0
    def createmenuelement(self, _elementx, _elementy, _text, _type, _parent):
        """
        Create single menu element.

        :param _elementx: X position of text
        :param _elementy: Y position of text
        :param _text: Text of element
        :param _type: Type of menu event
        :param _parent: Parent menu element.
        :return: menu entity
        """
        menu = Entity()
        menu.addartifact(SpriteArtifact(
            TextSprite(_text, Modifiers.CENTER_H), _elementx, _elementy, GameState.MENU))
        menu.addartifact(MenuArtifact(_type))
        self.systems[DrawSystem.NAME].register(menu)
        self.systems[MenuSystem.NAME].register(menu, _parent)
        self.elements.append(menu)
        return menu
Example #6
0
    def updatehud(self, _caps, _lifes, _points):
        """
        Update HUD with specified number of caps, lifes, and points.

        :param _caps: Collected caps
        :param _lifes: Lifes left
        :param _points: Collected points
        :return:
        """
        self.text_caps = TextSprite(_caps)
        self.image_lifes.scale(self.text_caps.size()[1],
                               self.text_caps.size()[1])
        self.text_lifes = TextSprite(_lifes)
        self.image_points.scale(self.text_caps.size()[1],
                                self.text_caps.size()[1])
        self.text_points = TextSprite(_points)
Example #7
0
    def __init__(self, _modifiers=Modifiers.NONE):
        """
        Constructor for HUD.

        :param tilesize: desired width and height of tile in pixels.
        """
        super(HUDSprite, self).__init__()
        self.modifiers = _modifiers
        self.seperator_width = 10
        self.text_caps = TextSprite("")
        self.image_lifes = SimpleImageSprite("res/img/life.png")
        self.image_lifes.scale(self.text_caps.size()[1],
                               self.text_caps.size()[1])
        self.text_lifes = TextSprite("")
        self.image_points = SimpleImageSprite("res/img/points.png")
        self.image_points.scale(self.text_caps.size()[1],
                                self.text_caps.size()[1])
        self.text_points = TextSprite("")
Example #8
0
class HUDSprite(MySprite):
    """Sprite of on-screen display of points, caps and life."""
    def __init__(self, _modifiers=Modifiers.NONE):
        """
        Constructor for HUD.

        :param tilesize: desired width and height of tile in pixels.
        """
        super(HUDSprite, self).__init__()
        self.modifiers = _modifiers
        self.seperator_width = 10
        self.text_caps = TextSprite("")
        self.image_lifes = SimpleImageSprite("res/img/life.png")
        self.image_lifes.scale(self.text_caps.size()[1],
                               self.text_caps.size()[1])
        self.text_lifes = TextSprite("")
        self.image_points = SimpleImageSprite("res/img/points.png")
        self.image_points.scale(self.text_caps.size()[1],
                                self.text_caps.size()[1])
        self.text_points = TextSprite("")

    def draw(self, _screen, _positionx, _positiony):
        """
        Draw HUD (Points, caps status, lifes) - with images.

        :param _screen: screen surface
        :param _positionx: X position to draw item
        :param _positiony: Y position to draw item
        :return: nothing
        """
        text_caps_width, _ = self.text_caps.size()
        image_lifes_width, _ = self.image_lifes.size()
        text_lifes_width, _ = self.text_lifes.size()
        image_points_width, _ = self.image_points.size()
        text_points_width, _ = self.text_points.size()

        shift = 0
        if self.modifiers & Modifiers.CENTER_H:
            width = _screen.get_width() / 2
            xpos = width - (text_caps_width + image_lifes_width +
                            text_lifes_width + image_points_width +
                            text_points_width + self.seperator_width * 4) / 2
            self.text_caps.draw(_screen, xpos + shift, _positiony)
            shift += text_caps_width + self.seperator_width
            self.image_lifes.draw(_screen, xpos + shift, _positiony)
            shift += image_lifes_width + self.seperator_width
            self.text_lifes.draw(_screen, xpos + shift, _positiony)
            shift += text_lifes_width + self.seperator_width
            self.image_points.draw(_screen, xpos + shift, _positiony)
            shift += image_points_width + self.seperator_width
            self.text_points.draw(_screen, xpos + shift, _positiony)
        else:
            self.text_caps.draw(_screen, _positionx + shift, _positiony)
            shift += text_caps_width + self.seperator_width
            self.image_lifes.draw(_screen, _positionx + shift, _positiony)
            shift += image_lifes_width + self.seperator_width
            self.text_lifes.draw(_screen, _positionx + shift, _positiony)
            shift += text_lifes_width + self.seperator_width
            self.image_points.draw(_screen, _positionx + shift, _positiony)
            shift += image_points_width + self.seperator_width
            self.text_points.draw(_screen, _positionx + shift, _positiony)

    def update(self, _delta):
        """
        Update sprite.

        :param _delta:
        :return: nothing
        """
        MySprite.update(self, _delta)

    def updatehud(self, _caps, _lifes, _points):
        """
        Update HUD with specified number of caps, lifes, and points.

        :param _caps: Collected caps
        :param _lifes: Lifes left
        :param _points: Collected points
        :return:
        """
        self.text_caps = TextSprite(_caps)
        self.image_lifes.scale(self.text_caps.size()[1],
                               self.text_caps.size()[1])
        self.text_lifes = TextSprite(_lifes)
        self.image_points.scale(self.text_caps.size()[1],
                                self.text_caps.size()[1])
        self.text_points = TextSprite(_points)